Moderator: Cartographers

Not really - I mean, size wise it is, but there's no other accurate way to display Bosnia given the size limitations I have. See the discussion on the last page for more details.InkL0sed wrote:FBIH in Bosnia is splittable as well
I'll be changing the attack routes to make them more visible. As for the title...Mjinga wrote:I don't like the idea of capitals. I can tell that Dalmacija and Dubrovnik border each other and that Dubrovnik is part of Croatia, but only because you asked, and then I looked. Maybe if you added a black dot to the middle of each light purple dot? And then... does Epirus border Central Greece or no? I really can't tell. I like the legend, but you're right about your title. Perhaps either make it fully brighter with the seals, or nix the seals to keep the darkness of the map... in any case, the darkened seals look a bit odd.
That's all from me. Rock on.
Yup, will change.I GOT SERVED wrote:Could you make the connection between Dubrovnik and Dalmacija a bit darker? I'm fine with there being a dotted line there; however, I think that if you could darken it a bit, then the line would be much more prominent and easier to see. Same thing for the connecting lines with Crete.
Euboea is non-playable territory, so I suppose I'll make it grey. The other non-playable Aegean islands, too, I guess. I'll leave the ones that will be the Kyklades blue, however.I GOT SERVED wrote:Also, that island above Attica/Central Greece...I'm assuming that it is a non playable territory. That being said, could you maybe make it the same color as Asian Turkey? If that's not possible, then maybe move the island a bit so that it isn't as close to the other territories in Greece. I'm worried that I (as well as others) might mistake that as being a part of Attica, or some other territory.
I think people in general are happy with the map's brightness level. I can try making the title even brighter for the next version, though I don't think it will look very goodDJ Teflon wrote:If people are still wondering the map might be a touch dark in general, a quick solution might be to brighten the flag icons and title - if attention were drawn to them it might brighten the whole impression of the map.
The legend? Wow. It's a real love-hate thing. I really didn't expect so many people to love it.Otherwise the graphics are great - the bonus insets are top quality.
I'm aiming for geographic accuracy, but would like to get more territories so the gameplay isn't totally one-sided. I don't see any reason why the map would need to have a gameplay feature to be quenched - besides, it already has neutral Kosovo with a +1 bonus. Think of it as a one territory "capital"Is the additional territories discussion aiming towards geographical accuracy or gameplay? Would the map get through on the basis of being unique geographically without having extra gameplay features such as capitals (which you would rather omit)?
Top Score:2403natty_dread wrote:I was wrong
It's all already on my to-do list, Gimilgimil wrote:Hi Zeak,
Bear in mind that I haven't read much of the previous few pages, these are just some of my thoughts.
The title area still isn't working for me. The flag images are far to bold and saturated compared to the colour scheme of the rest of the map. I think you are best going without the flag images in my opinion and make the rest of the title alot bigger.
I also still feel that the legends could be done better so that it is easier to pick out which bonus goes with which continent. Maybe a minimap with just the bonuses numbers on it then the continent names listed next to it, like the protugal map?
Cheers,
gimil

But Greece is already large as is - 9 territories. Romania is 10 now. I basically have a few small bonuses, two medium ones, and then two massive ones. I fear that Greece and Romania will never come into play, or that if they do, they will be overpowered, having only 3 borders each.MrBenn wrote:You could add the other Greek island as another territory (the one that is currently grey)... I'm not sure what it's called though.. I think it's Khalkis or Euboea or Evia...
You've also got the Ionian Islands (Corfu, Lafkas, kefalonia, Zakyanthos) off the West coast of Greece

They do border. I will make this clearer for the next version.I GOT SERVED wrote:Does Epirus border Central Greece? That border seems somewhat vague in my opinion. Could you either add/remove a mountain or two in order to make that clearer?
54 isn't a better number than 52 because 2-player games start with 18 territories each (i assume that these counts exclude neutral kosovo). with 52 starting territories, 2-player games have 17 each and 4-player games have 13 each, which are both perfectly good.ZeakCytho wrote:I still need a way to fit at least 2 more territories in, so 4 player games don't start with 12 territories each. 54 would be a better number, but I'll compromise on 52 if there's no way we can fit more in.
DimnjacarStef wrote:for me it's everything ok but I'm not relevant
Thanks for the comments, but most of them are little graphical tweaks. There is room for the army numbers on Attica - the army shadow fits fine, it's just mostly masked by the color of the region. In fact, since the circles fit in every territory, there should be absolutely no problem fitting the numbers.bryguy wrote:Wow, this map looks great.
1) The legend is slightly confusing, but as DJ said, its easier than some maps' bonus systems. Personally I think it looks unique and that it should stay as it is
2) Kykaldes is slightly harder to read. Maybe move the name up and to the right a bit?
3) Where will the armies for Attica go? There's no room on the territory
4) FBIH is slightly harder to read (in the legend), maybe increasing it a font size or two? There's plenty of room.
5) Love the title, but are any of the images copyrighted? (Just asking to make sure)
6) Will armies fit on all territories? Some territories seem to small, here are some: Skopje, Istanbul, Istra, Attica (mentioned earlier), Crete, Bucuresti, and Sumadija
I absolutely love this map, good job making it so far zeak
Oh, well that's good. Guess we won't be adding anymore territories.iancanton wrote:54 isn't a better number than 52 because 2-player games start with 18 territories each (i assume that these counts exclude neutral kosovo). with 52 starting territories, 2-player games have 17 each and 4-player games have 13 each, which are both perfectly good.ZeakCytho wrote:I still need a way to fit at least 2 more territories in, so 4 player games don't start with 12 territories each. 54 would be a better number, but I'll compromise on 52 if there's no way we can fit more in.
ian.
adding euboea will be fine for gameplay. at the moment, that big grey island simply looks annoying. classic north america has 3 borders and 9 territories, just like our greece. one more territory won't make much difference to the fact that greece remains an excellent place to grow slowly in a multiplayer game.ZeakCytho wrote:But Greece is already large as is - 9 territories. Romania is 10 now. I basically have a few small bonuses, two medium ones, and then two massive ones. I fear that Greece and Romania will never come into play, or that if they do, they will be overpowered, having only 3 borders each.MrBenn wrote:You could add the other Greek island as another territory (the one that is currently grey)... I'm not sure what it's called though.. I think it's Khalkis or Euboea or Evia...
But 53 territories is much worse than 52 with regard to the number of starting neutrals. It's not a huge difference, but it means 4p games will start with neutrals. Plus I'd have to redraw Euboa so it's clear what it borders. Also, I'm not sure a comparison to classic is meaningful - classic doesn't have the plethora of small bonuses this map does, so Greece is much less attractive. If someone builds in Greece, while other players get smaller bonuses, they will definitely be behind, unless it's a no spoils game.iancanton wrote: adding euboea will be fine for gameplay. at the moment, that big grey island simply looks annoying. classic north america has 3 borders and 9 territories, just like our greece. one more territory won't make much difference to the fact that greece remains an excellent place to grow slowly in a multiplayer game.
I've put a lot of thought into this before posting. The issue here is that if we make starting neutrals, it brings down the total territory count, which defeats the purpose of adding more territories. Unless we go all the way down to 42 with starting neutrals, which seems very excessive to me. I think if we make enough small bonuses, the drop rate will even out.regarding the three 2-territory bonuses, the first complaint u'll have after quenching will be about unfair drops. slovenia, because it's at the edge of the map, has some space to fit in a third territory, with the names being moved to the unplayable area. the other two will need to have starting neutrals, unless u can think of a better solution.
let me demonstrate by using the example of flipping a coin, whre p(xhyt) is the probability of there being exactly x heads and y tails.ZeakCytho wrote:I think if we make enough small bonuses, the drop rate will even out.
Okay, so if we plop a starting neutral down in Slovenia, Bosnia, and Macedonia, we're down to 49 starting territories, a bad number. Which is more important - the chance of a drop being bad on some games, or the guarantee of the drop being unfair to whomever goes first in others? I'm inclined to say that bonuses are the lesser of two evils, because they will be distributed randomly (there will be some fair matches), whereas if each player starts with 12 territories, whomever goes first will always have an advantage.iancanton wrote:let me demonstrate by using the example of flipping a coin, whre p(xhyt) is the probability of there being exactly x heads and y tails.ZeakCytho wrote:I think if we make enough small bonuses, the drop rate will even out.
2 flips: p(2h)=1/4=25%, p(2t)=1/4=25%, p(1h1t)=2/4=50%; 50% chance of even split.
4 flips: p(4h)=1/16=6.25%, p(4t)=1/16=6.25%, p(3h1t)=4/16=25%, p(1h3t)=4/16=25%, p(2h2t)=6/16=37.5%; 37.5% chance of even split.
6 flips: p(6h)=p(6t)=1/64, p(5h1t)=p(1h5t)=6/64, p(4h2t)=p(2h4t)=15/64, p(3h3t)=20/16=31.25%; 31.25% chance of even split.
as u can see, the more times u flip a coin, the less likely u'll have an even split between heads and tails. in other words, the more small bonuses there are, the less chance there will be of an even drop.
ian.