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There's no such thing as an ACTUAL "Three Turn Rule". It may be a convention that some players use so that they have some warning, but unless that was agreed to when the truce was created (or since then), you're certainly under no obligation to keep it. Truth be told, you're not under any obligation in ANY way, truce or not...you could break it at any time. That being said, I'd say that HOW you break the truce can well lead to how you're rated by the other player involved in the truce, so that's something to keep in mind.sacrebleu wrote:I have had a truce going on with one plaer on the board for quite a few turns. The complexion of the game has since changed, and obviously now I need to break that truce. The other player knows this, and has invoked the Three Turn Rule. ie that you must announce that you are breaking the truce and wait three turns before attacking.
which is obviously news to me.
Anyone have any thoughs on this issue, and truce breaking in general?


yeah i know its not hardobliterationX wrote:Just break it, lol.

but wheres the fun in thatporkenbeans wrote:Truces can be a good tool when practicing politics, and can be very strategic. Although, when they end, someone always seems to get their feelings hurt. I decided long ago that when I make a truce, which is very rarely, I only make one kind of truce. And that is a "permanent Border Truce". In other words, a limited border truce between 2 or more countries that last the entire game. So therefore, even if you are the last two players left in the game, you are still bound by that border truce. Which means that you just have to attack somewhere else, and take a different route to conquer the board. This way no one ever has any reason to get upset when a truce ends. -Because it never does.
I think that winning with honor IS fun. Playing with truces in this manor adds a whole new set of strategies. It brings politics into play.darkangelsguy205 wrote:but wheres the fun in thatporkenbeans wrote:Truces can be a good tool when practicing politics, and can be very strategic. Although, when they end, someone always seems to get their feelings hurt. I decided long ago that when I make a truce, which is very rarely, I only make one kind of truce. And that is a "permanent Border Truce". In other words, a limited border truce between 2 or more countries that last the entire game. So therefore, even if you are the last two players left in the game, you are still bound by that border truce. Which means that you just have to attack somewhere else, and take a different route to conquer the board. This way no one ever has any reason to get upset when a truce ends. -Because it never does.

If you didn't agree to a three turn rule on making the truce, or say, "okay, 3 turns it is" when the other player invoked this rule, then you will not dishonor your word by refusing to adhere to three turns.sacrebleu wrote: The other player knows this, and has invoked the Three Turn Rule...
which is obviously news to me.

you sound like you've done this before..tryagain wrote:Sneak up behind him and stab him hard between the shoulder blades, slightly off centre to the left.
