Marvaddin wrote:I really dislike this idea until now.
Beyond the lack of appeal Im feeling, the playability looks simply terrible. Almost all "continents" have all their territories as border ones, it just doesnt happen to the Tunnel (which is completely linear), and to Forest and Plains. All other continents have all territories in their borders. Look, for example, how is difficult to expand from the throne, the castle is simply wasted: except for the throne, the gate and the outer wall, all continents are useless (even these ones are only holdable due to tiny number of territories).
im not sure what your talking about, the only continents surrounded on all borders is the gate, and throne. I think there is good playability, i couldn't quite understand the 'exapnd from the throne' comment. are you saying it is difficult, or it isnt.
Marvaddin wrote:In fact, the visual is also not good. For the external lands, just the forest has good textures. The swamp doesnt seem a swamp, and the plains looks like a desert. But much worse is the castle. It looks like a hat. What castle would use a stupid design like that? Plus, where are the towers? Where are the siege machines (catapults, siege towers, etc)? Graphics are not helping the appeal.
yeah, i'll just build a castle in my backyard and cultivate a prairie, swamp and forest, so i can take some pictures and then the map will be
photorealistic enough for CC. And its not a castle, its a castle-type. If it were a castle i'd put catapults and seige towers and wizards and maidens dangling their hair from a high window, and whatever else you think belongs in a castle. but its not castle, its a castle-lite. judging from your own Triassic map i'll largely ingore your graphic sensibilities.
Marvaddin wrote:Anyway, do this seem a siege to you? For a siege, I would think:
- castle is weaker than the surrounding lands (but I dont know if this is happening, because the castle have the small bonuses, like 2 armies for the throne, 2 territories, and the gate, that you can start with; only the forest seems a threat after you get the castle, assuming its possible).
- castle should be easier to defend; but, at other hand, should give almost no troop bonus, due to the siege.
i dont think the castle is weaker than the surrounding lands at all. the gate and throne are the easiest bonuses to get. once you have the throne, the great hall shouldnt be too hard. and the outer wall are only 1 territory per side, and only attackable from 2 territories on the outside, while they can attack 6 +gate.
on the outside, the forrest is the only bonus thats relatively easy to get. so i think its pretty balanced.
Marvaddin wrote:So, I think the castle should make possible an easier expansion from the throne (possibly), instead of being a no man land, but giving smaller bonuses. The surrounding lands would need some more well designed continents, to make sure someone could acumulate troops out of the castle too... Maybe we could have a camp in SE and another one in SW.
yes i was thinking of the camp idea, it may happen.
Marvaddin wrote:Instead of the small bridges, you could add catapults. So from more distant territories, invaders could attack the wall. Plus, the castle would have as exits just the gate and the tunnel (that of course is related to the castle), because its under siege.
a catapult would be a good idea if it didnt allow for the dumping of armies inside the castle, which is exactly what would happen.
Marvaddin wrote:Some ideas you can think about

thanks, the graphics are fine in my opinion, the plability may need some tweaking tho.