Incandenza wrote:I kinda like the idea of making Nimiipuu a 1, it kills a couple birds with one stone, plus it provides minimal protection for bordering bonuses (a 1 is a lot different than a 2 in terms of defense).
Tisha wrote:so making NIIMIIPUUUU a neutral one.. anything else?
this is an excellent suggestion. the single neutral prevents someone from starting with the bonus, but a player can bring it into play immediately without committing a heap of troops.
iancanton wrote:u can reduce the number of resultant random neutrals by making tunimiut and taino start neutral too, so that no-one starts with greenland or circum-caribbean. the total number of random-starting regions will then be 69, meaning that 1v1 games start with 23 regions each, 2v2 with 17 each and 3v3 with 11 each.
Tisha wrote:a three territory bonuses really needs to start neutral in a 72 territory map? come on guys...
the 3-region bonuses do not need to start neutral on this large map. however, if nimiipuu starts neutral, then there will be at least 2 additional random neutrals floating around except in the rare 5-player and 7-player settings, so u might as well put them where they'll be doing something useful. if u make it so that tunimiut and taino are each neutral 1 instead of neutral 3, then u'll actually reduce the number of neutral troops on the board. although taino is more important than tunimiut, since circum-caribbean is a +2 bonus, the influence of both of these is secondary to that of nimiipuu, which is the one that needs to be fixed. i'd prefer all three to start as neutral but, if u choose to code only one fixed neutral region, then let it be nimiipuu.
ian.
