Age Of Realms 2
Posted: Thu Jun 25, 2009 1:34 am
NEW AND IMPROVED GUIDE!(edited 17/12/10)
Age of Realms 2 is generally a hard map by all of you, so this is a strategy guide for Age of Realms 2. You all start with a castle, there are 6: Xi, Borun, Figye, Mua, Aoria and Ghyr(ya don't need to know how to pronounce).
There are different techniques at the start.
We need to get villages, which is +1 if you have a castle and a village. So you have 5 troops if you have 1 village and two castles, 4 if you have 1 village and 1 castle, you also need to get resource pairs, which are:
1.rabbit farm and butchery
2.berry field and basket weaver
3.Log camp and Timber mill
4.gold mine and coint mint
5.iron mine and blacksmith
6.fishery and market.
You get 3 troops for 1 castle and 1 resource pair, 3 troops for 1 village and that resource pair, and normally 3 troops for territ bonus, that's 14 troops for 1 village, 2 castles and 3 troops territ bonus. So aim for castles, villages and resource pairs, and you are genrally far apart from your enemy, so spend ALL your troops on expansion because ALL normal territs get -1 each turn.AND NEVER attack on the first turn except in some instances.
At the start, you should attack depending on your location:
[spoiler=Aoria strategies]Deploy 3 there(if you want to) and attack the butchery(9vs.6). Try not to use auto-assaulting so you can stop and save your troops if you're losing. Attack Aheo, then rabbit farm. But do NOT attack unless you are feeling lucky or have 7 troops or more. If you have spares, attack fick. This will give you 14 troops(10 troops with only 1 castle).[/spoiler]
[spoiler=Borun strategies]Possibility 1: Attack yrake, Gold mine. Fort back to borun. Then attack mor and Coin Mint and if you have enough take haet. This will give you 14 troops(10 if you have 1 castle)
Possibility 2: Save the troops until you get to 15. Attack yrake and gold mine but don't advance to gold mine. Then attack urt and coin mint.[/spoiler]
[spoiler= Ghyr strategies]This is my favourite spot; save your troops(you put 3 troops on ghyr and there's a further 3 cuz of autodeploy)until you reach 15 on round 2. Two possibilities:
1) Attack drog and gunn, if there's extra, attack dub and iron mine and hopefully blacksmith, you'll be super powerful by then, but if not, save you troops on gunn or iron mine, if not enough, try not to stop at dub. This will give you 14 troops(10 if you have only 1 castle)
2)If not, attack ayr, eon, ikalu, iron mine, yta and blacksmith. This will give you 19 troops.(14 if you have only one castle)[/spoiler]
[spoiler=Mua strategies]This is my 2nd favourite.
Possibility 1: Save till 15 and attack ubb, market and Fishery.(9 with 2 castles, 6 with 1)
Possibility 2: Save till 9 then attack duisch, aosa, and sler. Stay there for a turn or two. When you think you have enough head for Figye.[/spoiler]
[spoiler= Figye strategies]Attack lof and timber mill. Fort back. Attack ost, bef then log camp. Attacking bef is better then fylg cuz in a fog game, if your opponent has basket weaver and berry field bonus, you can attack them sooner. If you have spares, attack sler.[/spoiler]
[spoiler= Xi strategies]First turn, attack oi to mat to ju to basket weaver. Fort back then next turn attack oi, Mat, ju and basket weaver.[/spoiler]
Xi+Mua combo: From Mua, take duisch, aosa, sler, log camp, then basket weaver. From there, xi attack bisd then berry field. This will give you 19 troops.
Figye+Mua combo: From Mua, take duisch, aosa, sler, log camp. From Figye, take lof and timber mill.
The sanctuary is wasting time. Dont take it. However, if you're playing nuclear and by some 0.5% chance you get the sanctuary card, nuke and attack it.
Game log reading(for fog of war):
Look at the pattern in which your opponent(s) takes territories. And what he got for nxt turn bonus
-Takes 2 territs, then takes 4, nxt turn gets 14. Most likely, either, Gyhr,or Xi, or Figye
-Takes 2 territs, forts, nxt turn takes two territ. Nxt turn gets 9. Most likely Borun.
-Takes 2 territs, forts, nxt turn takes three territ. Nxt turn gets 14. Most likely Borun.
-takes 2 territs, forts, nxt turn takes three territ, nxt turn gets 9. Most likely Figye.
-Takes 4 territs, nxt turn gets 9, most likely aoria or mua.
-Takes 5 territs, nxt turn gets 14, most likely aoria.
However, the strategies for castles written above are based on the scenario that it is fog. In fog be as agressive as you like during the first few turns and watch the bonuses that your opponent is getting in the game log. It is highly improbable that your opponent will get your castle within 3-5 rounds. After that, be cautious.
If there is no fog, try to build up as much as you can. If your opponent slips a little or wastes a few troops and there is no way he can take the bonus next round, go for it. Best is to wait until your opponent attacks and gets the bonus, then you can attack and snatch it from him. And remember, big stack vs big stack, even if they are the same, the attacker usually wins. So don't build up too much.
NOTE: Always fort the 3 autodeploy troops you get every turn on the castle to wherever you need it. They can make a difference!
Hope this guide has helped
PS. Feel free to post additional info.
Not my fault if this guide doesn't work, your who asked you to take advice from that idiot jleonnn?
Age of Realms 2 is generally a hard map by all of you, so this is a strategy guide for Age of Realms 2. You all start with a castle, there are 6: Xi, Borun, Figye, Mua, Aoria and Ghyr(ya don't need to know how to pronounce).
There are different techniques at the start.
We need to get villages, which is +1 if you have a castle and a village. So you have 5 troops if you have 1 village and two castles, 4 if you have 1 village and 1 castle, you also need to get resource pairs, which are:
1.rabbit farm and butchery
2.berry field and basket weaver
3.Log camp and Timber mill
4.gold mine and coint mint
5.iron mine and blacksmith
6.fishery and market.
You get 3 troops for 1 castle and 1 resource pair, 3 troops for 1 village and that resource pair, and normally 3 troops for territ bonus, that's 14 troops for 1 village, 2 castles and 3 troops territ bonus. So aim for castles, villages and resource pairs, and you are genrally far apart from your enemy, so spend ALL your troops on expansion because ALL normal territs get -1 each turn.AND NEVER attack on the first turn except in some instances.
At the start, you should attack depending on your location:
[spoiler=Aoria strategies]Deploy 3 there(if you want to) and attack the butchery(9vs.6). Try not to use auto-assaulting so you can stop and save your troops if you're losing. Attack Aheo, then rabbit farm. But do NOT attack unless you are feeling lucky or have 7 troops or more. If you have spares, attack fick. This will give you 14 troops(10 troops with only 1 castle).[/spoiler]
[spoiler=Borun strategies]Possibility 1: Attack yrake, Gold mine. Fort back to borun. Then attack mor and Coin Mint and if you have enough take haet. This will give you 14 troops(10 if you have 1 castle)
Possibility 2: Save the troops until you get to 15. Attack yrake and gold mine but don't advance to gold mine. Then attack urt and coin mint.[/spoiler]
[spoiler= Ghyr strategies]This is my favourite spot; save your troops(you put 3 troops on ghyr and there's a further 3 cuz of autodeploy)until you reach 15 on round 2. Two possibilities:
1) Attack drog and gunn, if there's extra, attack dub and iron mine and hopefully blacksmith, you'll be super powerful by then, but if not, save you troops on gunn or iron mine, if not enough, try not to stop at dub. This will give you 14 troops(10 if you have only 1 castle)
2)If not, attack ayr, eon, ikalu, iron mine, yta and blacksmith. This will give you 19 troops.(14 if you have only one castle)[/spoiler]
[spoiler=Mua strategies]This is my 2nd favourite.
Possibility 1: Save till 15 and attack ubb, market and Fishery.(9 with 2 castles, 6 with 1)
Possibility 2: Save till 9 then attack duisch, aosa, and sler. Stay there for a turn or two. When you think you have enough head for Figye.[/spoiler]
[spoiler= Figye strategies]Attack lof and timber mill. Fort back. Attack ost, bef then log camp. Attacking bef is better then fylg cuz in a fog game, if your opponent has basket weaver and berry field bonus, you can attack them sooner. If you have spares, attack sler.[/spoiler]
[spoiler= Xi strategies]First turn, attack oi to mat to ju to basket weaver. Fort back then next turn attack oi, Mat, ju and basket weaver.[/spoiler]
Xi+Mua combo: From Mua, take duisch, aosa, sler, log camp, then basket weaver. From there, xi attack bisd then berry field. This will give you 19 troops.
Figye+Mua combo: From Mua, take duisch, aosa, sler, log camp. From Figye, take lof and timber mill.
The sanctuary is wasting time. Dont take it. However, if you're playing nuclear and by some 0.5% chance you get the sanctuary card, nuke and attack it.
Game log reading(for fog of war):
Look at the pattern in which your opponent(s) takes territories. And what he got for nxt turn bonus
-Takes 2 territs, then takes 4, nxt turn gets 14. Most likely, either, Gyhr,or Xi, or Figye
-Takes 2 territs, forts, nxt turn takes two territ. Nxt turn gets 9. Most likely Borun.
-Takes 2 territs, forts, nxt turn takes three territ. Nxt turn gets 14. Most likely Borun.
-takes 2 territs, forts, nxt turn takes three territ, nxt turn gets 9. Most likely Figye.
-Takes 4 territs, nxt turn gets 9, most likely aoria or mua.
-Takes 5 territs, nxt turn gets 14, most likely aoria.
However, the strategies for castles written above are based on the scenario that it is fog. In fog be as agressive as you like during the first few turns and watch the bonuses that your opponent is getting in the game log. It is highly improbable that your opponent will get your castle within 3-5 rounds. After that, be cautious.
If there is no fog, try to build up as much as you can. If your opponent slips a little or wastes a few troops and there is no way he can take the bonus next round, go for it. Best is to wait until your opponent attacks and gets the bonus, then you can attack and snatch it from him. And remember, big stack vs big stack, even if they are the same, the attacker usually wins. So don't build up too much.
NOTE: Always fort the 3 autodeploy troops you get every turn on the castle to wherever you need it. They can make a difference!
Hope this guide has helped
PS. Feel free to post additional info.
Not my fault if this guide doesn't work, your who asked you to take advice from that idiot jleonnn?