Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 6
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Freestyle
- Spoils
- Flat Rate
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
6 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Freestyle |
In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
 | D-Day: Omaha Beach!: | 72 Territories, 16 Continents, Min Reinforcements: 3 |  |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-01-12 23:50:43 - Game has been initialized
2009-01-19 18:50:43 - Dota eliminated Tracita from the game
2009-01-19 18:51:19 - Dota eliminated kennys777 from the game
2009-01-21 23:46:19 - DarthBlood eliminated adman67 from the game
2009-01-23 20:30:57 - DarthBlood eliminated Humanist from the game
2009-01-24 11:46:39 - DarthBlood eliminated Dota from the game
2009-01-24 11:46:39 - DarthBlood won the game
2009-01-24 11:46:39 - kennys777 lost 9 points
2009-01-24 11:46:39 - Tracita lost 19 points
2009-01-24 11:46:39 - Dota lost 19 points
2009-01-24 11:46:39 - Humanist lost 24 points
2009-01-24 11:46:39 - adman67 lost 10 points
2009-01-24 11:46:39 - DarthBlood gained 81 points
2009-01-19 19:33:15 - Dota: 50 of them are dedicated to pink
2009-01-19 19:33:18 - DarthBlood: with the plus 6, it'll be a lot of turns before i catch up to you
2009-01-19 19:33:34 - DarthBlood: so take easy beach
2009-01-19 19:33:43 - DarthBlood: i won't touch you, you attack easy
2009-01-19 19:34:06 - DarthBlood: it might take 2 turns to fully take, but if you promise not to attack me, i won't touch you either
2009-01-19 19:34:29 - Dota: i don't have enough armies to stop you, one of them will have to do it next turn
2009-01-20 18:14:21 - adman67: Humanist: If Blue and Yellow are going to ally themselves then what say you to an alliance of our own?
2009-01-20 19:11:59 - Humanist: I don't think they've actually come to an agreement, I've been trying not to attack either of them because it's so finely balanced
2009-01-20 19:13:13 - Humanist: although I think blue now has the advantage after your last attack, we will see
2009-01-20 20:29:19 - DarthBlood: what a prick...
2009-01-21 02:26:08 - adman67: No name calling please, all part of the play. :)
2009-01-21 02:28:26 - DarthBlood: so is name calling
2009-01-21 03:23:59 - adman67: LOL, I guess that is true for some players, yes.
2009-01-21 03:33:41 - DarthBlood: ...wow.
2009-01-21 03:37:00 - DarthBlood: cyan just gave you the game.
2009-01-21 03:37:11 - DarthBlood: and by "you" i meant blue. whoops. =P
2009-01-21 04:07:27 - DarthBlood: wow i feel dumb. i forgot to attack...
2009-01-21 10:46:03 - Beko the Great: adman 67 join the other game, please! What are you waiting for?
2009-01-21 10:46:24 - Beko the Great: game: 4062136, pass: bujumbura
2009-01-21 13:42:18 - adman67: Often erratic moves are not perceived for what they can become. We'll see, I am not fully decided on where I am going. One thing did work, you opened up your other side to Pink if he decides to make a move now.
2009-01-21 14:17:09 - Humanist: make a move? if you mean make a move against yellow that would be a very stupid move on my part
2009-01-21 14:18:04 - Humanist: in fact unless something changes in the next few rounds this game probably belongs to blue
2009-01-21 18:41:48 - Humanist: er, adman, I don't understand your tactics here
2009-01-21 18:56:03 - adman67: Not too sure I do either. I just know that I hate being in buildup games and I always feel the need to make something happen. For about ten rounds all I was doing was nit-picking attacks to get cards. Needed to change the pace. Yellow was the next weakest
2009-01-21 18:57:01 - adman67: so I decided to act.
2009-01-21 18:58:34 - Humanist: well, yellow's right, your actions have handed the game to blue
2009-01-21 18:59:07 - Humanist: hence I don't understand, unless that's what you meant to do
2009-01-21 20:27:48 - DarthBlood: i can feel the need to do something. however, there ISNT a need to fucking suicide everything! god! this is why i hate playing noobs...
2009-01-21 22:42:02 - adman67: I had no intention of handing it to Blue nor am I a "Noob" nor do I suicide in any game, ever. I made a move and as it turned out that was not exactly what was good for any of us.
2009-01-21 22:43:27 - adman67: I can understand you are upset but I had been nit-picking attacks against Yellow for a while now and really the only thing holding Blue back from attacking Pink was my units in the 21st Artillery position.
2009-01-21 22:44:57 - adman67: Listen, sometimes things work and sometimes they don't. At least I tried to do something so no apologies from my end. It is a game after all so have fun with it, even if it means you lose.
2009-01-21 23:33:48 - kennys777: ADMAN!!! Join the other game PLEASE!
2009-01-21 23:34:08 - kennys777: We all have been waiting for you for almost a week now!!!
2009-01-21 23:34:18 - kennys777: Not to mention this game is over when someone logs in!
2009-01-21 23:34:45 - kennys777: Adman is dead, his cards will either allow Darth to stay alive or Dota to finish the game
2009-01-21 23:34:46 - kennys777: gg
2009-01-21 23:42:28 - Humanist: gg blue, game's yours
2009-01-21 23:45:28 - DarthBlood: you forted all 60 units to attack me. if that ain't suiciding, i don't know what is. because you did that, blue managed to take contorl of your artillery, and free up a ton of units to defend against pink
2009-01-22 00:55:39 - adman67: I forted with the intention of doing a bit more damage than I had done. I wanted to take the ships actually and you just happened to be there. I used everything I had because I wanted to be able to establish a foothold and then hold onto it.
2009-01-22 00:57:57 - adman67: Obviously not a popular move, just don't judge me by one game. If I say so myself, I am a good player.
2009-01-22 01:19:47 - DarthBlood: LOL with 60 units, you're gonna try and tall all 3 ships? just the fact that you attempted that shows that was a pretty bad idea...
2009-01-22 01:19:53 - DarthBlood: *try and take
2009-01-22 01:21:05 - DarthBlood: i managed to accumulate enough units to match you on one terr, and i still had about 40 more scattered around. trying to take a combined 100 units with 60...well, to think you might win, you would have to either be cheating the dice or just be plain
2009-01-22 01:21:07 - DarthBlood: stupid...
2009-01-22 02:00:49 - adman67: Well, I was not going to do that all in one turn that was obvious. Many factors play into a move like that based on what everyone else does.
2009-01-22 02:02:47 - adman67: Let's leave the combat to the map and not the remarks. It turned into a bad idea so let's eave it at that. Good luck in your future games and I hope we can meet to play on better terms. :)
2009-01-23 15:12:26 - Humanist: gg, game's yours yellow
2009-01-23 19:06:53 - Dota: damn it...
2009-01-23 20:33:24 - DarthBlood: lol i had some pretty bad luck...lost close to 2 or 3 per terr taken...including the ones that only had 1 unit on them...
2009-01-24 00:06:22 - DarthBlood: gg