Moderator: Cartographers
Each helicopter can be assaulted from 2 or 3 different territs. You have a total of 27 neutrals to get if you go for the max bonus (51for both sides). Holding both helicopters in the early game is impossible. All aircraft can be shot down from from the opposing countries planes so defending them is imperative. Looking at games since you spoke about this in game chat but it does not seem to be the overriding factor in games. Players are not grabbing them quick enough for my liking. Air power won this war so it needs to be strong and right now, I think it may be a tad early to say it is too strong.nolefan5311 wrote:As I discussed in the game we're in koontz, I really think there needs to be a bonus override for the plane bonus. As is, if you hold all 6 planes for one side, you get a +12, and these regions can be totally held by holding only two regions (each sides helicopter). The +6 should override the +4, etc., instead of being able to pull the +6, the +4, and the +2.


6 territories for the bonus with 6 territories to defend, 11 territories that can attack it, and 7 continent neighbors yields a suggested decimal bonus of 6.92. This is much closer. I'm working now and can't too detailed with this, but I will try to post some ideas tonight too, if you're receptive to receiving themkoontz1973 wrote:The reason players are not grabbing them quick is that players tend not to go for neutrals. That has always been the case, hence the higher bonuses. To try and get them to go for them.
Your 6 total territs that can be defended by 2 territs bonuses say around 3.2. What does it say when you run the numbers that say you need to defend all 6 territs? In other words, you hold all British aircraft and I hold all Argentine aircraft.
Nope, not in a million years.nolefan5311 wrote:but I will try to post some ideas tonight too, if you're receptive to receiving them

Sent to the turtle!koontz1973 wrote:
But here is another new image that fixes a colour problem with the last one. Sorry![]()


Nah leave it alone so I can beat you again!!koontz1973 wrote:Looked at the xml and noticed tat I have not put a couple of things in tat could help the 1v1 game. Will get that done this weekend. That might help the 1v1 game.

Deal as soon as you make the changes - to see how it plays of course.koontz1973 wrote:As for beating me, it is still 3/2 in my favour so if you want a rematch, set it up.

Jatekos wrote: - Flag signs: It took me quite long to figure out which is the side of the British air force and which is the side of Argentinian one. My first guess was that the British planes could be the ones on the right side. I am quite familiar with both flags, but somehow the sign that is used here to represent the UK flag did not ring the bell for me quickly. Would it be possible to refer to these signs on the legend (next to the names of the nations somewhere)?
- "Reinforcements 1/4": I am not a native English speaker as you can tell, but I think that the proper CC terminology would be "region bonus". The verb reinforce in CC is used to describe the post-attack phase when the player can move his/her existing troops to another place.
- "Woods, mountains and mine fields are impassable" - The pictures below this text are in different order. They should match.
I would like to bump the above suggestions before they're forgotten. Also, I think that the sinking ship would be more recognizable and would look much better from a different angle (i.e. you could show it more from the side).koontz1973 wrote: Will look to the flag problem but right now, there is no room for anything else in the legend. Will change reinforcements 1/4. Grey shape is a sinking ship to reinforce the impassable. Clearly seen on the large map.


