Moderator: Cartographers


I'm pretty sure the mapmakers didn't have reality in mind when creating this map. In fact I think edbeard stated right away that he was concerned only with the gameplay. I'm glad he approached it this way.danfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!![]()
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Panama canaldanfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!![]()
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While I appreciate seeing the concerns of more and more CC users being expressed here in the foundry, I must say that timing is important as well. This is a case of folks coming in WAY too late to point out something they don't like in a map. Everything that you guys have brought up was discussed months ago. Let's continue...Danyael wrote:Panama canaldanfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!![]()
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No, this is proof that not enough CC users take part in the mapmaking process. This map has been in the works for eight months, yet some critics choose to show up after the map has been quenched and make accusations about how this map received preferential treatment. Give me a break. I was the gameplay stamper on this one, and here is one of my many concerns about this map that received no support (from November 6):danfrank wrote:With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.
Anything here sound familiar? I also lobbied for the addition of the Mediterranean Sea and the Panama Canal. I didn't see either of you guys backing me up on these suggestions. In fact nobody did. So the mapmakers proceeded, and rightly so.oaktown wrote:I can't help but wince when I consider the real-life ramifications behind some of the land-sea connections. The Arctic's only landfall is in Alaska, while seagoing countries like Scotland don't? Quebec has access to the Atlantic while the Eastern US doesn't? The only Pacific port in North America is in Mexico? The only Pacific port in Asia is up where the ports freeze every winter?

i agree with that the map is great and follows the good old KISS ruleoaktown wrote: The map is solid from a gameplay perspective. The graphics are clean and user friendly. Those CC users who were good enough to visit the thread and participate were comfortable with the connections as is. Those who did not participate in this map's production can now choose to play it or not. But please, before you go accusing folks of something, do your homework.
i followed the map but when i saw it i thought that is awesome nice and simple it stayed that way and enjoy that factDanyael wrote:Panama canaldanfrank wrote:IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!![]()
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This statement alone is proof of preferential treatment.. I havent read the thread all the way through but i will take your word for it.. No support since november 6th that makes 7 months to date aproxiamately.. Funny how there is a map in the foundry that consists of bow and arrows was not supported for a certain amount of time and had all stamps removed..oaktown wrote: No, this is proof that not enough CC users take part in the mapmaking process. This map has been in the works for eight months, yet some critics choose to show up after the map has been quenched and make accusations about how this map received preferential treatment. Give me a break. I was the gameplay stamper on this one, and here is one of my many concerns about this map that received no support (from November 6):

Why not... ever heard of the panama canal?danfrank wrote:But the gulf of mexico can attack the pacific ocean![]()
I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!

Many maps on Conquer Club are not "realistic" in any sense. World 2.1 doesn't have country in the world---it combines a number of to make certain regions. Caribbean Islands--the ships in the ocean should theoretically be able to assault any island, yeah? But they don't---some things are altered for game play reasons.danfrank wrote:But the gulf of mexico can attack the pacific ocean![]()
I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!
Due to my lack of slight inactivity I couldn't get to this earlier. I have always been very open minded about critical feedback however you post above isn't critical and I find it highly offence and insulting. If you are going to acuse me of benefitting of favoritism at least do it with some kind of critical thinking and not through your own biased (it would seem) opinion.danfrank wrote:With all the petty scrutiny i read everday in the foundry , this map is proof that preferential treatment is given to certain members.. The graphics for starters is not up to par with what is being expected in the foundry.. Is this map drawn to scale? Much of the water territories are huge and therefore they take from areas where the circles dont even fit in the region.Also how were the attack routes figured out.. No part of the US can even attack the water .And the east coast of africa not attacking the water either. Now thats just silly. But the gulf of mexico can attack the pacific ocean![]()
I give this a thumbs down .all the way down .. IT MAKES NO SENSE FROM A REALISTIC POINT OF VIEW!!!
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Top Score:2403natty_dread wrote:I was wrong
Any thoughts on this comment?Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)
Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)
Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.
I don't really understand what he means. The edge of all land areas touches water. The connections between land and sea are shown with arrows and reinforced with a comment in the legends.AndyDufresne wrote:Any thoughts on this comment?Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)
Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)
Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.
--Andy
Top Score:2403natty_dread wrote:I was wrong
First of all, the arrows are the deciding factor so I don't see how it can be confusing. I think the request is arbitrary because IN1 touches EU5, AF4, and AF5 but that doesn't present a problem. Same goes for the opposite (lands touching the ocean). Arrows are distinct and clear.AndyDufresne wrote:Any thoughts on this comment?Voryn wrote:Possibly fix the borders for ocean parts that touch land territories that they can't attack (example: IN2 and EU7.)
Their touching is unnecessary and confusing. Change the borders a bit, and for certain other instances (AT5/AT7/AF5 border, etc. etc.)
Other than stuff like that, good map. Maybe less confusing territory names than just the "codes," though.
--Andy

to me, that's a not reading the legend issue. we can't do anything about that. I think we've put everything in place for people to understand the map without too much thought. arrow means attack. people know the world and where land is and where water is. oreo.Bruceswar wrote:I just played this map for the first time. 3 game series on it. I won 2-1 due to dice in a 1 vs 1, but both players made many mistakes thinking that each area touching the water could attack it
edbeard wrote:to me, that's a not reading the legend issue. we can't do anything about that. I think we've put everything in place for people to understand the map without too much thought. arrow means attack. people know the world and where land is and where water is. oreo.Bruceswar wrote:I just played this map for the first time. 3 game series on it. I won 2-1 due to dice in a 1 vs 1, but both players made many mistakes thinking that each area touching the water could attack it


I don't think the issue is that the arrows arn't noticable gill. I think the issue is that people are making the assumption that all land and sea territories are connected. Which means people arn't reading the legends, or arn't reading it efficently.Gilligan wrote:I haven't been keeping up with the discussion so I apologize if this was already said... Perhaps make them a bit darker and more noticeable?
Top Score:2403natty_dread wrote:I was wrong