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Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2009-01-31 19:44:18 - Game has been initialized
2009-02-11 22:02:21 - Velvecarrots eliminated fleisch from the game
2009-02-12 19:08:20 - Velvecarrots eliminated Expetrapaorpo from the game
2009-02-12 19:08:20 - Velvecarrots, TheBro won the game
2009-02-12 19:08:20 - Expetrapaorpo lost 11 points
2009-02-12 19:08:20 - fleisch lost 11 points
2009-02-12 19:08:20 - Velvecarrots gained 11 points
2009-02-12 19:08:21 - TheBro gained 11 points
2009-02-01 03:56:49 - Velvecarrots: gg
2009-02-02 17:01:48 - Knight2254: lets go skyforce!
2009-02-03 22:47:41 - TheBro: gl
2009-02-04 22:23:39 - Velvecarrots: you win guys, I can't win a damn roll
2009-02-04 22:24:34 - Velvecarrots: You've played this entire game letting us roll the dice. Statistically that is terrible play.
2009-02-04 22:25:02 - Velvecarrots: what the fuck...seriously
2009-02-04 22:25:12 - Velvecarrots: omg...that was supposed to be team chat
2009-02-06 14:02:38 - fleisch: my dice are just as bad
2009-02-07 16:46:11 - TheBro: Lucky for us..
2009-02-07 17:34:31 - fleisch: wow and then your dice are perfect
2009-02-07 17:39:00 - TheBro: Well we're losing 31-25 according to ajax bob; this is after our perfect dice
2009-02-07 17:40:06 - TheBro: So the perfect dice hasn't even made up for the bad dice before... So I just hope more good dice will come our way!
2009-02-08 00:02:29 - thezepman: i lost 7 guys attacking a single in the doubles game wtih prank :S we still going to win :) just like velve and bro are :)
2009-02-08 00:02:32 - thezepman: goooo LoW
2009-02-08 21:16:22 - Expetrapaorpo: are you guys kidding? complaining about your rolls, and in the last turn you just killed not only the whole 9 armies defending Gippsland, but took all the territory and even put armies to defend it
2009-02-08 21:17:14 - Expetrapaorpo: hiw much was that. your nine armies killed like 14 and still you got plenty left to reinforce?
2009-02-08 21:18:12 - Expetrapaorpo: somebody told me once there is no general without really amazing rolls once in a while
2009-02-08 21:22:16 - TheBro: And you're still winning the army count. Go figure!
2009-02-09 21:40:22 - Expetrapaorpo: the reason was that i put my whole last turn's count onto green to protect the bonus, and blue just broke it like tissue paper. Can I have one of your rolls, please?
2009-02-09 21:41:36 - Expetrapaorpo: of course i'm kidding, rolls are random, not rigged, but it would just be nice to have some rolls like that once in a while. I have played more than 1000 games and can never recall being that lucky
2009-02-09 23:51:21 - Velvecarrots: The odds on that one turn that I could do what I did was 1.5%. Insane, yes. But every single round before that I had below average rolls
2009-02-09 23:54:31 - Velvecarrots: The round where I complained I barely took out a stack of 5 with a 16.
2009-02-09 23:55:17 - Velvecarrots: I only had 4 left I think, that's also a 3% chance
2009-02-09 23:55:40 - Velvecarrots: and then I took a roll at Canberra that turn and lost it, so I had a 1 and 2 remaining if I remember correctly
2009-02-09 23:56:59 - Velvecarrots: Even a round after green held the bonus I had a 64% shot at breaking him, but I failed on that attempt too
2009-02-09 23:59:07 - Velvecarrots: At the end of the day, those awesome rolls only made up for the unbalanced rolling we had previously in the game. And at the end of that turn, although you still had 6 more armies, your armies were positioned poorly on the map
2009-02-10 20:46:09 - Expetrapaorpo: well, this is a chained game. you can position your armies only as good as the 1 fortification per turn allows
2009-02-10 20:52:17 - TheBro: Absolutely true. Did you?
2009-02-10 21:28:42 - Velvecarrots: Look at rounds 3, 4 and 8 where green made no fort. He still has a 3 on Cairns that is useless and still had a 3 on Darwin until last round.
2009-02-10 21:29:11 - Velvecarrots: As for gameplay...rather than green going for a low chance on a 5v6, he should be loading you up to give you some better odds of breaking me...
2009-02-10 21:30:59 - Velvecarrots: Back to forting...just because you fort every round doesn't mean it's the best fort. If you fort each other than you can move stacks of armies more effectively. Green forted himself on turn 1...
2009-02-12 00:48:41 - TheBro: gg green
2009-02-12 06:56:45 - Velvecarrots: I have a snapshot from round 6, where you guys were up 40 to 21 in round 6 I believe. We had almost all 1's on the board, and you guys had lots of relatively useless 3's in Queendsland
2009-02-12 06:57:40 - Velvecarrots: I can pm you the image, that is if I haven't made my point clear yet. I suppose you're pissed enough, so I'll just leave it as a gg
2009-02-12 06:57:57 - Velvecarrots: however*
2009-02-12 18:34:32 - Expetrapaorpo: gg guys
2009-02-12 18:36:00 - Expetrapaorpo: I will remember this game as a reminder that someday cc will give me my charmed dice roll :)
2009-02-12 20:45:43 - TheBro: gg