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1. This statement is wrong - in Risk, you can only cash at the beginning of your turn, or if you get 5 or more cards after an elimination.Smokey McBandit wrote:This is different from Risk (c), where you can immediately turn in a set, regardless of the number of cards.
.dwilhelmi wrote:1. This statement is wrong - in Risk, you can only cash at the beginning of your turn, or if you get 5 or more cards after an elimination.
I'd like to see you expand on this. There's a great strategy in planning out the order to eliminate your opponents to cash in cards. I'd argue that your suggestion benefits the lucky. Currently, you can only cash mid-turn with 5+ cards, when a set is guaranteed. You're suggesting the ability to cash if you end up with 3 or 4 cards, and are lucky enough to have them contain a set.Smokey McBandit wrote:As to your second argument, I provided a reason. This system would benefit the bold rather than the lucky. If benefiting the bold seems arbitrary, well, then so is benefiting the lucky.

The 2003 official rules modify this to be in line with what dwilhelmi said. Older versions after 1959 have similar restrictions as well.Smokey McBandit wrote:.dwilhelmi wrote:1. This statement is wrong - in Risk, you can only cash at the beginning of your turn, or if you get 5 or more cards after an elimination.
The 1959 rules (which is what I play) state that "A player who, on his turn, is able to take from the board the last remaining piece of an opponent, receives at once all cards which that opponent has in his possession. He may combine them with the cards which he holds and IF HE CAN MAKE A SET, HE MAY TURN IT IN IMMEDIATELY ON THAT SAME TURN TO COLLECT ADDITIONAL SPOILS." (Emphasis added).
This sugg would benefit the BOLD that gets lucky. I like it myself. It adds an entirely new strategic dimension. It will embolden some to take more risks and would change boring card games.drunkmonkey wrote:I'd like to see you expand on this. There's a great strategy in planning out the order to eliminate your opponents to cash in cards. I'd argue that your suggestion benefits the lucky.Smokey McBandit wrote:As to your second argument, I provided a reason. This system would benefit the bold rather than the lucky. If benefiting the bold seems arbitrary, well, then so is benefiting the lucky.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".

exactly. you should just plan your eliminations better, basicly learn to play.dwilhelmi wrote:1. This statement is wrong - in Risk, you can only cash at the beginning of your turn, or if you get 5 or more cards after an elimination.Smokey McBandit wrote:This is different from Risk (c), where you can immediately turn in a set, regardless of the number of cards.
2. Even if it were not wrong, it is not a strong enough argument for making a change. There needs to be a good, solid benefit, beyond the fact that you are not planning out your eliminations in the proper order and would like it to be easier to win.
I have no reason to argue for it.Smokey McBandit wrote:Eloquent if verbose argument, sir. Not sure what to say. Agree to disagree?


There's a lot more strategy involved in this scenario than you give it. Implementing your plan takes it all away.Smokey McBandit wrote:The bold guy is the attacker. Example:
I have 3 cards and 30 troops and no set. You have 4 cards, 30 troops (I don't know if it's a set). Player 3 has 6 troops and 1 card. It is my turn. Next set is 25 guys.
I can take out player 3, but it is almost no benefit to do so because I can't turn in a set after doing it and I make myself weaker by attacking him. I don't know if you have a set, but I have to assume you do. If I could turn in a set after taking him out, it would benefit me to take out player 3 because I would then have a 67% chance of turning in a set. So, the system will have encouraged me to act more boldly, take out player 3 and then attack you.
Basically, by bold, I mean that this system would shift the paradigm to benefit the attacking, advancing player instead of the defending, complacent one.
Another way to say it is that it would enable runs instead of putting breaks on them.

Accually, it's you who fail to grasp the way escalating currently works, it seems.Smokey McBandit wrote:Yeah, well, i'm trying to explain this by typing on my phone while sitting at my desk at work. I just don't get how it's a hard concept to grasp...

I can't argue about that.TheForgivenOne wrote:I prefer it the way it is. People complain enough about luck on here "Man, you got such lucky dice", "Man, you got so lucky that you had a 3 card cash right there". This would just create more people complaining about luck in my opinion.
Little harsh...?White Moose wrote:
Accually, it's you who fail to grasp the way escalating currently works, it seems.
Instead of having all the advantage on attacking, one has to take STRATEGY into account.
No, it won't be changed.
No, it shouldn't be changed.

I'm gonna stop you right here. If cash is at 20, and you only have 1 spoil, there are two options:s3xt0y wrote:Cash is worth 20 troops
Player A has 25 troops 5 spoils
Player B (Yourself) has 25 troops and 1 spoil
Player C has 12 troops 3 spoils
