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And yet, I have precisely the opposite problem. I play only from home, and don't have the ability to play at work...so I'd prefer to have the standards relaxed over the weekday.Matthys wrote:I have discussed this with king achilles via email, and he suggested that I get some community input on the topic.
Firstly, it seems there were similar requests in the past but I'd like to make one or two different suggestions.
My case:
I like to play this game while at work, it's a pleasant break-away from work every few hours or so.
On the weekends however, I do not take my turns as I am rarely close to a computer, and I definitely do not receive emails reminding me of game turns. So, obviously I miss up to two turns per game over certain weekends. I'm sure that I'm not the only player experiencing this "problem".
Oh my...for my reason stated above, this would absolutely KILL my participation on the site if it were commonplace, as the weekends are the best time for me. I understand you're only offering it as an option, but it seems like there are so many BETTER options that could be implemented than this, from my perspective.Matthys wrote:My suggested solution is to extend turn lengths as follows...
Increase turn time from 24h to:
60h for turns started after 12AM on a Friday
48h for turns started after 12AM on a Saturday
Turns starting after 12AM on a Sunday will have a normal 24h limit.

A system with this option should have record of the user's time-zone, should a user attempt to participate in a "Weekend Relaxed" game, and had not yet specified a time-zone on his/her profile, he/she will be requested to do so first.SuicidalSnowman wrote:
3) Your logic is sound for a lot of people. I am in the "Its easy to move during the week hard on the weekends" category. But Holidays are even worse. Sometimes I am traveling, sometimes I am with family all day, sometimes I am just too busy. So do we include Holidays too? And then, if so, what holidays? If not, then why do you make an exception for weekends but not holidays?
I actually like your suggestion OP, but those are some major problems that you will need to overcome in addition to Woodruff's concern about weekdays.
-Snow
Really, it's one word you would have to read, just like you read:haggispittjr wrote:i can understand how this could be convenient for some, but i think that it would annoy people more having to check every public game to make sure its not a relax game.
So the extension would be applied based on each user's local idea of when the weekend starts and ends? Hmm. It might work, provided we can keep users from changing their time zone during a game to stretch this feature. Locking in the user's time zone setting for a given game when joining the game might be enough to prevent abuse. The question of time over the weekends when the change from standard to daylight time is made would need some review, but it might be just a matter of documenting the extra or missing hour as a feature. Anybody who is using this Weekend Relaxed rule should not need to worry about another hour one way or the other.Matthys wrote:A system with this option should have record of the user's time-zone, should a user attempt to participate in a "Weekend Relaxed" game, and had not yet specified a time-zone on his/her profile, he/she will be requested to do so first.SuicidalSnowman wrote:
3) Your logic is sound for a lot of people. I am in the "Its easy to move during the week hard on the weekends" category. But Holidays are even worse. Sometimes I am traveling, sometimes I am with family all day, sometimes I am just too busy. So do we include Holidays too? And then, if so, what holidays? If not, then why do you make an exception for weekends but not holidays?
I actually like your suggestion OP, but those are some major problems that you will need to overcome in addition to Woodruff's concern about weekdays.
-Snow
As for public holidays, as this is an international site, we cannot possibly accommodate holidays. My proposal is for a weekend-only option. Weekends are 3 days per week more-or-less overlapping for everyone, regardless of where you are. The idea is not to prevent turns being missed for every possible combination a non-working days.
And I would like to stress again, that this would be an OPTION.
From replies in this topic it's clear that we have both "Week" and "Weekend" players, if I may categorize them.
As for semi-english-illiterate players, I see no problem, they would not have to do anything different from what they are currently doing, their turns will simply be longer over weekends.
ALTERNATIVE SOLUTION:
I can understand that this will not be a simple task to undertake, I am a programmer myself. (perhaps that is why I do not want to see a PC over weekends).
So, instead of increasing turn lengths, let's add WEEKEND RULES to "Weekend Relaxed" games.
WEEKEND RULES could work as follows - If a user's turn time runs out without having played his/her turn, AND the day is a Saturday or a Sunday in his/her local time, extend the user's turn time with a further 24hours.
So if my turn time runs out 20:00 on a Saturday evening, I receive an additional 24h, causing my turn to once again run out the following Sunday at 20:00; following the rule, I receive another 24h leniency, causing my turn time to be extended to end Monday at 20:00. In my case, I will take my turn first thing Monday morning.
The developers should decide which is the simpler option to implement.
Regards
You're right...the idea being proposed here is to prevent turns being missed for those days when YOU would expect you might. And to hell with everyone else's situations. Sorry, but the suggestion and even moreso your justification really comes across to me as being thorougly selfish in nature, rather than an attempt to help the site in a significant way.Matthys wrote:A system with this option should have record of the user's time-zone, should a user attempt to participate in a "Weekend Relaxed" game, and had not yet specified a time-zone on his/her profile, he/she will be requested to do so first.SuicidalSnowman wrote:
3) Your logic is sound for a lot of people. I am in the "Its easy to move during the week hard on the weekends" category. But Holidays are even worse. Sometimes I am traveling, sometimes I am with family all day, sometimes I am just too busy. So do we include Holidays too? And then, if so, what holidays? If not, then why do you make an exception for weekends but not holidays?
I actually like your suggestion OP, but those are some major problems that you will need to overcome in addition to Woodruff's concern about weekdays.
-Snow
As for public holidays, as this is an international site, we cannot possibly accommodate holidays. My proposal is for a weekend-only option. Weekends are 3 days per week more-or-less overlapping for everyone, regardless of where you are. The idea is not to prevent turns being missed for every possible combination a non-working days.
And so does your opposition to the proposal. (As a self-proclaimed weekend player)Woodruff wrote: Sorry, but the suggestion and even moreso your justification really comes across to me as being thorougly selfish in nature, rather than an attempt to help the site in a significant way.
As I see it, this makes the most sense out of any suggestion so far (although 72 hrs is just too long). Once you get into adjusting games according to certain days or work hours (as some have been suggesting), you run into far too many problems because of the different timezones.SuicidalSnowman wrote: My two cents, I think it makes sense to let players set the time limit when creating a new game. 12 hours, 24 hours, 48 hours, or 72 hours.


This does sound feasible, however it slows down the entire game too much.SuicidalSnowman wrote: My two cents, I think it makes sense to let players set the time limit when creating a new game. 12 hours, 24 hours, 48 hours, or 72 hours.
-Snow
Danfrank,danfrank wrote:Although i do not play as often as i once did. The idea sounds great .BUT if i was the webmaster I would not consider implementing a change for a person that does not support the site.