Moderator: Community Team
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
I'd prefer a list. Some maps make use of starting positions while still being playable on manual. If you allow a tackless reference to my own maps, my own Nordic countries map does this - it has starting positions although not many people see them unless they play manual... yet manual games can still be played on the map - there's just 9 territories that always start with 3 troops.lackattack wrote:Merged duplicate topics.
Okay I agree this should be done.
So far we have:
Feudal War
New World
City Mogul
Peloponesian War
Should we list the maps where Manual Troops doesn't make sense or just block it on all maps that make use of starting positions?



I think they should be strippedSirSebstar wrote:what happens when peeps who have earned their medal before the change, do they keep em?

Did you strip medals from the people who got them playing 1v1 assassin/terminator games?lackattack wrote:I think they should be strippedSirSebstar wrote:what happens when peeps who have earned their medal before the change, do they keep em?

Completely disagree with New world. I play 1vs1 manual speed freestyle on New World and it make a huge difference in the strategy. In automatic you build for a bit but in manual I can drop all on one homeland and rush a homeland round 1. I feel that New World should be removed from this list.lackattack wrote:Merged duplicate topics.
Okay I agree this should be done.
So far we have:
Feudal War
New World
City Mogul
Peloponesian War
Should we list the maps where Manual Troops doesn't make sense or just block it on all maps that make use of starting positions?
Agreed on Poland. Would say that Pelop and the Feudals (less so) also have merit in manual deployment when playing team games. Have had some great tactical battles recently on Pelop quads especially against Blitz's team (we won 3/3 so I'm biased...) where a lot of the strategy is about where the teams CHOOSE to drop their initial troops in order to get an early kill.Master Fenrir wrote:City Mogul is a definite yes, the others I can see, too. Also, I believe that Jamaica is the same as City Mogul, where you have no troops to deploy. I haven't played Jamaica with manual, but one of my friends said this is the case.
One thing I would like to say, though, is that WWII Poland, although a conquest map, is greatly affected by the manual/automatic setting because there aren't as many neutrals between the bases as there are in Pelop & Feudals.
Those who know this map well will tell you there is a different strategy for playing this map on each setting. I would request that you don't eliminate manual deployment as an option for WWII Poland.

I think MrBenn hit it right on the head. It's exactly what I was going to say before I read his comment. Note that 1 territory to drop on would then eliminate all team games from being in this list, because you always have a minimum of 2 territories to start the game between your team. This means it would be unique for each map, and probably a bit more annoying to code then just removing maps from the selection list, but it would make it more fair in the long run and seems to make a lot more sense IMO.MrBenn wrote:if the game-type does not allow you to drop any armies during the deployment phase, or you only have a choice of 1 terr to drop on, then manual deployment makes no sense.
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
There's also Age of Realms, Monsters, WWII Poland, Feudal Epic and Jamaica. If you block it, you would also have to block it on certain numbers of players. For instance...If I were to play a 2 player game on Monsters, I start with 4 territories where Manual still has a legitimate reason for being there.lackattack wrote:Merged duplicate topics.
Okay I agree this should be done.
So far we have:
Feudal War
New World
City Mogul
Peloponesian War
Should we list the maps where Manual Troops doesn't make sense or just block it on all maps that make use of starting positions?


I meant like to say. Manual does come in handy in the most team games. In multiplayer games (wich concer more then 4) It isnt handy at all because you have only 1 starting position. I dont know if its hard to script that out. But for mogul manual has never an effect.Lindax wrote:I basically agree with Koganosi and Timminz.
No maps should be blocked from manual in opinion. It can make a difference, especially in team games.
Lx

Well put! Unless anyone objects, let's use this as the criteria. It shouldn't be controversialMrBenn wrote:In effect, if the game-type does not allow you to drop any armies during the deployment phase, or you only have a choice of 1 terr to drop on, then manual deployment makes no sense. Anything that gives you a choice involves some degree (even if minimal) of strategic thought.
