The "2 Troops" tactic

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
Post Reply

Is it a good tactic?

 
Total votes: 0

User avatar
Joodoo
Posts: 1639
Joined: Fri Mar 21, 2008 12:19 am
Gender: Male
Location: Greater Toronto, Canada

The "2 Troops" tactic

Post by Joodoo »

Description:Whenever you conquer a territory, you move 2 troops into that territory (to make it less confusing, it means that there are now 2 troops in TOTAL in that territory). This is often done because the defender can do more potential damage (with 2 dice rather than 1 die) to any attacker.
I try to use this tactic whenever I have a good amount of troops...
What are you opinions on this kind of tactic? Do you consider it to be "cheap"? In what map/game type do you think this tactic can be best used?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
User avatar
oVo
Posts: 3864
Joined: Fri Jan 26, 2007 1:41 pm
Location: Antarctica

Re: The "2 Troops" tactic

Post by oVo »

It's a logical tactic... when you can't leave more, but in recent games it hasn't mattered
because single defenders have been kicking my butt and taking no prisoners.
User avatar
BaldAdonis
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: The "2 Troops" tactic

Post by BaldAdonis »

Joodoo wrote:What are you opinions on this kind of tactic? Do you consider it to be "cheap"? In what map/game type do you think this tactic can be best used?

Seems like a legitimate move, I don't think anyone could consider it "cheap". It would play out alright in a mutiplayer flat rate game, but I'd think you were dumb doing it anywhere else, unless your strategy is "don't get killed" (ie. at the end of an escalating game, when you've taken most of the board but your opponent can come back at you with a set). It's a waste of armies in two player/team games, and it's just annoying in escalating.
User avatar
Bruceswar
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: The "2 Troops" tactic

Post by Bruceswar »

oVo wrote:It's a logical tactic... when you can't leave more, but in recent games it hasn't mattered
because single defenders have been kicking my butt and taking no prisoners.



Hey I am not the only one noticing... That last few singles are kicking everybody's butt I think.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
LFAW
Posts: 1821
Joined: Sun Sep 23, 2007 8:23 am
Gender: Male
Location: Britain

Re: The "2 Troops" tactic

Post by LFAW »

Disagree Baldadonis, in Freestyle games (1v1) I quite often leave trails of 2's, t hey are just too good at defending :)
Image
Hotdoggie
Posts: 563
Joined: Sun Mar 04, 2007 11:29 am
Gender: Male
Location: Doodle Earth
Contact:

Re: The "2 Troops" tactic

Post by Hotdoggie »

LFAW wrote:Disagree Baldadonis, in Freestyle games (1v1) I quite often leave trails of 2's, t hey are just too good at defending :)


In any 1v1 games 2's are important...otherwise any smart opponent is gonna take away your territory army bonus down as low as possible.
PERSONAL BEST...
Rank: Colonel
Score: 2802
Place: 120
Date: 16 / 2 / 2009
User avatar
obliterationX
Posts: 953
Joined: Tue Dec 23, 2008 1:52 pm
Gender: Female
Location: Yeah

Re: The "2 Troops" tactic

Post by obliterationX »

It will be a sad day when this is seen as a "low" tactic. It's a habit for me to leave even numbers of armies on territories now, for example I'd rather leave a 4 and a 2 than a 5 and 1 if I need to defend. :)
User avatar
Megadeth666
Posts: 829
Joined: Sun Oct 07, 2007 7:26 am
Location: Windsor,Ontario

Re: The "2 Troops" tactic

Post by Megadeth666 »

Very good thing to do in most situations , when I first seen it done against me, I applied it to some other games and it works most of the time =D>
User avatar
jako
Posts: 1022
Joined: Sun Jun 03, 2007 4:50 am
Gender: Male
Location: A lost soul with no-one to stalk.

Re: The "2 Troops" tactic

Post by jako »

there arent any rules stating u cant leave behind 2 men to safeguard ur territory. and i do quite agree that they are good at defending.

also if ur looking at a situation where ur going after terts for cards with u having been forced to att a 4 or 5 for a card, leaving that newly conquered tert defenseless for someone else to grab an easy card is not good strategy.
Image

Time to retire this much loved sig of mine with a new clan.
User avatar
Woodruff
Posts: 5093
Joined: Sat Jan 05, 2008 9:15 am

Re: The "2 Troops" tactic

Post by Woodruff »

I've always preferred to leave three armies in that sort of instance. Plays out quite similarly to the 2 armies, but if the opponent happens to win the two on his first roll (or better yet, splits a 1-and-1, then you've still got some chance at life. Basically, they've got to win two rolls at least in order to take the territory.
FabledIntegral
Posts: 1085
Joined: Wed Jan 02, 2008 6:04 pm
Location: Highest Rank: 7 Highest Score: 3810
Contact:

Re: The "2 Troops" tactic

Post by FabledIntegral »

Joodoo wrote:Description:Whenever you conquer a territory, you move 2 troops into that territory (to make it less confusing, it means that there are now 2 troops in TOTAL in that territory). This is often done because the defender can do more potential damage (with 2 dice rather than 1 die) to any attacker.
I try to use this tactic whenever I have a good amount of troops...
What are you opinions on this kind of tactic? Do you consider it to be "cheap"? In what map/game type do you think this tactic can be best used?


There's no point to it in many situations. Many people will just attack the territory anyways. Are you really willing to lose DOUBLE the amount of troops you would have lost otherwise?

Sure it helps in 1v1 games, because you want to do whatever you can to reduce enemy troops. But in a 6 player game, if you are just forcing another player to kill your armies anyways, are YOU really benefitting from leaving 2's? No, all that happens is that you lose double the amount of armies, you're weakening yourself and the player that attacks you and thus you're causing the other 4 players on the map to be in a stronger position. Also since you're leaving 1 extra army behind each time, your overall stack of main armies will be smaller, and you'll be able to exert less pressure on your opponents and accomplish less (for example, you want to go in for a kill, you have less armies to do so now, or you want to break a bonus in flat rate, you no longer can).

So it's very situational.
User avatar
BaldAdonis
Posts: 2334
Joined: Fri Aug 24, 2007 1:57 am
Location: Trapped in Pleasantville with Toby McGuire

Re: The "2 Troops" tactic

Post by BaldAdonis »

Hotdoggie wrote:
LFAW wrote:Disagree Baldadonis, in Freestyle games (1v1) I quite often leave trails of 2's, t hey are just too good at defending :)


In any 1v1 games 2's are important...otherwise any smart opponent is gonna take away your territory army bonus down as low as possible.

If you were the smart player in this situation, you would have combined your 2s into an attacking force and taken their territory bonus down. The math is not there to support defense plays like this. One or two 2s on the front lines is fine, but leaving a trail is wasteful.

It doesn't surprise me that people aren't playing optimally in freestyle games, because you can make up for it by clicking fast. You ought to look into what you're doing though.

Woodruff wrote:I've always preferred to leave three armies in that sort of instance. Plays out quite similarly to the 2 armies, but if the opponent happens to win the two on his first roll (or better yet, splits a 1-and-1, then you've still got some chance at life. Basically, they've got to win two rolls at least in order to take the territory.
This is a bad move. Your expected loss when attacking a single army is 0.51 armies. The loss when attacking two is 1.54. When attacking three, it's 2.30. For four, it's 3.20. The differences going from one level to the next (1.03, 0.76, 0.9) should show you that leaving even numbers is much better than leaving odd numbers. When it gets higher, the differences tend towards 0.85, so even/odd doesn't matter as much. But given a choice between two 3s and a 4,2 defense, you should pick 4,2.
User avatar
Supermarioluigi
Posts: 360
Joined: Sun Feb 18, 2007 5:06 pm
Gender: Male
Location: uhh...over there

Re: The "2 Troops" tactic

Post by Supermarioluigi »

Usually, I balance it out, half stay and half go...unless I'm on a runaway and know I can win.
Image
Achieved August 27, 2009
redhawk92
Posts: 1076
Joined: Tue Sep 16, 2008 7:34 pm

Re: The "2 Troops" tactic

Post by redhawk92 »

i like to stack and attack quickly before they deploy
User avatar
maniacmath17
Posts: 640
Joined: Sat May 06, 2006 8:32 pm

Re: The "2 Troops" tactic

Post by maniacmath17 »

From a statistical standpoint, you always want to leave 2 troops on a country as one country with 2 troops can take out more enemy troops than two countries with 1 each. Also two countries with 2 and 4 can take out more than two countries with 3 and 3.

It isn't all that useful in escalating games as you want your stacks to be as large as possible in order to have a better chance of taking that stack and killing a player. As someone stated earlier, the best time to use it is when you have to defend, such as taking over a continent or late in an escalating game where your only goal is to survive until your next turn so that you can cash a huge set.
[spoiler=Top Secret]Highest place: #1
Highest score: 3785
[/spoiler]

2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
User avatar
Robinette
Posts: 2944
Joined: Sat Apr 29, 2006 1:32 pm
Location: Northern California

Re: The "2 Troops" tactic

Post by Robinette »

maniacmath17 wrote:From a statistical standpoint, you always want to leave 2 troops on a country as one country with 2 troops can take out more enemy troops than two countries with 1 each. Also two countries with 2 and 4 can take out more than two countries with 3 and 3.

It isn't all that useful in escalating games as you want your stacks to be as large as possible in order to have a better chance of taking that stack and killing a player. As someone stated earlier, the best time to use it is when you have to defend, such as taking over a continent or late in an escalating game where your only goal is to survive until your next turn so that you can cash a huge set.


This is just a small sample of what you'll receive as MM's premium sponsor... :-$
Image
User avatar
DarthBlood
Posts: 357
Joined: Thu Aug 28, 2008 12:21 am

Re: The "2 Troops" tactic

Post by DarthBlood »

Bruceswar wrote:
oVo wrote:It's a logical tactic... when you can't leave more, but in recent games it hasn't mattered
because single defenders have been kicking my butt and taking no prisoners.



Hey I am not the only one noticing... That last few singles are kicking everybody's butt I think.

the singles are always kicking my butt...not just recently...
User avatar
maniacmath17
Posts: 640
Joined: Sat May 06, 2006 8:32 pm

Re: The "2 Troops" tactic

Post by maniacmath17 »

Robinette wrote:
maniacmath17 wrote:From a statistical standpoint, you always want to leave 2 troops on a country as one country with 2 troops can take out more enemy troops than two countries with 1 each. Also two countries with 2 and 4 can take out more than two countries with 3 and 3.

It isn't all that useful in escalating games as you want your stacks to be as large as possible in order to have a better chance of taking that stack and killing a player. As someone stated earlier, the best time to use it is when you have to defend, such as taking over a continent or late in an escalating game where your only goal is to survive until your next turn so that you can cash a huge set.


This is just a small sample of what you'll receive as MM's premium sponsor... :-$


Good point Robinette. There are many other statistical facts about Risk based games that you should know, and will know if you accept my offer of unlimited lessons in return for sponsoring my premium membership. More information can be found here: viewtopic.php?f=6&t=30114
[spoiler=Top Secret]Highest place: #1
Highest score: 3785
[/spoiler]

2006-10-25 21:16:00 - NUKE: wtf it says dminus got 2 troops for holding oceania what is that lol
Post Reply

Return to “Conquer Club Discussion”