Neutral Player Win
Posted: Tue Mar 18, 2025 12:44 am
In games, (especially in zombie and Nuke games) , At the end of round limit if neutral troops count is higher than players troop count then it should consider as neutral player win.

Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://rzmhprwww.conquerclub.com/forum2/
http://rzmhprwww.conquerclub.com/forum2/viewtopic.php?t=242179
Not Applicable... there are many maps which start with enormous number of neutral fields. The number of neutral fields even remains the highest untill the round limit, and statistically there is not other possibility.chanakam2020 wrote:In games, (especially in zombie and Nuke games) , At the end of round limit if neutral troops count is higher than players troop count then it should consider as neutral player win.
![]()
![]()
chanakam2020 wrote:In games, (especially in zombie and Nuke games) , At the end of round limit if neutral troops count is higher than players troop count then it should consider as neutral player win.
![]()
![]()
This is very interesting proposal, but only fort and not drop. Otherwise I will drop 1's on territories with fog just to find out if an enemy is thereaad0906 wrote:What would be cool is an option whereby each player has the opportunity to deploy on or reinforce on neutral players.