Tournament Winner: benga
GA medal winner 1: blinkadyblink
GA medal winner 2: moya
The Decathlon is a collection of 10 track and field events which aim to test a competitors speed, endurance and stamina, the winner of this event is often described as 'the greatest athlete in the World'.
Specialism in one event alone will not win the Decathlon. This collection of 10 settings and maps will test your ability to blast past opponents quickly in the 100m sprint, slog it out in the 8-man 1500 metres, go head-to-head as the bar gets higher in the high jump and you will face the danger of flying javelins and shots as we go nuclear.
General Achievement Medals
- To be eligible for the GA Medal you have to participate in all 10 events (or all events since you joined as a reserve up to and including the final event).
- If the winner of the event has not participated in all 10 events, it goes to the highest finisher who did compete in all events.
Scoring: Each event carries a score between 700 and 1000 dependant on your finishing place. See the individual event descriptions for the full details.

100 metres
Heat 1 = 16 groups of 4, winners only progress. Heat 2 = 4 groups of 4, winners only progress. Final = 1 match of 4 players.
Winner gets 1000 points. 3 players in the final get 925, 950, and 975 according to the order in which they were eliminated. Similarly the players eliminated in the earlier rounds get points according to the order they were knocked out. Elimination in heat 2 gains 850, 875 or 900 points and elimination in heat 1 gains 750, 775 or 800
1500 metres
Heat 1 = 8 groups of 8 players, winner of each group progresses to the Final. Final = 1 match of 8 players.
Winner gets 1000 points, 7 Runners-up get 900 points, 56 players eliminated in Heat 1 get 800 points
Long Jump
Heat 1 = 32 pairings, winners progress. Heat 2 = 16 pairings, winners progress. Heat 3 = 8 pairings, winners progress. Qtr Final = 4 pairings, winners progress. Semi Final = 2 pairings, winners progress. Final = 1 match of 2 players.
Winner gets 1000 points, Runner-up gets 975 points, Semi-final losers get 950 points, Qtr final losers get 900 points, Heat 3 losers get 850 points, Heat 2 losers get 800 points, Heat 1 losers get 750 points
Shot Put
Heat 1 = 16 groups of 4, winners only progress. Heat 2 = 4 groups of 4, winners only progress. Final = 1 match of 4 players.
Winner gets 1000 points, 3 Runners-up get 925 points, 12 players eliminated in Heat 2 get 850 points 48 players eliminated in Heat 1 get 750 points.
High Jump
Heat 1 = 32 pairings, winners progress. Heat 2 = 16 pairings, winners progress. Heat 3 = 8 pairings, winners progress. Qtr Final = 4 pairings, winners progress. Semi Final = 2 pairings, winners progress. Final = 1 match of 2 players.
Winner gets 1000 points, Runner-up gets 975 points, Semi-final losers get 950 points, Qtr final losers get 900 points, Heat 3 losers get 850 points, Heat 2 losers get 800 points, Heat 1 losers get 750 points
400 Metres
Heat 1 = 16 groups of 4 players, final 2 players left standing in each group progress. Heat 2 = 8 groups of 4 players, final 2 players left standing progress. Heat 3 = 4 groups of 4 players, winners only progress. Final = 1 match of 4 players.
Winner gets 1000 points. 3 players in the final get 925, 950, and 975 according to the order in which they were eliminated. Similarly the players eliminated in the earlier rounds get points according to the order they were knocked out. Elimination in heat 3 gains 825 or 875, heat 2 either 750 or 775 and heat 1 either 700 or 725.
110 Metre Hurdles
Heat 1 = 8 groups of 8 players, winner of each group progresses to the Final. Final = 1 match of 8 players.
Winner gets 1000 points, 7 Runners-up get 900 points, 56 players eliminated in Heat 1 get 800 points
Discus
Heat 1 = 16 groups of 4, winners only progress. Heat 2 = 4 groups of 4, winners only progress. Final = 1 match of 4 players.
Winner gets 1000 points, 3 Runners-up get 925 points, 12 players eliminated in Heat 2 get 850 points 48 players eliminated in Heat 1 get 750 points
Pole Vault
Heat 1 = 32 pairings, winners progress. Heat 2 = 16 pairings, winners progress. Heat 3 = 8 pairings, winners progress. Qtr Final = 4 pairings, winners progress. Semi Final = 2 pairings, winners progress. Final = 1 match of 2 players.
Winner gets 1000 points, Runner-up gets 975 points, Semi-final losers get 950 points, Qtr final losers get 900 points, Heat 3 losers get 850 points, Heat 2 losers get 800 points, Heat 1 losers get 750 points
Javelin
Heat 1 = 8 groups of 8 players, final 4 players left standing in each match progress. Heat 2 = 4 groups of 8 players, final 4 players left standing progress. Heat 3 = 2 groups of 8 players, final 4 players left standing progress. Final = 1 match of 8 players.
Winner gets 1000 points. 7 players in the final get 900, 914, 928, 943, 957, 971 and 986 according to the order in which they were eliminated. Similarly the players eliminated in the earlier rounds get points according to the order they were knocked out. Elimination in heat 3 gains points between 800-900, heat 2 between 750-800 and heat 1 between 700-750.
Other Info Reserve policy tie-breaks etc
I would like the tournament to finish, but am allowing quite a high cap on the number of rounds: 8 player games will be capped at 80 rounds, 4 player games at 60 rounds and 2 player games at 40. Once the round number is reached, the player with the highest troop count at that point will be the winner, and the other players ranked if needed.
I'm hoping the points system will give a clear winner, but if one or more players are tied there will be a final game(s) played on the 400 metres settings







