dice.vs.skill
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westsidekilla6
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dice.vs.skill
Is it just me or are the dice making this game less and less about skill im starting to lose 10vs1 then im completely out and its happenning every other game is the game becoming more about whoever has better dice?
Re: dice.vs.skill
Because this is a dice game, LUCK will always be a big part of it, but one skill you have to develop beyond tactics, deployments and fortifications is how to deal with the ups & downs of the dice. After a serious dice buggering just go stick your head in the loo, give it a couple flushes and you'll forget all about it.
Re: dice.vs.skill
Don't do auto attack. If you lose too many doing the normal attacks then you can quit while you stil have a few armies
I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. And I plan on finding out what that is.
Re: dice.vs.skill
Yeah, I stopped autoattacking once I lost 17 armies to conquer a country defended by 4 armies.
Actually, when I am attacking, and I get two "double defenses" in a row,I actually, if I can afford to, give up that attack, since dice, here, function on streaks.
Actually, when I am attacking, and I get two "double defenses" in a row,I actually, if I can afford to, give up that attack, since dice, here, function on streaks.
Re: dice.vs.skill
I suppose I have to agree that though sometimes the dice really seem unreal..
your strategy almost has to deal with that fact. Though sometimes the dice do work in your favour beyond the odds. (Not as often it seems but it does happen)
I suppose you can minimize the "luck" factor as much as possible by not auto-attacking when you can't afford a huge loss.
I suppose you can minimize the "luck" factor as much as possible by not auto-attacking when you can't afford a huge loss.
- AndyDufresne
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Re: dice.vs.skill
Develop a pre-roll routine...it's perfect! I knock on wood three times, say a secret chant under my breath, and then roll the dice.
Repeat for every button push.
--Andy
--Andy
- jonesthecurl
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Re: dice.vs.skill
When playing the boardgame I've always had a rule to decide if attack is feasible:
add the number of enemy armies you need kill to the number of territories you're going to occupy.
Add any extra armies you're going to want to leave in conquered territories (i.e.where that's more than 1).
Add 3.
If you have that many armies, you will usually win. It figures on each of the opponent's armies taking out one of yours, which is a little pessimistic.You still end up using 3 red dice at the end.
I have to say that in my limited experience with CC, that rule fails far too often. I am trying to get a more realistic formula. Failing that, can I use white dice to attack with please? They all have three "6"'s on...
add the number of enemy armies you need kill to the number of territories you're going to occupy.
Add any extra armies you're going to want to leave in conquered territories (i.e.where that's more than 1).
Add 3.
If you have that many armies, you will usually win. It figures on each of the opponent's armies taking out one of yours, which is a little pessimistic.You still end up using 3 red dice at the end.
I have to say that in my limited experience with CC, that rule fails far too often. I am trying to get a more realistic formula. Failing that, can I use white dice to attack with please? They all have three "6"'s on...
- uncle_asmodeus
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Re: dice.vs.skill
I think that some of the real skill lies with how you can pick yourself up from a bad drop, multiple aggressors or abysmal dice. Knowing when to stop, lick your wounds and find somewhere quiet in corner of the map to build up again is often the best option, (and takes great resolve).
There are an infinite amount of gameplay options and judgement calls to make C.C so much more than a random luck-based game & when you see a real master come back from nothing (due to bad rolls etc) to win the game, it displays that skill clearly outweigh dice.
There are an infinite amount of gameplay options and judgement calls to make C.C so much more than a random luck-based game & when you see a real master come back from nothing (due to bad rolls etc) to win the game, it displays that skill clearly outweigh dice.
Re: dice.vs.skill
When the dice sucks, you lose. The skill is to win when the dice rolls.
- Bean_
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Re: dice.vs.skill
kletka wrote:When the dice sucks, you lose. The skill is to win when the dice rolls.
Yes, when the dice suck, you lose. When the dice are moderately bad, you can still win if your skill is much better than your opponent's, but not if your skill is about the same. In teams play, "moderately bad" works out to losing around 1.5 to 2 armies *per round* due to worse rolls than average (including opponents' better rolls than average). My partner(s) and I have frequently (with great difficulty) been able to overcome that level of poor luck.
Re: dice.vs.skill
I also find that hoping for bad rolls generally increases the chance of getting a good roll 
I'm pretty sure there's a lot more to life than being really, really, ridiculously good looking. And I plan on finding out what that is.
Re: dice.vs.skill
borox0 wrote:I also find that hoping for bad rolls generally increases the chance of getting a good roll
LOL, no. A human cannot grasp the greatness of true randomness!! Would you like to train as a jedi with me
To other caller: you cannot base your strategy on a presumption that you are better then your opponent (unless your name is warsteiner
Re: dice.vs.skill
And also, never play expecting dice to be true.
9x5 is risky.
5X1 is not, but it is not guaranteed by any mean.
20x9 is risky,
7x4 is suicidal to try.
Take for granted only when you have twice the amount you´re attacking, plus 5, 2 to leave behind, and 3 to occupy the newly gained territory, and you´ll be on a fairly stable path.
that means: 23x9 .... 11x3 ..... 15x5 and my favorite: 7x1
9x5 is risky.
5X1 is not, but it is not guaranteed by any mean.
20x9 is risky,
7x4 is suicidal to try.
Take for granted only when you have twice the amount you´re attacking, plus 5, 2 to leave behind, and 3 to occupy the newly gained territory, and you´ll be on a fairly stable path.
that means: 23x9 .... 11x3 ..... 15x5 and my favorite: 7x1
Re: dice.vs.skill
RADAGA wrote:that means: 23x9 .... 11x3 ..... 15x5 and my favorite: 7x1
Those numbers are overkill, but by no means, are they guaranteed wins either.
Re: dice.vs.skill
I know, just misses eight times in a row a 20x1.
then on the next step, missed 4 times.
then 2 more.
so, with 20 armies, I conquered the first territory, left 3 behind, advanced with 9
conquered the second, left none behind, advanced with 5
then conquered the third, and dropped 2 on it.
that means, on 17 3x1, I lost 14. Thats 82% loss rate.
So, since the dice are not broken, the chance to roll a greater number using 3 dice than someone using one die equals 18%.
A little less than one, each five times, that you roll 3 dice, you should be better off rolling just one.
Pretty average, I´d say.
then on the next step, missed 4 times.
then 2 more.
so, with 20 armies, I conquered the first territory, left 3 behind, advanced with 9
conquered the second, left none behind, advanced with 5
then conquered the third, and dropped 2 on it.
that means, on 17 3x1, I lost 14. Thats 82% loss rate.
So, since the dice are not broken, the chance to roll a greater number using 3 dice than someone using one die equals 18%.
A little less than one, each five times, that you roll 3 dice, you should be better off rolling just one.
Pretty average, I´d say.
Re: dice.vs.skill
RADAGA wrote:And also, never play expecting dice to be true.
9x5 is risky.
5X1 is not, but it is not guaranteed by any mean.
20x9 is risky,
7x4 is suicidal to try.
Take for granted only when you have twice the amount you´re attacking, plus 5, 2 to leave behind, and 3 to occupy the newly gained territory, and you´ll be on a fairly stable path.
that means: 23x9 .... 11x3 ..... 15x5 and my favorite: 7x1
Provided you have some good reason to initiate the attack, you should never shy away from any of the attacks you mentioned above. Certainly one can't take success for granted with any of them but avoiding any attacks that aren't basically sure winners is no way to win.
The whole secret is to avoid needless battles when you have the luxury to do so and then suck it up and realize that the numbers are on your side whenever you outnumber your opponent (assuming that you're attacking from a decent base) should the need truly arise to launch an attack.
Being afraid of the dice will get you nowhere. I don't know how many times I've gone after a large stack with a large stack of my own and taken it with plenty to spare only to have the loser complain about what great dice I must have had. The reality is, if the numbers are big enough, the attacker should win with plenty to spare. So maybe the "insanely great dice" I got were really barely better than what the odds dictated I should have gotten.

- White Moose
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Re: dice.vs.skill
westsidekilla6 wrote:Is it just me or are the dice making this game less and less about skill im starting to lose 10vs1 then im completely out and its happenning every other game is the game becoming more about whoever has better dice?
Just so you know, the chance of losing 10 vs 1 is less than 0.0001%, since its 0.001% to lose 6 vs 1.
So that roll is once in a lifetime.

Highest Score: 3374
Re: dice.vs.skill
White Moose wrote:westsidekilla6 wrote:Is it just me or are the dice making this game less and less about skill im starting to lose 10vs1 then im completely out and its happenning every other game is the game becoming more about whoever has better dice?
Just so you know, the chance of losing 10 vs 1 is less than 0.0001%, since its 0.001% to lose 6 vs 1.
So that roll is once in a lifetime.
You should also know that you spelled "killer" wrong. Just a little FYI.
Re: dice.vs.skill
the odds of losing 10 v1 are actually 0.01298%, the odds of losing 6 v 1 is 0.96829%White Moose wrote:westsidekilla6 wrote:Is it just me or are the dice making this game less and less about skill im starting to lose 10vs1 then im completely out and its happenning every other game is the game becoming more about whoever has better dice?
Just so you know, the chance of losing 10 vs 1 is less than 0.0001%, since its 0.001% to lose 6 vs 1.
So that roll is once in a lifetime.
Re: dice.vs.skill
Dice & skill & luck go hand in hand. You need the skills to get yourself in position to take advantage of good dice when they happen. When the randomizer is stuck on SIX for single army defenders you have to be ready to hit end turn.
I have developed a tendency to yell BIG! BIG! BIGGER! when I hit the attack button
and once knocked a coffee cup accross the room in response to a bad sequence of rolls.
I have developed a tendency to yell BIG! BIG! BIGGER! when I hit the attack button
and once knocked a coffee cup accross the room in response to a bad sequence of rolls.
Re: dice.vs.skill
RADAGA wrote:And also, never play expecting dice to be true.
9x5 is risky.
5X1 is not, but it is not guaranteed by any mean.
20x9 is risky,
7x4 is suicidal to try.
Take for granted only when you have twice the amount you´re attacking, plus 5, 2 to leave behind, and 3 to occupy the newly gained territory, and you´ll be on a fairly stable path.
that means: 23x9 .... 11x3 ..... 15x5 and my favorite: 7x1
I don't agree. It's true that you can certainly lose any of those situations, but that is not the point, I think(unless you're using auto-attack). You have to take other things into account.
You have to ask yourself:
- How much do I need this territory?
How many armies can I afford to lose?
How many armies are involved? (the more armies in general, the better the chances get for the attacker)
There are times when attacking a 3v12 is necessary, and other times when attacking 70v40 is unwise.
Re: dice.vs.skill
Timminz wrote:RADAGA wrote:that means: 23x9 .... 11x3 ..... 15x5 and my favorite: 7x1
Those numbers are overkill, but by no means, are they guaranteed wins either.
Mostly guaranteed. If you place your luck into those dice rolls, you won't lose many.
Re: dice.vs.skill
It´s pure Sun Tsu.
A good general does not raise troops twice, or provide food three times.
And yes it is all about key points, and keep silent enough to ve overlooked. Of course, chatting is funny.
A good general does not raise troops twice, or provide food three times.
And yes it is all about key points, and keep silent enough to ve overlooked. Of course, chatting is funny.
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gen_john215
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Re: dice.vs.skill
its very evident that higher ranks have better dice must 13 vs 1 should not lose all its typical conqueer club bs
