Moderator: Cartographers
Lol!Evil DIMwit wrote:putting together a shortlist just three entries long from a wide open field of three entries.

All the maps have identical gameplay :-/Victor Sullivan wrote: C is alright and fairly unique, but I'm not convinced the palaces are in evenly guarded spots.


Okay, I see it now. Still like the basic World format best.MrBenn wrote:All the maps have identical gameplay :-/Victor Sullivan wrote: C is alright and fairly unique, but I'm not convinced the palaces are in evenly guarded spots.
Perhaps put the continents' initial letters on the bonus value diagram for easy identification. Then you don't even have to worry about colorblindness.MrBenn wrote: Map B: The bonuses are too difficult to work out from the colour-bar. Either similar values need to have similar colours, or you need to find a clearer way of matching the area to a square.
I think that messes up the starting territory counts, though. In any case it's only a bonus of 2 and it's not too easy to hold, as it is, which I think is fine given how it fits with the rest of the map.dolomite13 wrote: As for the bonuses I think Sully is right and I noticed that the west africa area on the sample map doesn't have a territory marked to start neutral like all other territories. To make it so there can be no bonus drop at all one of those should start neutral.

Entrant C would also like to ask: Are the bonuses easier to understand with different colors for houses? Does the community like the colored houses? Is the text in the legend readable?Entrant C wrote:Donethere is a main square in each city, and the city names are all short, I would suggest renaming each "Main Square" by the city name. For example, "Tayt Square", "Aery Square", etc. That way, the cities would be easier to tell apart but you wouldn't have to find room somewhere else in the city to "label" it
Fixedin the legend, "The palace can be assaulted only through the main square of the city where the building" is not a complete sentence
Okfor a title, how about something along the lines of "Middle Ages"?
sky and labels addedmay benefit from a sky-ish feel to it? It would be nice to have each village/town named somehow.
FixedShould Tower F be connected to Tower E? Also, I agree that each city should have its name on the map, not just in the legend, so people don't have to keep looking back and forth. Particularly colorblind people.
Fixedit doesn't make sense that markets on the other side of the map attack each other. Why not catapults, alchemists or evil witches instead?
but the graphics look like they come out of some sort of fantasy mapping software program.it looks like it was created from a pro-fantasy type appEverything is freehand drawn. I also have sketches if there are any doubts.
Wow, this is the first time I've commented on a map in development and all of my suggestions were implemented. I'll try not to let the power go to my head.Evil DIMwit wrote:Entrant C would also like to ask: Are the bonuses easier to understand with different colors for houses? Does the community like the colored houses? Is the text in the legend readable?
The colour on the houses is barely noticeable, and will be less so on a smaller version of the map (this is the large, isn't it?). Applying the colour to the names of the cities might be more helpful. By the way, I find the city names a bit faint. The text in the legend is a bit furrier than I like, and likely won't get more legible when made smaller.Evil DIMwit wrote:Entrant C would also like to ask: Are the bonuses easier to understand with different colors for houses? Does the community like the colored houses? Is the text in the legend readable?
