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i still don't know what "stragy" is...-the black jesusTimminz wrote:The main strategic difference is that freestyle adds the concept of timing.

Yeah, I was going to make that joke, but noticed that 2 people beat me to it while I was typing, so I changed it to a *gasp* actual answer.owenshooter wrote:i still don't know what "stragy" is...-the black jesusTimminz wrote:The main strategic difference is that freestyle adds the concept of timing.


Bruceswar wrote:I will say freestyle, and not because I think it is really harder than seq, but for the simple fact, that you can take 10 freestyle players and it will be easier for them in a std seq esc game, yet if you take 10 std seq esc players they will get mauled in a freestyle esc game. Simple fact they cannot keep up to the speed at first. Both have some differences but both are hard in their own right!
In some points, Id agree. I think timing someones attacks and cashing/deploying to block them from an elim or countering them could definately be a perceived skill. But again, this all leads back to the speed of ones computer and their dependance on clickies. I know for a fact i would get destroyed playing FS, not because my skill is lacking, but because my computer isnt that fast and i dont use clickies. I dont take someone losing in FS as neccessarily a bad player, but the majority of great FS players can attack up to 5 places in under 2 seconds... Not really possible to "strategize" that.Bruceswar wrote:I will say freestyle, and not because I think it is really harder than seq, but for the simple fact, that you can take 10 freestyle players and it will be easier for them in a std seq esc game, yet if you take 10 std seq esc players they will get mauled in a freestyle esc game. Simple fact they cannot keep up to the speed at first. Both have some differences but both are hard in their own right!
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
Bingo. Freestyle probably has more strategy because of the timing factor, but I think strategy/skill is a heavier factor for sequential games.Timminz wrote:The main strategic difference is that freestyle adds the concept of timing.


I agree. I get mauled in speed freestyle, not because I don't know what to do, but because I play from a wireless laptop with no mouse. A fast connection is something that is priceless in speed freestyle and can't be compensated for. Once I have the last freestyle medal I intend to never play another speed freestyle game.Master Fenrir wrote:Bingo. Freestyle probably has more strategy because of the timing factor, but I think strategy/skill is a heavier factor for sequential games.Timminz wrote:The main strategic difference is that freestyle adds the concept of timing.
Sequential. Freestyle is mostly all about speed. Being exceedingly fast can overcome poor strategy. Just because someone is fast doesn't make them the strategically better player. Just means they are faster.Bruceswar wrote:I will say freestyle, and not because I think it is really harder than seq, but for the simple fact, that you can take 10 freestyle players and it will be easier for them in a std seq esc game, yet if you take 10 std seq esc players they will get mauled in a freestyle esc game. Simple fact they cannot keep up to the speed at first. Both have some differences but both are hard in their own right!
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
I cant attack 5 regions in 2 seconds but i still compete with freestyle. Also i don't have super fast internet or a top of the line computer but i compete because of my strategy. I do think freestyle speed has more strategy just because there is so much more to process in such a short amount of time. There are so many more combinations of attacks and moves to do that can make someone else do something completely different . It is all about predicting what is going to happen before it happens so that you can know what your best play is. Seeing all the possibilities and deciding what you think your best play is. There are lots of fast players who are not good at speed freestyle, the problem is you never see them because they mostly stick to sequential or they are just unknowns. I would argue that knowing your speed, reaction time, and forethought are all more important to a good freestyle speed player than speed, as long as they can attack 1 region every 1-2 seconds. Look at malabrose, he can only attack one every 2 seconds and yet he is #7 on the scoreboard from freestyle speed. Lastly as pointed out by bruce if you stick a sequential player in a freestyle game they are going to have a harder time winning games than a fs player in a sequential game.Gold Knight wrote:In some points, Id agree. I think timing someones attacks and cashing/deploying to block them from an elim or countering them could definately be a perceived skill. But again, this all leads back to the speed of ones computer and their dependance on clickies. I know for a fact i would get destroyed playing FS, not because my skill is lacking, but because my computer isnt that fast and i dont use clickies. I dont take someone losing in FS as neccessarily a bad player, but the majority of great FS players can attack up to 5 places in under 2 seconds... Not really possible to "strategize" that.Bruceswar wrote:I will say freestyle, and not because I think it is really harder than seq, but for the simple fact, that you can take 10 freestyle players and it will be easier for them in a std seq esc game, yet if you take 10 std seq esc players they will get mauled in a freestyle esc game. Simple fact they cannot keep up to the speed at first. Both have some differences but both are hard in their own right!
There's also those FS tricks like objective based maps that are often taken advantage of, that cant be as easily obtained playing sequential.
Completely agreed with you in my first sentence: the ability to know what a player will do before they do it in a short period of time is definately a sign of skill. It's just that I dont know if i'd agree that this "skill" is a strategy per se. You can also plan ahead in sequential games for the same exact things, minus the surprise factor, and i dont neccessarily think that strategy is determined by how fast the strategy is made.ljex wrote:I cant attack 5 regions in 2 seconds but i still compete with freestyle. Also i don't have super fast internet or a top of the line computer but i compete because of my strategy. I do think freestyle speed has more strategy just because there is so much more to process in such a short amount of time. There are so many more combinations of attacks and moves to do that can make someone else do something completely different . It is all about predicting what is going to happen before it happens so that you can know what your best play is. Seeing all the possibilities and deciding what you think your best play is. There are lots of fast players who are not good at speed freestyle, the problem is you never see them because they mostly stick to sequential or they are just unknowns. I would argue that knowing your speed, reaction time, and forethought are all more important to a good freestyle speed player than speed, as long as they can attack 1 region every 1-2 seconds. Look at malabrose, he can only attack one every 2 seconds and yet he is #7 on the scoreboard from freestyle speed. Lastly as pointed out by bruce if you stick a sequential player in a freestyle game they are going to have a harder time winning games than a fs player in a sequential game.Gold Knight wrote:In some points, Id agree. I think timing someones attacks and cashing/deploying to block them from an elim or countering them could definately be a perceived skill. But again, this all leads back to the speed of ones computer and their dependance on clickies. I know for a fact i would get destroyed playing FS, not because my skill is lacking, but because my computer isnt that fast and i dont use clickies. I dont take someone losing in FS as neccessarily a bad player, but the majority of great FS players can attack up to 5 places in under 2 seconds... Not really possible to "strategize" that.Bruceswar wrote:I will say freestyle, and not because I think it is really harder than seq, but for the simple fact, that you can take 10 freestyle players and it will be easier for them in a std seq esc game, yet if you take 10 std seq esc players they will get mauled in a freestyle esc game. Simple fact they cannot keep up to the speed at first. Both have some differences but both are hard in their own right!
There's also those FS tricks like objective based maps that are often taken advantage of, that cant be as easily obtained playing sequential.
xxtig12683xx wrote:yea, my fav part was being in the sewer riding a surfboard and wacking these alien creatures.
shit was badass
Freestyle Speed is not about map knowledge for the most part, at least not on any of the non complex maps. Though i will grant you that taking advantage of inexperience is key in a lot of games, a game vs another top player is highly skilled. I have had 1 vs 1 fs games that are in round 10-15 and still undecided because each player is matching the other players move for move.L M S wrote:Speed freestyle guys tend to stick to maps they know like the back of their hand. The strategy included was learning the map and perfecting it no matter what happens from the other players because most times your system beats their inexperience no matter what their move is...,sticking to the system, while a valid strategy, is not in my mind harder to execute than the strategy required in a random seq. game.
How many random speed freestyle games are on the board waiting to be joined?
None.
Of course when you are greatly familiar with any map/settings you are going to have a tremendous advantage no matter what the opposition does but, in a seq. game the opponent has the time to develop a counter, that, in speed freestyle, can't be done. Sequential requires you to do more than follow your system....you have to think, plan, react and execute (a lot of the time) a new idea each turn.
You just love to argue with me, dont you?ljex wrote:Freestyle Speed is not about map knowledge for the most part, at least not on any of the non complex maps. Though i will grant you that taking advantage of inexperience is key in a lot of games, a game vs another top player is highly skilled. I have had 1 vs 1 fs games that are in round 10-15 and still undecided because each player is matching the other players move for move.L M S wrote:Speed freestyle guys tend to stick to maps they know like the back of their hand. The strategy included was learning the map and perfecting it no matter what happens from the other players because most times your system beats their inexperience no matter what their move is...,sticking to the system, while a valid strategy, is not in my mind harder to execute than the strategy required in a random seq. game.
How many random speed freestyle games are on the board waiting to be joined?
None.
Of course when you are greatly familiar with any map/settings you are going to have a tremendous advantage no matter what the opposition does but, in a seq. game the opponent has the time to develop a counter, that, in speed freestyle, can't be done. Sequential requires you to do more than follow your system....you have to think, plan, react and execute (a lot of the time) a new idea each turn.
Also what percentage of standard games are random vs freestyle games are random? I would guess its not that different.
Sure there is! If there was no strategy, then the game couldn't be played due to the absence of any options.L M S wrote:You just love to argue with me, dont you?ljex wrote:Freestyle Speed is not about map knowledge for the most part, at least not on any of the non complex maps. Though i will grant you that taking advantage of inexperience is key in a lot of games, a game vs another top player is highly skilled. I have had 1 vs 1 fs games that are in round 10-15 and still undecided because each player is matching the other players move for move.L M S wrote:Speed freestyle guys tend to stick to maps they know like the back of their hand. The strategy included was learning the map and perfecting it no matter what happens from the other players because most times your system beats their inexperience no matter what their move is...,sticking to the system, while a valid strategy, is not in my mind harder to execute than the strategy required in a random seq. game.
How many random speed freestyle games are on the board waiting to be joined?
None.
Of course when you are greatly familiar with any map/settings you are going to have a tremendous advantage no matter what the opposition does but, in a seq. game the opponent has the time to develop a counter, that, in speed freestyle, can't be done. Sequential requires you to do more than follow your system....you have to think, plan, react and execute (a lot of the time) a new idea each turn.
Also what percentage of standard games are random vs freestyle games are random? I would guess its not that different.
You didn't read what I wrote at all.
There is NO strategy involved in speed freestyle ass doodles/lux, ljex...sorry.
Sorry, you are right. Go really fast, get the first turn, and pray for good dice is strategy in its own sense to be sure.BigBallinStalin wrote:Sure there is! If there was no strategy, then the game couldn't be played due to the absence of any options.L M S wrote:You just love to argue with me, dont you?ljex wrote:Freestyle Speed is not about map knowledge for the most part, at least not on any of the non complex maps. Though i will grant you that taking advantage of inexperience is key in a lot of games, a game vs another top player is highly skilled. I have had 1 vs 1 fs games that are in round 10-15 and still undecided because each player is matching the other players move for move.L M S wrote:Speed freestyle guys tend to stick to maps they know like the back of their hand. The strategy included was learning the map and perfecting it no matter what happens from the other players because most times your system beats their inexperience no matter what their move is...,sticking to the system, while a valid strategy, is not in my mind harder to execute than the strategy required in a random seq. game.
How many random speed freestyle games are on the board waiting to be joined?
None.
Of course when you are greatly familiar with any map/settings you are going to have a tremendous advantage no matter what the opposition does but, in a seq. game the opponent has the time to develop a counter, that, in speed freestyle, can't be done. Sequential requires you to do more than follow your system....you have to think, plan, react and execute (a lot of the time) a new idea each turn.
Also what percentage of standard games are random vs freestyle games are random? I would guess its not that different.
You didn't read what I wrote at all.
There is NO strategy involved in speed freestyle ass doodles/lux, ljex...sorry.
Because there is strategy in sequential, assassin, lux/doodle?L M S wrote:You just love to argue with me, dont you?ljex wrote:Freestyle Speed is not about map knowledge for the most part, at least not on any of the non complex maps. Though i will grant you that taking advantage of inexperience is key in a lot of games, a game vs another top player is highly skilled. I have had 1 vs 1 fs games that are in round 10-15 and still undecided because each player is matching the other players move for move.L M S wrote:Speed freestyle guys tend to stick to maps they know like the back of their hand. The strategy included was learning the map and perfecting it no matter what happens from the other players because most times your system beats their inexperience no matter what their move is...,sticking to the system, while a valid strategy, is not in my mind harder to execute than the strategy required in a random seq. game.
How many random speed freestyle games are on the board waiting to be joined?
None.
Of course when you are greatly familiar with any map/settings you are going to have a tremendous advantage no matter what the opposition does but, in a seq. game the opponent has the time to develop a counter, that, in speed freestyle, can't be done. Sequential requires you to do more than follow your system....you have to think, plan, react and execute (a lot of the time) a new idea each turn.
Also what percentage of standard games are random vs freestyle games are random? I would guess its not that different.
You didn't read what I wrote at all.
There is NO strategy involved in speed freestyle ass doodles/lux, ljex...sorry.
I never suggested there was however, winning those maps in a seq. game doesn't involve being the fastest, which is out of many users control...this is why freestyle in general (especially SPEED freestyle) is a completely different animal and shouldn't be considered in this argument. I play freestyle, but not speed freestyle cause I know I'll get my ass kicked due mostly to the speed of my computer as well as my talent with clickies (albeit to a lesser extent). If you look at the speed games waiting, you can usually count on the same players playing their favorite maps (read the ones they are well versed in). It's suicide to try and challenge KH, Pimp, YOU, The Best, etc. etc..(sorry about your little butt if I left you out), etc....on their favorite maps in speed freestyle.....cause their system will smoke you out of the water anytime.ljex wrote:Because there is strategy in sequential, assassin, lux/doodle?L M S wrote:You just love to argue with me, dont you?ljex wrote:Freestyle Speed is not about map knowledge for the most part, at least not on any of the non complex maps. Though i will grant you that taking advantage of inexperience is key in a lot of games, a game vs another top player is highly skilled. I have had 1 vs 1 fs games that are in round 10-15 and still undecided because each player is matching the other players move for move.L M S wrote:Speed freestyle guys tend to stick to maps they know like the back of their hand. The strategy included was learning the map and perfecting it no matter what happens from the other players because most times your system beats their inexperience no matter what their move is...,sticking to the system, while a valid strategy, is not in my mind harder to execute than the strategy required in a random seq. game.
How many random speed freestyle games are on the board waiting to be joined?
None.
Of course when you are greatly familiar with any map/settings you are going to have a tremendous advantage no matter what the opposition does but, in a seq. game the opponent has the time to develop a counter, that, in speed freestyle, can't be done. Sequential requires you to do more than follow your system....you have to think, plan, react and execute (a lot of the time) a new idea each turn.
Also what percentage of standard games are random vs freestyle games are random? I would guess its not that different.
You didn't read what I wrote at all.
There is NO strategy involved in speed freestyle ass doodles/lux, ljex...sorry.