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Geometry: Circle [Version 2]

Posted: Mon Feb 12, 2024 11:34 am
by plurple
Map Name: Geometry: Circle
Mapmaker(s): Plurple
Number of Territories: 54 (with 2 region starting off neutrals)
Special Features: Transforms
What Makes This Map Worthy of Being Made:
New maps and a display of how transforms work!
In play testing the transform the map was feeling boring so I have redesigned it :D I have simplified the transform so just a simple add 1 to all region every round :) I have also reduced the number of regions from 64 to 54. Have also restricted the connections so not all regions connect to each other and added some bonuses :)
Spoiler
All regions can attack all other regions. Every round will add to every region in progressively larger amounts every 10 or more rounds: 1-10 1 11-20 2 21-30 3 31-40 4 41-50 5 51-60 6 61-70 8 71-80 10 81-90 12 91-100 15 101-120 18 121-150 20 151-200 25 201-300 30 301-400 40 401-500 50 501-600 60 601-700 70 701-800 80 801-900 90 901-1000 100 1001+ 1000 I don't expect any/many games to make it anywhere near the 1k rounds but good to plan ahead :D
Map Image:
Spoiler
[bigimg]https://beta.conquerclub.com/static/maps/GeometryCircleSmallV2.png[/bigimg] [bigimg]https://beta.conquerclub.com/static/maps/GeometryCircleLargeV2.png[/bigimg]
Spoiler
[bigimg]https://beta.conquerclub.com/static/maps/GeometryCircleSmallV1.png[/bigimg] [bigimg]https://beta.conquerclub.com/static/maps/GeometryCircleLargeV1.png[/bigimg]
XML:

Re: Geometry: Circle [Version 2]

Posted: Mon Feb 12, 2024 11:34 am
by plurple
Saved for updates.

Update 1:
looks like the bonuses are just way to high. The map is meant to be a simple one so not as bothered if it is a little unbalanced, but is a bit too unbalanced at the moment. Can't make changes to the art till Thursday though.

Release Update:
This is the second version of the map as I found the 1st a bit boring. I am looking for feedback on how the map plays and make adjustments to the balance or the graphics as it comes in. I like version 2 in my couple of test games, but am thinking about not applying the transform to the neutral territories as found it less likely to go for the neutral territories as they grow to big.

Re: Geometry: Circle [Version 2]

Posted: Thu Feb 15, 2024 12:01 am
by Fuchsia tude
Ooh, transforms. It only took, what, a decade for someone to make and start testing one of these maps?