- Harder Better Faster Stronger
- Started by e_i_pi, continued by BaldAdonis, finished by amazzony
- Most of the time 2 games will be played at once [Change in Stage 2: 3 at once to some groups]
Stage 1
Stages 2 & 3
Stage 4 (finals)
Original Post: http://www.conquerclub.com/forum/viewto ... 93&t=73226
Rules
Each group will play 4 rounds - Harder, Better, Faster, Stronger - and each round will have 3 games, so everyone gets 12 games.
Players get points in each round, and those points are tallied up in a standard scoreboard.
The top 4 from each group will go to the next stage, making it 32 players.
We repeat this procedure again to get it down to 16, and once more to get it down to 8 - the final round.
The top 4 of the final round get premium prizes - 1st 12 months, 2nd 6 months, 3rd and 4th 3 months
Ties on the scoreboard are decided by a 5-game series of 1v1s - 2 maps chosen by each player (non-Freestyle), 1 map chosen by yours truly - Waterloo, Sequential, No Cards, Chained, Foggy.
Games
Played on some of the hardest maps on CC, a round where strategists can shine!
- Maps - Waterloo, Rail Europe, Pearl Harbour
Standard, Sequential, Escalating, Foggy, Chained
The good ole 'who got knocked out when' method. Knocked out first means you finish 8th, win the game you finish 1st.
Round 2 - Better
Normal maps, normal rules, abnormal scoring. Win, or suffer at the hands of the winner!
- Maps - Europa, Soviet Union, Charleston
Standard, Sequential, Flat Rate, Sunny, Chained
Winner automatically comes first, and decides who comes second. Second place then decides who comes third, and so on all the way down to 6th place who decides the wooden spooners (they both get 1pt). That's right folks - favouritism can play a part in this round.
Round 3 - Faster
Do damage as quickly as you can, winning doesn't matter.
- Maps - Iceland, Malta, North America
Terminator, Sequential, Flat Rate, Sunny, Chained
First player to eliminate someone else comes first, and the eliminated player comes 8th. Next eliminated player comes 7th. As for the player making the elimination, if they are not yet placed (ie - not 1st), they come 2nd. If they are already placed, 2nd is still up for grabs. Wash rinse repeat.
Round 4 - Stronger
If you don't win, you'd better hope you have lots of armies left!
- Maps - Conquerman, Poker Club, King of the Mountains
Assassin, Sequential, Escalating, Sunny, Unlimited
Winner comes first. The 2nd through 8th place is worked out by totalling the number of armies each player has left at the end of the game. Loser with the highest amount of armies comes 2nd, next highest 3rd, and so on. The eliminated player obviously comes last with 1pt. (See below for ties)
Scoring
Each game has a clear structure of who came 1st, 2nd, 3rd, etc with the exception of Round 4 games. If players are tied on armies at the end of those games, they both place the same, and the next player places one lower. eg - 2 players finish on 12 armies at 3rd place, the next highest player has 11 armies and finishes in 5th (as there are 2 on 3rd).
Points are distributed using Fibonacci numbers, that is, next number is both the previous added together. So 1st place gets the same amount of points as 2nd and 3rd added together. 5th place gets the same amount of points as 6th and 7th added together. You get the picture
1st - 21pts
2nd - 13pts
3rd - 8pts
4th - 5pts
5th - 3pts
6th - 2pts
7th - 1pt
8th - 1pt
Scoring range for a single player over the four rounds (ie 12 games) is 12 points minimum, 252 points maximum. An average score is about 81 points.
Etc.
(Final group of 8 only!) Overall winner gets 12 months premium, second place gets 6 months, third and fourth place both get 3 months.
Freemiums welcome to join, but if you can't join a game within a 3 day window, you automatically come last in that game, and a 7 player game is made instead. Miss 2 games in a row, or 3 games all up, you get replaced. So try to keep 1 slot open at all times for the tournament.
All three games for a round will be mailed out at once, but if a freemie is low on slots, they need only join one game. The other games will be waiting there, but must be joined as soon as the first game is finished, in order to expediate the tournament.
If entries come flooding in (which they might being open to all and having premium prize) I will up the maximum entrants to 64 from 32, and have a 4 stage tournament. If they really come flooding in, I will increase to 128, and have a three stage tournament, with only the top two going through from each group each round.
Players will be assigned randomly into the groups. Yes folks, the same type of random that applies to the dice, so complain if you must, but I will have none of it
Foe lists of course must be switched off.
Shennanigans (excessive swearing, secret diplomacy, multis in the tournament or outside of it) will see you get the bottom end of my boot to your behind. The farmers that I loathe so dearly are indeed welcome to join, but I'm not going to rest until all of you are busted, and if you're busted while my tournament is ongoing, you're out
CAVEAT
Rules subject to change before tournament begins. Basically, if there is a problem / exploit with the scoring system (aside from the favouritism of Round 2) then I may have to fix it up. If a problem is discovered during play... well... too bad. Hell of a thing to say, but that's the way it's gonna roll folks, I can't change the rules halfway through, that wouldn't be fair.
Changes
Changes by amazzony:
- If something needs changing then I will do it because the tournament has been on for so long and I'm the third organiser so we'll see what I need to do to get things rolling better.
- There is no premium prize anymore.
- Everybody has to give 2 slots to the tournament.
- As this is such a long tournament and stage 1 proved that several reserves are needed then I've worked out a system how I can keep things under control without bringing new players to the tournament. 5th player from each group (first player who didn't make to next stage) is moved on as reserve player and they will be used in order of their points (i.e. player with highest score from stage 1 gets to be reserve 1, player with 2nd highest score is reserve 2 etc). If it happens that I use all reserves and still have drop-outs then I will resize group to 7 players.
Players
1. Witt13
2. gameplayer
3. olkok
4. Gilligan
5. Inkl0sed
6. CunningImp
7. InsomniaRed
8. lanyards
9. dittoeevee8888
10. Moneymatt
11. mkcummins
12. Evil Semp
13. DimnjacarStef
14. poptartpsycho18
15. Keellan
16. Lucky6
17. killmanic
18. FireStar
19. DBandit70
20. Chariot of Fire
21. Artimis
22. pvanhuffel
23. Blitzaholic
24. ga7
25. Hopscotcher
26. Godd
27. zissou2
28. Gypsys Kiss
29. acores2005
30. skillfusniper33
31. John Price
32. ledaddycool
33. GlobeSmack
34. alamo1234321
35. harvmax
36. MrMoody
37. negoeien
38. mrbang
39. bigreuben
40. HighlanderAttack
41. Downey
42. lhcguy
43. Shatners Bassoon
44. pimphawks70
45. AndrewB
46. ralphcptc
47. coded
48. Bolo XXXV
49. Barry Zuckerkorn
50. icedagger
51. Don 1
52. FroZzenSlayer
53. Mr_Adams
54. blakebowling
55. ubersky
56. Bigragooch
57. R0k0v
58. seamusvibe
59. Jalapeno
60. lehmanjk
61. FloresDelMal
62. vykingsfan64
63. Annexator
64. BaldAdonis
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Reserves
RedBaron0 [in for Jalapeno]
barterer2002 [in for John Price]
dtellis [in for Keellan]
Jefreus [in for BaldAdonis]
Swig3D [in for gameplayer]
cletus [in for FloresDelMal]
CandaVespin [in for Chariot of Fire]
MyTurnToWin [in for Downey]
Digibomb [in for Barry Zuckerkorn]
Gamefreakguy [in for dittoeevee8888]
BaldEagle76 [in for coded]
Mr Scorpio [in for seamusvibe]
mbjones79 [in for R0k0v]
midor [in for blakebowling]
God Emperor Q [in for Inkl0sed]
Miandw [in for Shatners Bassoon]
n00blet [in for Moneymatt]
Ninjai Jr [in for Gypsys Kiss]
Munglar [in for FroZzenSlayer]
danryan [in for Munglar]
Nicho [in for lanyards]
brian fletcher [in for Mr Scorpio]
growler [in for Blitzaholic]
ZionT [in for lhcguy]
maasman [in for mbjones79]
jbomberman [in for Gamefreakguy]
Joe B. [in for Bolo XXXV]
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