conquer crater (ARTIST NEEDED)
Posted: Wed Apr 22, 2009 3:49 pm
this is a draft for a map, conquer crater. You win by controlling the center space for 1 turn. Currently we await the sticky and prominant draft stamp.
i have taken the role of programmer, and until we get a new artist, I will have to do that as well
[spoiler=first post requirements]number of territories- 34
number of continents-6 (only three receive bonuses)
unique gameplay- center wins when held, but may not attack.[/spoiler]
[spoiler=gameplay]players start on the outer section of the map ( excluding B1, markets and Capitol heights.) players must work their way throgh the vehicles
and the radiated Zone( which gets -2 autodeploy) to get to the conqueronium in the center ( which starts with 30 neutrals) holding the center will start a reaction of primitive, desperate fighting for the center, because whoever holds the center
wins in 1 turn. In team games, teamwork is key, and with fog of war, you must allways keep a watchful eye over the center.[/spoiler]
note! polls on this thread have been glitchy lately, please just post what you want to see happen! thanks!
Big:
[bigimg]http://i559.photobucket.com/albums/ss36/sinctheassassin/craterreborn2.jpg[/bigimg]
Small;
[bigimg]http://i559.photobucket.com/albums/ss36/sinctheassassin/craterrebornsmall.jpg[/bigimg]
[spoiler=updates]april 22: thread started, Idea posted
april 22: first diagram posted
april 24: second draft posted
-"clusters" added
-"artillary" added
april 26: pictures for map suggested
april 27: wcaclimbing applies for artist job
-decided that center starts with 30 neutrals
may 7: crater texture created by wcaclimbing
May 30: wcaclimbing leaves artist job
-sinctheassasin (me) takes artist job
may 31: official first draft created-
territories placed on crater image using photoshop cs3
June 1: V2 released, artillary changed to gold
-all gold must be captured as an alternative to center to win
june-4 Izacque applies and is accepted for artist job.
June-6 draft revamp done by izacque
June-9 v4, legend added to side, arrows to center, story and title on bottom
color choices displayed
june-13 v4.5 released, camps added, metal texture applied to text.
June-20 v5 released, more scenery
July 2 v6 released, Izacque quits artist role
July 4 fredstick takes role of artist
July 4 fredstick quits role of artist
July 31 update v7 (reborn)
august 4 draft checklist
august 10- version 8
august 16- version 8.5[/spoiler]
i have taken the role of programmer, and until we get a new artist, I will have to do that as well
[spoiler=first post requirements]number of territories- 34
number of continents-6 (only three receive bonuses)
unique gameplay- center wins when held, but may not attack.[/spoiler]
[spoiler=gameplay]players start on the outer section of the map ( excluding B1, markets and Capitol heights.) players must work their way throgh the vehicles
and the radiated Zone( which gets -2 autodeploy) to get to the conqueronium in the center ( which starts with 30 neutrals) holding the center will start a reaction of primitive, desperate fighting for the center, because whoever holds the center
wins in 1 turn. In team games, teamwork is key, and with fog of war, you must allways keep a watchful eye over the center.[/spoiler]
note! polls on this thread have been glitchy lately, please just post what you want to see happen! thanks!
Big:
[bigimg]http://i559.photobucket.com/albums/ss36/sinctheassassin/craterreborn2.jpg[/bigimg]
Small;
[bigimg]http://i559.photobucket.com/albums/ss36/sinctheassassin/craterrebornsmall.jpg[/bigimg]
[spoiler=updates]april 22: thread started, Idea posted
april 22: first diagram posted
april 24: second draft posted
-"clusters" added
-"artillary" added
april 26: pictures for map suggested
april 27: wcaclimbing applies for artist job
-decided that center starts with 30 neutrals
may 7: crater texture created by wcaclimbing
May 30: wcaclimbing leaves artist job
-sinctheassasin (me) takes artist job
may 31: official first draft created-
territories placed on crater image using photoshop cs3
June 1: V2 released, artillary changed to gold
-all gold must be captured as an alternative to center to win
june-4 Izacque applies and is accepted for artist job.
June-6 draft revamp done by izacque
June-9 v4, legend added to side, arrows to center, story and title on bottom
color choices displayed
june-13 v4.5 released, camps added, metal texture applied to text.
June-20 v5 released, more scenery
July 2 v6 released, Izacque quits artist role
July 4 fredstick takes role of artist
July 4 fredstick quits role of artist
July 31 update v7 (reborn)
august 4 draft checklist
august 10- version 8
august 16- version 8.5[/spoiler]
