[CC14] R2: S&M (21) vs LHDD (28) - LHDD Wins - Final 6/9/24

Finished challenges between two competitive clans.

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fishydance
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[CC14] R2: S&M (21) vs LHDD (28) - LHDD Wins - Final 6/9/24

Post by fishydance »

S&M vs LHDD

Clan War Page

49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads

One Tiebreaker: Classic triples, no spoils, chained, sunny

Clan Contacts
S&M
fishydance
TeeGee

LHDD
Donche64
Unai

Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)

War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
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rockfist
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by rockfist »

This should be an interesting one. I think S&M takes it, but it’s close.
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donche64
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by donche64 »

fishydance wrote:S&M vs LHDD

Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads

One Tiebreaker: Classic triples, no spoils, chained, sunny

Clan Contacts
S&M
fishydance
TeeGee

LHDD
Donche64
Unai

Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)

War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
LHDD agrees.

Let's have a good and fun fight :)
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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Donelladan
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by Donelladan »

rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.
Eager to prove you wrong.
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Caymanmew
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by Caymanmew »

fishydance wrote:S&M vs LHDD

Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads

One Tiebreaker: Classic triples, no spoils, chained, sunny

Clan Contacts
S&M
fishydance
TeeGee

LHDD
Donche64
Unai

Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)

War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
approved
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fishydance
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by fishydance »

Donelladan wrote:
rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.
Eager to prove you wrong.
That is my greatest fear! We will make you work for it!
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Caymanmew
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by Caymanmew »

fishydance wrote:S&M vs LHDD

Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads

One Tiebreaker: Classic triples, no spoils, chained, sunny

Clan Contacts
S&M
fishydance
TeeGee

LHDD
Donche64
Unai

Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)

War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
approved again (typo was missed on first look)
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by groovysmurf »

Please add the clan war page to the OP.
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Donelladan
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by Donelladan »

Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.
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fishydance
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Post by fishydance »

Donelladan wrote:Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.
Thank you.
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Re: [CC14] R2: S&M (6) vs LHDD (8)

Post by Donelladan »

For those interested :
Set 2 just beginning. I have the current score at 13 LHDD vs 11 S&M ( taking into account small leads).
Tight war, as expected ;-)
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fishydance
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Re: [CC14] R2: S&M (6) vs LHDD (8)

Post by fishydance »

Donelladan wrote:For those interested :
Set 2 just beginning. I have the current score at 13 LHDD vs 11 S&M ( taking into account small leads).
Tight war, as expected ;-)
Spot on!
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Re: [CC14] R2: S&M (6) vs LHDD (8)

Post by TrafalgarLaw01 »

Nothing personal here. but We are rooting for LHDD on this war so ACES can have a rematch vs the only clan that has beated ACES so far
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Re: [CC14] R2: S&M (6) vs LHDD (8)

Post by Donelladan »

Feel free to curse all S&M dices and use any black magic you know of against them O:) .
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Re: [CC14] R2: S&M (6) vs LHDD (8)

Post by fishydance »

Donelladan wrote:Feel free to curse all S&M dices and use any black magic you know of against them O:) .
And here I thought you were such a nice guy. :lol: :lol:
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Re: [CC14] R2: S&M (10) vs LHDD (12)

Post by rockfist »

Any score updates or predictions?
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Re: [CC14] R2: S&M (10) vs LHDD (12)

Post by MTIceman41 »

I see both clans getting 22 pebbles I mean wins…

Too close to call…seems like it will be a spectacular finish!
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Re: [CC14] R2: S&M (10) vs LHDD (12)

Post by TrafalgarLaw01 »

On apparently strong leans I see SM 18 and LHDD 20. Very close indeed =D>
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Re: [CC14] R2: S&M (14) vs LHDD (20)

Post by TrafalgarLaw01 »

Seems Final result will be 21-28 for LHDD =D> =D> =D>

Looking forward to the next round :twisted:
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Re: [CC14] R2: S&M (15) vs LHDD (23)

Post by Donelladan »

Not sure if that results will be exact, but we've got 26 points secured at the moment.

Well played S&M.
Always an honour to face your clan, and an achievement if we win.
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Re: [CC14] R2: S&M (15) vs LHDD (23)

Post by fishydance »

Donelladan wrote:Not sure if that results will be exact, but we've got 26 points secured at the moment.

Well played S&M.
Always an honour to face your clan, and an achievement if we win.
LHDD earned this win. It was a pleasure to face your clan, and I wish you success in your upcoming Cup battles.
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Re: [CC14] R2: S&M (17) vs LHDD (25)

Post by fishydance »

LHDD has officially won this with 25 wins in completed games.
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Re: [CC14] R2: S&M (21) vs LHDD (28) - LHDD Wins - Final 6/9

Post by TrafalgarLaw01 »

Congratulations to LHDD!

War complete, privs removed, achievements issued, topic moved
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