Moderator: Cartographers


Does this look any better RedBaron0?RedBaron0 wrote:The relief texture on the continent itself was pretty good I thought, now it's just tan. I know USA and Europe are just black, but you've got some texture on Australia which is a rugged continent same as Africa. I think you need a bit of texture on the land, not necessarily what was there before, just a little something.





Thanks AndrewBAndrewB wrote:I'd say it definitely looks better with a texture behind.
otherwise is was too bland i thought...
DoneRedBaron0 wrote:I like the texture, maybe just a smidgen lighter.
DoneThe EL Pharaoh express color at Cairo is different than the others in the same line.
I've added a border to those texts in the legend so they should come up clearer nowIn the legend the text "M Victoria Falls Exp" is blurry as is "F The Continental" but not as much as the M line text.
Changed to 4, 5 would be too much. and yes, the neutrals are already on the map.For gameplay though how's your numbers look bonus-wise? The main stations being a 3 seems a little low, a 5 territory bonus with 5 borders will be tough to hold, especially if its only worth 3. And it looks like the bonuses fro C, E, and O just have 3 territories which could fairly regularly be dropped on the start. Are there going to be neutrals coded into these bonuses at all?

That's something good at leastisaiah40 wrote:Looking good cairns. F and M on the legend are a little blurry, but I can at least read them nowSo when can we play this

does it have to be logical? afterall it is simply meant to be a representation.captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.

Well, sorry, but I don't think that the irregular white outline works. It just looks like a printing error. It doesn't give me the impression of height (or depth or whatever) at all.cairnswk wrote:does it have to be logical? afterall it is simply meant to be a representation.captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.
If one were to look at coastline of any continent from an altitude perspective, there are differing heights of coastlilne from beaches to rugged cliffs.....


I thought the neutrals were all selected to prevent bonuses on the initial drop, and I could have sworn that the Madagascar line had been covered that way.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
Well i'm sorry too that it doesn't work for you, but it does work for me.ender516 wrote:Well, sorry, but I don't think that the irregular white outline works. It just looks like a printing error. It doesn't give me the impression of height (or depth or whatever) at all.cairnswk wrote:does it have to be logical? afterall it is simply meant to be a representation.captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.
If one were to look at coastline of any continent from an altitude perspective, there are differing heights of coastlilne from beaches to rugged cliffs.....

I'd prefer to leave PRA neutral where it is since that was worked by another person.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.

I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory.cairnswk wrote:I'd prefer to leave PRA neutral where it is since that was worked by another person.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
I'll add one to O-ATV, if that makes you happy.


Yes, that can be an influence, but there has to be a point where the talking stops and indication that everyone is happy with the map to be stamped -> in that case calls for stamping could be made from the foundry.RedBaron0 wrote:I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory.cairnswk wrote:I'd prefer to leave PRA neutral where it is since that was worked by another person.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
I'll add one to O-ATV, if that makes you happy.

I too would support a 3 neutral on O-ATV, and Gameplay and Graphics stamps immediately after that.cairnswk wrote:Yes, that can be an influence, but there has to be a point where the talking stops and indication that everyone is happy with the map to be stamped -> in that case calls for stamping could be made from the foundry.RedBaron0 wrote:I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory.cairnswk wrote:I'd prefer to leave PRA neutral where it is since that was worked by another person.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
I'll add one to O-ATV, if that makes you happy.
and that's ok to have that choice.number five wrote:wutever i will not be playing this unless i choose random



Done.ender516 wrote:...
I too would support a 3 neutral on O-ATV, and Gameplay and Graphics stamps immediately after that.
Sometimes, i think some just don't bother at all.Sometimes I wonder if good-looking maps like this one suffer from complacency among the viewers of map threads: "Hmm, that looks good, it will fit right in with the other Rail maps, no need for me to stick my oar in..." And it probably doesn't help that those who post just to say "Yay, lookin' good!" can be slapped down for not making a real contribution. I don't think I have seen it in this thread, but it does happen. The guidelines say a map needs community support, and if someone is completely satisfied with a map as it is, how else can support be shown?

