Moderator: Community Team
dwilhelmi wrote:I am well aware of the point. I am just saying that it could add another layer of intrigue to an already fascinating game.
I also wonder how much it would be abused, considering that the eventual winner would be giving up a portion of their winnings.


That might work... And wouldnt be abused because you dont give points to other player... only thing it could be used for is point dumpingedwinissweet wrote:i just thought of something else..
How about a pre set number of turns, if a game reaches said turn, it just ends with no winner.
or, a surrender button that will cost you the points of losing to the lowest ranked member of the game, but no one gets those points. Your price out of an annoying-never ending game, is your points without having to throw the game..
iamkoolerthanu wrote:That might work... And wouldnt be abused because you dont give points to other player... only thing it could be used for is point dumpingedwinissweet wrote:i just thought of something else..
How about a pre set number of turns, if a game reaches said turn, it just ends with no winner.
or, a surrender button that will cost you the points of losing to the lowest ranked member of the game, but no one gets those points. Your price out of an annoying-never ending game, is your points without having to throw the game..

idk if that would work, but i like how it soundsWoltato wrote:Yeah agreed, There's currently no easy way to resolve a stalemate. Should be an either an option for all players to call it a draw, or maybe an option to restart the game excluding players who have been eliminated.
I think the surrender button should be available when there's only 2 players left.



Turn the game into nuclear after a certain time / number of rounds. It should resolve stalemates.edwinissweet wrote:The thing is that this has been suggested alot before. Like TONS of times. As much as i would like to see this happen, i dont make the calls. The best thing we can do is come up with a a way to make stalemates work and then submit the suggestion. Even then there is a high chance it will just get rejected
There is already a discussion of "Natural Disasters" Occurring where the biggest stack is wiped out per turn.Jatekos wrote:Turn the game into nuclear after a certain time / number of rounds. It should resolve stalemates.edwinissweet wrote:The thing is that this has been suggested alot before. Like TONS of times. As much as i would like to see this happen, i dont make the calls. The best thing we can do is come up with a a way to make stalemates work and then submit the suggestion. Even then there is a high chance it will just get rejectedSeriously.
If the game is already nuclear, then reshuffle the cards that are in the players' hands.
Actually, having perused these debates quite a bit over the past 2 1/2 years I have been here, I don't believe this has been suggested. A general "surrender" button, or one after a much shorter time frame.edwinissweet wrote:The thing is that this has been suggested alot before. Like TONS of times. As much as i would like to see this happen, i dont make the calls. The best thing we can do is come up with a a way to make stalemates work and then submit the suggestion. Even then there is a high chance it will just get rejected
I agree. This is no place for wimps to surrender or tie... THIS IS CONQUER CLUB!!!THORNHEART wrote:I believe the point of the game is to conquer or win...hence the name "ConquerClub"
![]()
![]()
![]()
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
This is generally called a "tiebreaker" and is done by means of the remaining players starting a new game. Whoever wins the new game is also given the win in the old game.Woltato wrote:Yeah agreed, There's currently no easy way to resolve a stalemate. Should be an either an option for all players to call it a draw, or maybe an option to restart the game excluding players who have been eliminated.
I think the surrender button should be available when there's only 2 players left.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.

We're talking about games which are in a dead stalemate...one turn wouldn't sway it either way. If it's still close enough to be swayed by a single turn, it would be silly for a tie to be offered.karelpietertje wrote:I do see some little issues.
When would the tie be considered for instance?
If you have a button, "I want a tie", that you put on or off when you feel like it, it would be a problem when everybody has it turned on except the person to play.
He could first play his turn and then decide if he accepts it.
So, people would have to agree to the tie without changing the game in the meanwhile.
So, people would all have to be online between a turn and the next... which is hard.
Also, this would be a game that is stalemated for a very long time. I already said that 2 months is probably too early. I will revise it.drunkmonkey wrote:We're talking about games which are in a dead stalemate...one turn wouldn't sway it either way. If it's still close enough to be swayed by a single turn, it would be silly for a tie to be offered.karelpietertje wrote:I do see some little issues.
When would the tie be considered for instance?
If you have a button, "I want a tie", that you put on or off when you feel like it, it would be a problem when everybody has it turned on except the person to play.
He could first play his turn and then decide if he accepts it.
So, people would have to agree to the tie without changing the game in the meanwhile.
So, people would all have to be online between a turn and the next... which is hard.
jay_a2j wrote:hey if any1 would like me to make them a signature or like an avator just let me no, my sig below i did, and i also did "panther 88" so i can do something like that for u if ud like...
Just a thought, but the option for a tie could be abused. For example, suppose you have an evenly balanced 3-player game where no one wants to risk attacking. If players A and B have already submitted that they would accept a tie, player C could choose to risk attacking after all. He could take his turn and try attacking so that if he got lucky, he would just refuse to accept. If he was unlucky in his attacks, he'd just accept the tie after his turn. Since he would be the last player to accept it, it would go into affect immediately. In other words, player C would be in a "can't lose" situation. I think that someone taking a turn should invalidate everyone else's vote for a tie.drunkmonkey wrote:We're talking about games which are in a dead stalemate...one turn wouldn't sway it either way. If it's still close enough to be swayed by a single turn, it would be silly for a tie to be offered.karelpietertje wrote:I do see some little issues.
When would the tie be considered for instance?
If you have a button, "I want a tie", that you put on or off when you feel like it, it would be a problem when everybody has it turned on except the person to play.
He could first play his turn and then decide if he accepts it.
So, people would have to agree to the tie without changing the game in the meanwhile.
So, people would all have to be online between a turn and the next... which is hard.