--Andy
Moderator: Cartographers

I would suggest assault if you go through with this game mechanic, just cuz it makes it more worth it to go for True Love than to just go directly to the adjacent person's purple heart. I think this map would be fantastic if you chose to go this route. Thought about the broken heart idea, but wasn't able to come up with anythingdolomite13 wrote:Victor Sullivan wrote:I suggest keep it as is, but change the game mechanic: Make the purple hearts as the required territories as per the xml update, then make "True Love" able to attack all purple hearts. It'd be the same territory structure as St. Patty's, but much different gameplay.army of nobunaga wrote:i mean dont get me wrong... noone else has come up witha better idea for V-day... you can almost get this through by simply default... I just wish it was a little different than an EXACT same map but with diff names... I mean should you even get credit for it?
I agree and it showcases a new mechanic while at the same tile taking way the king of the hill victory condition. Would you go with assault from true love or bombard? and I am wondering if we can get "broken heart" in there somewhere... maybe each player starts on a broken heart and only true love can mend the broken heart.... i'm looking for some catchy phrases or ways to work the valentines day/love theme into the map. Using the candy heart phrases for territories is a great start.
=D=
You could make Cupid shoot at the broken hearts. Makes a bit of sense. Instead of conquering the other players, you coerce them into loving you.dolomite13 wrote: I agree and it showcases a new mechanic while at the same tile taking way the king of the hill victory condition. Would you go with assault from true love or bombard? and I am wondering if we can get "broken heart" in there somewhere... maybe each player starts on a broken heart and only true love can mend the broken heart.... i'm looking for some catchy phrases or ways to work the valentines day/love theme into the map. Using the candy heart phrases for territories is a great start.
=D=

Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.
So, that said, you need a different gameplay.

Yay medolomite13 wrote:Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.
So, that said, you need a different gameplay.
Yes the past several posts have been about that very thing... I was considering a mechanic with losing conditions
What if some of the hearts were broken hears and could assault cupid ... and holding cupid and true love could grant a larger bonus like +10 ... maybe the in between hearts ... like yes dear, romeo, angel, and hug meVictor Sullivan wrote:Yay medolomite13 wrote:Industrial Helix wrote:OK, so its been called to my attention that this is the same gameplay as the St. patty's day map... and in my own defense I totally missed this because I never played the map.
So, that said, you need a different gameplay.
Yes the past several posts have been about that very thing... I was considering a mechanic with losing conditionsThe idea of including Cupid is interesting... I'll let you know if I have any thoughts/ideas (my mind's a-whirrin'
)
Possibly however adding a bigger bonus for holding "true love" and "cupid" could be a stalemate breaker. +10 or even +20Industrial Helix wrote:Fair enough, as long as we're clear on the notion that its got to be a different game play than St. paddy's.
Though I wonder, might this just create a bunch of stalemate games?

Maybe cupid could just be a location you can conquer but not attack out of? ... or maybe bombard blue hearts?Victor Sullivan wrote:It should be "lose", not "loose" and "loneliness", not "lonlieness"![]()
What does Cupid assault? The blue hearts?
I suppose that would make more sense now that I think about it... There would be less incentive, I think, to go for True Love if Cupid bombards the blue hearts. So yeah, I guess keep it how it is. The +10 bonus is nice, btw.dolomite13 wrote:Maybe cupid could just be a location you can conquer but not attack out of?Victor Sullivan wrote:It should be "lose", not "loose" and "loneliness", not "lonlieness"![]()
What does Cupid assault? The blue hearts?
Blue hearts attack Cupid. I do think the neutrals could stand to be lowered. Also, I think the blue hearts should only lose one troop per turn. 2 seems a bit steep.army of nobunaga wrote:Or something more important.... how do you attack cupid? Or am I missing it? And why everyone in the game will not wait for 50+ rounds wait for someone to come out and knock down the big neutrals first?
Exactly, which is why I think the map should stay small. When I wanna play a seasonal map, I wanna play something small, quick, and fun, much like this map.DJ Teflon wrote: Although, for a one-day-per-year holiday map we probably don't need to make things as perfect as normal.
These maps are about fun rather than strategy.