Moderator: Cartographers

if there are no coded starts, then can we have the neutral - whether 1, 2 or 3 - back on durham, please, for the 4-player games (i'm looking particularly at 2v2)? using the mrbenn bonus calculator, there is indeed a 5% chance of player 1 gaining the north-east bonus from the start, but also up to an additional 9% probability of starting with either a +2 or +3 bonus (i suspect this is actually closer to an extra 7%, not 9%, because it's not likely that player 1 has both the 7 midland and 7 southern bonus, but 12% is still on the high side).MrBenn wrote:I intend to scrap the coded starts completely. I'm actually not at all bothered about a 10% chance to drop a +1 bonus (which drops to 5% in four-player games); particularly as in a bizarre twist of statistics, this marginally increases the chances of dropping one of the build-your-own bonuses.
MrBenn wrote:I don't want to set loads of starting neutrals, as this will adversely impact on larger-than-1v1-player games.
two good points. if we do happen to need more neutrals eventually, then having them as single neutrals will make the board more palatable for multi-player games, since this will bring the build-ur-own into play more quickly.DJ Teflon wrote:Although,if they were 1s and 2s then it would certainly encourage 'self-build' strategies.
this is well worthy of consideration if the large midland and southern zones don't work well.DJ Teflon wrote:One idea I had was for different zones - The North, The East (E Midlands & East Anglia), The West (West Mid & SW) and South-East (South & Thames)? But then,you would only be able to self-build so far.
If the map needs Durham to be neutral to get a stamp, then a neutral it shall haveiancanton wrote:the numbers are looking a whole heap better than before!
if there are no coded starts, then can we have the neutral - whether 1, 2 or 3 - back on durham...MrBenn wrote:I intend to scrap the coded starts completely. I'm actually not at all bothered about a 10% chance to drop a +1 bonus (which drops to 5% in four-player games); particularly as in a bizarre twist of statistics, this marginally increases the chances of dropping one of the build-your-own bonuses.
it looks as if we're close to reasonable percentages for everything except 1v1. we have a radical new bonus system here with substantial research behind it. i think one or two of the additional adjustments discussed already will let us fix a gameplay that can allow the graphics to move forward at last.
ian.


I'm not really too sure to be perfectly honest.... but as this is a contingency plan for the event that it's raised t a later stage, can we agree to discuss it in more detail should the problem arise?DJ Teflon wrote:Yes, that's it in a Nutshell.
Are you sure you would prefer Update 19 as a back-up to Plan B above (coded starts & more terits required for BYO as opposed to 7 neutrals)?







Agreed!Danyael wrote: the poem is the only thing that is tough to make out
maybe a slight notch darker but only a % or 5 but only on small map
large map is 100% perfect in my eyes


I nearly left it off the small map completely - I had to move it to get the three lions to fit properly... I have no qualms about taking it off the small map, and agree it looks clunky on there. As for the large map, I think it fits a bit better there...yeti_c wrote:Personally I don't like the poem...
Let me rephrase that - I like the poem - but not on your map... the "Green and Pleasant Land" subtitle says all that is necessary... the poem is overkill and feels clunky.
C.





Top Score:2403natty_dread wrote:I was wrong