greenoaks wrote:ender516 wrote:Well, the point of the suggestion was to fix existing maps in one fell swoop, rather than piecemeal.
existing maps do not need fixing. your opinion is not the opinion of this site or of the many thousands of people who play here.
Thank you for your opinion. Good to know where to go for the right answer. Could you please post in all the Suggestions topics so we can get all the information we need? Then the Suggestions mods can shut it all down. Also, thanks for removing the part of my post which got in your way.
ender516 wrote:The idea arose from a discussion of XML revamps that would take advantage of the losing condition feature, so your comments just take things back to where they started. Also, adding this kind of requirement to the XML explicitly would be somewhat lengthy, listing nearly every territory on the map for the sake of excluding the black holes. The game engine could determine this fairly easily.
Some people do believe existing maps need fixing. I'm here to discuss. Are you just here to make pronouncements?
greenoaks wrote:
ender516 wrote:This suggestion might affect gameplay on some maps, but it was framed in a way intended only to speed up the end game for someone in a game they could not win. I don't see how knowing that this feature was in place would affect the earlier stages of the game. If I can squeeze my opponent in San Francisco onto Alcatraz, then I have won, with or without this.
no you haven't.
in team games that player can still contribute to their teams deployment
A fair point which has been raised already, but not a deal breaker in my mind. Would you routinely allow one of your teammates to get into a spot like this?
greenoaks wrote:
in terminater games you have other players to deal with, some of whom may want a shot at points by eliminating the restricted player
The points in a terminator game would be handled just as they are now in any map with a losing condition: the player whose action triggered the elimination would get the points. So, instead of the points going to the player who took Alcatraz away from the stuck player, they would go to the player who took away the stuck player's second-last territory. Not much of a difference.
greenoaks wrote:
in assassin games any player on the board can win if their target is killed, it's not necessarily the most dominating player
You must be very proud when you win an assassin game because some other player kills your target for you.
greenoaks wrote:
in nuclear spoils games any player can win if nukes eliminate the remaining player(s)
In any game, any player can win if luck favours them. Sure, it would be awesome to snatch victory from the jaws of defeat by nuking your opponent(s) with your last set of nukes while trapped on Home Run 2, or having someone do it for you, but really, what are the chances?