[CC14] R2: S&M (21) vs LHDD (28) - LHDD Wins - Final 6/9/24
Moderator: Clan Directors
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
[CC14] R2: S&M (21) vs LHDD (28) - LHDD Wins - Final 6/9/24
S&M vs LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
LHDD
• Donche64
• Unai
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
LHDD
• Donche64
• Unai
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
Re: [CC14] R2: S&M (0) vs LHDD (0)
This should be an interesting one. I think S&M takes it, but it’s close.
Re: [CC14] R2: S&M (0) vs LHDD (0)
LHDD agrees.fishydance wrote:S&M vs LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
LHDD
• Donche64
• Unai
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
Let's have a good and fun fight

You have been awarded the medal "Clan Achievement"
For being named MVP of the Premier Division of [CL7] Clan League VII
...thus being better than Mishalex!
- Donelladan
- Posts: 3681
- Joined: Tue Mar 03, 2009 8:48 am
Re: [CC14] R2: S&M (0) vs LHDD (0)
Eager to prove you wrong.rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.
Re: [CC14] R2: S&M (0) vs LHDD (0)
approvedfishydance wrote:S&M vs LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
LHDD
• Donche64
• Unai
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars

- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
Re: [CC14] R2: S&M (0) vs LHDD (0)
That is my greatest fear! We will make you work for it!Donelladan wrote:Eager to prove you wrong.rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.
Re: [CC14] R2: S&M (0) vs LHDD (0)
approved again (typo was missed on first look)fishydance wrote:S&M vs LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
• fishydance
• TeeGee
LHDD
• Donche64
• Unai
Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
• There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars

- groovysmurf
- Head Clan Director

- Posts: 2857
- Joined: Tue Apr 14, 2009 1:28 pm
- Gender: Female
- Location: Cleveland, OH
Re: [CC14] R2: S&M (0) vs LHDD (0)
Please add the clan war page to the OP.
- Donelladan
- Posts: 3681
- Joined: Tue Mar 03, 2009 8:48 am
Re: [CC14] R2: S&M (0) vs LHDD (0)
Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.
- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
Re: [CC14] R2: S&M (0) vs LHDD (0)
Thank you.Donelladan wrote:Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.
- Donelladan
- Posts: 3681
- Joined: Tue Mar 03, 2009 8:48 am
Re: [CC14] R2: S&M (6) vs LHDD (8)
For those interested :
Set 2 just beginning. I have the current score at 13 LHDD vs 11 S&M ( taking into account small leads).
Tight war, as expected
Set 2 just beginning. I have the current score at 13 LHDD vs 11 S&M ( taking into account small leads).
Tight war, as expected
- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
Re: [CC14] R2: S&M (6) vs LHDD (8)
Spot on!Donelladan wrote:For those interested :
Set 2 just beginning. I have the current score at 13 LHDD vs 11 S&M ( taking into account small leads).
Tight war, as expected
- TrafalgarLaw01
- Clan Director

- Posts: 663
- Joined: Tue Aug 20, 2013 5:43 pm
- Gender: Male
- Location: Buenos Aires
Re: [CC14] R2: S&M (6) vs LHDD (8)
Nothing personal here. but We are rooting for LHDD on this war so ACES can have a rematch vs the only clan that has beated ACES so far
- Donelladan
- Posts: 3681
- Joined: Tue Mar 03, 2009 8:48 am
Re: [CC14] R2: S&M (6) vs LHDD (8)
Feel free to curse all S&M dices and use any black magic you know of against them
.
- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
Re: [CC14] R2: S&M (6) vs LHDD (8)
And here I thought you were such a nice guy.Donelladan wrote:Feel free to curse all S&M dices and use any black magic you know of against them.
-
MTIceman41
- Posts: 1104
- Joined: Tue Jul 01, 2008 12:16 am
- Location: Orange County, CA
Re: [CC14] R2: S&M (10) vs LHDD (12)
I see both clans getting 22 pebbles I mean wins…
Too close to call…seems like it will be a spectacular finish!
Too close to call…seems like it will be a spectacular finish!

- TrafalgarLaw01
- Clan Director

- Posts: 663
- Joined: Tue Aug 20, 2013 5:43 pm
- Gender: Male
- Location: Buenos Aires
Re: [CC14] R2: S&M (10) vs LHDD (12)
On apparently strong leans I see SM 18 and LHDD 20. Very close indeed 
- TrafalgarLaw01
- Clan Director

- Posts: 663
- Joined: Tue Aug 20, 2013 5:43 pm
- Gender: Male
- Location: Buenos Aires
Re: [CC14] R2: S&M (14) vs LHDD (20)
Seems Final result will be 21-28 for LHDD
Looking forward to the next round
Looking forward to the next round
- Donelladan
- Posts: 3681
- Joined: Tue Mar 03, 2009 8:48 am
Re: [CC14] R2: S&M (15) vs LHDD (23)
Not sure if that results will be exact, but we've got 26 points secured at the moment.
Well played S&M.
Always an honour to face your clan, and an achievement if we win.
Well played S&M.
Always an honour to face your clan, and an achievement if we win.
- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
Re: [CC14] R2: S&M (15) vs LHDD (23)
LHDD earned this win. It was a pleasure to face your clan, and I wish you success in your upcoming Cup battles.Donelladan wrote:Not sure if that results will be exact, but we've got 26 points secured at the moment.
Well played S&M.
Always an honour to face your clan, and an achievement if we win.
- fishydance
- Clan Director

- Posts: 979
- Joined: Wed Aug 15, 2007 8:28 am
- Gender: Female
- Location: Mini-soda (basically southern Canada)
Re: [CC14] R2: S&M (17) vs LHDD (25)
LHDD has officially won this with 25 wins in completed games.
- TrafalgarLaw01
- Clan Director

- Posts: 663
- Joined: Tue Aug 20, 2013 5:43 pm
- Gender: Male
- Location: Buenos Aires
Re: [CC14] R2: S&M (21) vs LHDD (28) - LHDD Wins - Final 6/9
Congratulations to LHDD!
War complete, privs removed, achievements issued, topic moved
War complete, privs removed, achievements issued, topic moved
