Map-Maker: Danyael
Map Title: Goblin Tribes
Continents: 4 tribal zones
Regions: 50 regions 8 start neutral(Chiefs and Gates)


Gameplay:
Features:
One Way Assaults
Double Dipping
Build Your Own Bonus systems
4 goblin tribes fighting to dominate the goblin grotto within the forest of faces
- tribes are the fangs, skulls, muds, and bloods
2 types of gates
start neutral (2)
- evil mine and dark portal
-same type connects
-hold all four for +4 bonus
-are not part of the tribe territs
4 chiefs territs
-chiefs start as 3 neutral
-marked with crown army indicator
-chiefs can bombard other chiefs and assault the territory there crown army number indicator sits in
-hold chief and receive +1 for every 3 of there tribal territories held
secret one way paths
Hobgoblin hut on fungi can one way myz's and bug's mushroom patches
Version 19
[bigimg]http://i525.photobucket.com/albums/cc334/danyeald/GoblinTribesv19.jpg[/bigimg]
CHANGES
changed wording in chief portion of legend
WORKING ON
improving gate legend
- Are the different colours for different types of gates improving clarity or not?
- Will be enlarging size of mine icon and blending both portal and mine icons better with the text.
- Are the colours used for the Evil Mine and Dark Portals ok??
TO DO
- Move MUD icons slightly lower on a few of the regions.
- Update Small Map
VERSION 18
Starting territ amounts
2 and 3 players - 14 territories (14 neutrals in 2 player, none in 3 player)
4 players - 10 territories (2 neutrals)
5 players - 8 territories (2 neutrals)
6 players - 7 territories (no neutrals)
7 players - 6 territories (no neutrals)
8 players - 5 territories (2 neutrals)
Tribe Bonuses
fangs = 3
bloods = 5
skulls = 5
muds = 6
Gate Bonus
hold all = 4
Previous Versions
version 1 and original post



