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Conquest to World Domination(12/42, 0/8R)
Posted: Tue May 05, 2009 9:07 pm
by lordmcfuzz
Its like a giant game of CC but with every attack, a game is played for every troops' life.
Set-up 42 players, 8 reserves (premium only)
Please post what your map is when joining(by post only, no pms) if left blank, classic shapes will be selected for you.
Each player will get a randomly assigned territory and 3 troops to defend that territory with on classic shapes. Assignments done by Random.org. Territories are ranked by alphabetical order, so A1-12 then E1-7 etc.
I will create a map showing where troops are and who owns them. Classic shapes will be used
Game play Almost like a game of cc but with small twists to make everything work.
“real time”
no spoils
adjacent
sunny
Maps: show
The first round will be Classic shapes the second round will be played on the first surviving person on the list (the random.org generated one) stated map The next round will go to the next surviving person. etc. All maps are standard, flat rate, adjacent, and sunny
Troop placement show
At the start of each round, everyone will get there troops alloted to them like the original game(first round you have no choice in where you are going to put them.) and you will choose what goes where. 3 to stay alive, and +1 for every three additional territories after 9 territories have been obtained all board bonus apply I will pm everyone everyone's troop reinforcement, you will have 24 hours to respond to my pm saying where you would like to place your troops, otherwise all troops are lost. There are no deferred troops in this game. When a person is eliminated, 2 extra troops will be placed on that conquered territory as a bonus. To eliminate a person, you must be the player to take their last territory.
Attacking: show
Each attack is announced to me by pm, 24 hours after pm is sent out by me is the deadline(after that there is no guarantee if your attack is placed, if your lucky I was busy and you might sneak by). If no responding pm is received by the deadline, you will be considered as not making an attack. Attacks are announced in this format only please Main attacks: TerritoryB from TerritoryA with X troops TerritoryC from TerritoryD with X troops Second attacks: TerritoryK from TerritoryB with X troops Each attack is can be conducted by X-1 troops where X is the amount of troops on the territory. Meaning you must leave one troop behind. Each troop left behind will be your defending troops for that territory if it is attacked. All attacks are an all or nothing attack, meaning if you attack with 3 troops, you will fight until you have won the territory or lost all your troops. Only one Second attack is allowed per round, you can have as many main attacks.Main attacks: There will be one game(one v one) played for each attacking troop in the scrimmage, meaning if there are 4 attacking troops and 3 defending troops there will be 4 games made. The loser of the games lose one troop. If there is no complete winner of the scrimmage, there will be additional games made to the amount of attacking troops left. Please pm me if this happens, I will get to it asap. With the 4v3 example above; If the attacker wins 3 our of the four games, he will advance only 3 troops due to the one casualty from the lost game.Second attacks: When a second attack is placed, X amount of predicted troops will move on and attack what is left behind on another territory from a territory that you just conquered. Game play is the same as a main attack. If troop count is lower then your stated X amount when attacks were announced, the remaining troops(if any) will move one leaving one behind to defend the territory.Multi attacks: Condition 1: You may attack more then one territory from a single territory as main attacksCondition 2: A territory may be attacked by multiple territories. These games will be played with the amount of people in the scrimmage until one winner is determined. Attackers will only play the amount of games that their attacking troops will allow at one time. If defender's troops are killed off in a 1v1 game to finish off the skirmish and the other one attacker still has troops, the attackers will go 1v1 for the amount of the higher troop count.Condition 3: A single player attacks a single territory with multiple territories. These games will be set up as if it was 1v1's but with each game labeled to determine where attacking troops will be lost. If attacker is successful, attacking troops will combine on the newly gained territory.Condition 4: The combination of conditions 3 and 2. the attackers only play in games equal to the amount of their attacking troops, end game will look more like condition 2
Reinforcement phase: show
after all attacks are made and completed only one adjacent move can be made You will have 24 hours after the announcement of the round ending to complete your move.
Players 12/42: show
1. [player]lordmcfuzz[/player] - dracknor level 1 2.[player]shoop76[/player] - Treasures of Gallapagos 3.[player]b00060[/player] - Arms race 4.[player]saraith[/player] - Doodle earth 5.[player]Witt13[/player] -Triple Alliance 6.[player]GreenBaize[/player] - Europe 7..[player]Soldier4Christ.[/player] - Waterloo 8.[player]Amilam[/player] - World 2.1 9.[player]jielking[/player] - Prohibition Chicago 10.[player]harvmax[/player] - Classic Art 11.[player]amazzony[/player] - Crossword 12.[player]erikiscool[/player] - Siege! 13. 14. 15.
Re: Conquest to World Domination(1/42, 0/8R)
Posted: Tue May 05, 2009 9:07 pm
by lordmcfuzz
map reserve
Re: Conquest to World Domination(1/42, 0/8R)
Posted: Tue May 05, 2009 9:08 pm
by lordmcfuzz
reserve
Re: Conquest to World Domination(1/42, 0/8R)
Posted: Tue May 05, 2009 10:25 pm
by shoop76
shoop76 treasures of gallapagos
Re: Conquest to World Domination(2/42, 0/8R)
Posted: Wed May 06, 2009 7:56 pm
by b00060
b00060 - Arms race
Re: Conquest to World Domination(3/42, 0/8R)
Posted: Thu May 07, 2009 10:23 pm
by saraith
Wow... This tourney could literally take years to complete
I'm in, though... and in keeping with the randomness of the dice, I'll pick Doodle Earth, (Escalating/Unlimited) as my map
Re: Conquest to World Domination(4/42, 0/8R)
Posted: Thu May 07, 2009 11:34 pm
by lordmcfuzz
It should be epic and im assuming around 1/4 will get knocked out in the first round
Re: Conquest to World Domination(4/42, 0/8R)
Posted: Thu May 07, 2009 11:40 pm
by Witt13
Sign me up. Triple Alliance please.
Re: Conquest to World Domination(5/42, 0/8R)
Posted: Fri May 08, 2009 7:58 pm
by GreenBaize
In plz, Europe
Re: Conquest to World Domination(6/42, 0/8R)
Posted: Mon May 11, 2009 5:47 am
by lordmcfuzz
if you could, ask some of your friends to join up
Re: Conquest to World Domination(6/42, 0/8R)
Posted: Thu May 21, 2009 8:33 pm
by Soldier4Christ
ill play waterloo plz
Re: Conquest to World Domination(7/42, 0/8R)
Posted: Fri May 22, 2009 4:34 am
by Amilam
in, 2.1
Re: Conquest to World Domination(8/42, 0/8R)
Posted: Fri May 22, 2009 6:33 am
by jielking
i'm in prohibition chicago
Re: Conquest to World Domination(9/42, 0/8R)
Posted: Sun May 24, 2009 2:34 pm
by harvmax
i'll play, give me classic art or feudal map
Re: Conquest to World Domination(10/42, 0/8R)
Posted: Mon May 25, 2009 4:46 am
by amazzony
Something similar has been done in CC so maybe you can find some help from these:
Doodle Earth Battle Royal and
The Ridiculously Complicated Classic Tourney .
Also, as I've done something similar (
Monopoly: CC Edition ) then I want to give you a warning that it takes hours of work to update everything and keep things in track. I don't want to scare you away, just give you a heads up that something like this is not easy to run. So, good luck with it!
Sign me up with Crossword.
BTW, I'm a bit confused - which settings (cards, forts, fow, play order) you will be using in this tournament?
Re: Conquest to World Domination(11/42, 0/8R)
Posted: Tue May 26, 2009 5:52 am
by lordmcfuzz
sorry about that, I did not realize I forgot to place that in, thank you
Re: Conquest to World Domination(11/42, 0/8R)
Posted: Wed May 27, 2009 12:00 am
by erikiscool
Sign me up wherever convenient ...
Re: Conquest to World Domination(12/42, 0/8R)
Posted: Fri Jun 05, 2009 5:11 pm
by Night Strike
This tournament has not filled in the allotted time and has been canceled.