Moderator: Community Team


Games require Flash10+... So both CC and majcom need UI redesignnatty dread wrote:The competition is also getting serious. If majcom ever gets rid of that horrible java interface, it'll take over CC in a blink, I predict.
We need this and can be created very easily.natty dread wrote:Secondly, we need to make sense of game options. All the new fancy novelty game types like trench or nuclear or assassin are fine things to have, but they should be hidden by default. The game options page should have a few simple options for creating basic games, and then an expand button for "advanced settings" that lets you select different game types. It's basic UI design.
"My self" is never a good example. You can't assume everyone else has the same experience just because you have it. What's the #1 reason of new people quitting the site before finishing their first games? "Oh, I have to wait 24 hours for the other guys to play? This sucks, I thought this would be realtime, I'm out of here".GoranZ wrote:I don't think that speed games are necessary. I take my self for example,

I think I agree with this. Specially if this new player starts with bad rolls (and I'm not a dice complainer). Bad rolls + wait for 24hours = bye bye new usernatty dread wrote:What's the #1 reason of new people quitting the site before finishing their first games? "Oh, I have to wait 24 hours for the other guys to play? This sucks, I thought this would be realtime, I'm out of here".
Why in the hell nowdays it's impossible to find someone who wants to play just for fun? Why no one with more than 1400/1600 starts a game in which spots are free for all? Why when I joined this site i was used to find tons of games in which people played just for fun and not only for points (that let me say..these points...what they give to you?)Mr Changsha wrote:Might the site have become less friendly to the casual player, as there are increasingly fewer interesting PUBLIC team or even standard games available for the player who doesn't wish to exist on this site in a perpetual battle against other clans. Might it be true that not everyone wants to see their gaming as part of a greater cause? Surely that is undoubtably true. And might this purposeful explosion of clan based gaming have limited the gaming options of the more individualist gamer? Are there less good players now playing public games? Are the vast majority of open games now on 'tricky' maps set up by GRASPING high rankers attemping to farm the unwary on strange settings?
Very true.Mr Changsha wrote: I myself have postulated on whether the rise of the clan may have been the cause. This theory is naturally more esoteric. Might the site have become less friendly to the casual player, as there are increasingly fewer interesting PUBLIC team or even standard games available for the player who doesn't wish to exist on this site in a perpetual battle against other clans. Might it be true that not everyone wants to see their gaming as part of a greater cause? Surely that is undoubtably true. And might this purposeful explosion of clan based gaming have limited the gaming options of the more individualist gamer? Are there less good players now playing public games? Are the vast majority of open games now on 'tricky' maps set up by GRASPING high rankers attemping to farm the unwary on strange settings?
For of course the incredible increase in settings has also meant that it is now easier than ever to set up a game - on an unusual map - with strange settings and thus defeat the new or casual player. It is odd to think that CC have actually increased the prospect of farming by the expansion of settings. But it is surely true. It is hard to argue with that idea that the best players play on simple maps and simple settings and defeat the opposition squarely. Yet since my arrival on this site the opportunity to create an unholy combination of settings and map has been positively encouraged. This is not much fun for the casual player 'looking for a decent game of Risk'. And don't forget - you CC addicts reading this - that the vast majority of players on this site are looking for a 'decent game of Risk'. I know most of you have played so many games that you have managed to bore yourselves silly of the original game that brought you here, but you simply don't reflect the average gamer. Strangely, possibly unbelieveably, I actually do. And I know it is harder to get a decent game of Risk here than before. A game not ruined (for the average gamer) by a combination of map and settings that mean he is likely to lose before he has even set a foot on the map.
Yes, absolutely.natty dread wrote: I think it's good to have options. I think it's good there's something for everyone. But those options should be organized in a sensible manner, that makes it easy and intuitive to find the game you want.
So what we need is, firstly, categories for maps. A few simple categories based on gameplay. Small, medium, large, complex, simple, standard, conquest. Not a very hard thing to do.
Secondly, we need to make sense of game options. All the new fancy novelty game types like trench or nuclear or assassin are fine things to have, but they should be hidden by default. The game options page should have a few simple options for creating basic games, and then an expand button for "advanced settings" that lets you select different game types. It's basic UI design.
Yes.natty dread wrote:What's the #1 reason of new people quitting the site before finishing their first games? "Oh, I have to wait 24 hours for the other guys to play? This sucks, I thought this would be realtime, I'm out of here".

GoranZ wrote:Games require Flash10+... So both CC and majcom need UI redesignnatty dread wrote:The competition is also getting serious. If majcom ever gets rid of that horrible java interface, it'll take over CC in a blink, I predict.
We need this and can be created very easily.natty dread wrote:Secondly, we need to make sense of game options. All the new fancy novelty game types like trench or nuclear or assassin are fine things to have, but they should be hidden by default. The game options page should have a few simple options for creating basic games, and then an expand button for "advanced settings" that lets you select different game types. It's basic UI design.
There is also a need for Conqueror that will be respected for his HONOR not for his ability to twist the rules and misuse weaker players. After all CC should be game of HONOR.
I don't think that speed games are necessary. I take my self for example, I have premium for ~1,5 years and I haven't played speed game, and I don't plan to play in a near future.

Fewnix wrote: P.s. I sense rhe owner appreciates this community and would let us do lots of cool things. How about we accentuate the positive and look not only at what is desireable but also doable.
Cool?


I was thinking along exactly the same lines last night. I would actually go a little further. They should only be able to join standard settings on the classic map. Further, I would make these games only available to the ranks of corporal or lower to play by setting a limit for these 'private games'.KiIIface wrote:What if there was a way to make it so the first few games a new player joins HAVE to be on the standard classic settings. Let's say 4-10ish games. That way they will realize that style of gameplay is definitely available and let them decide if they want to jump into the chaos of some more complicated but still great maps.

No, that's counter-productive. Forcing players to a certain type of game is just going to turn them away. Not everyone wants to play the classic map, and frankly the classic map isn't even very good from a gameplay perspective. It's kind of imbalanced and too luck-dependent.KiIIface wrote:What if there was a way to make it so the first few games a new player joins HAVE to be on the standard classic settings. Let's say 4-10ish games. That way they will realize that style of gameplay is definitely available and let them decide if they want to jump into the chaos of some more complicated but still great maps.

I tend to agree. I loved Risk before coming to this site, but my very first game was on the Germany map. From the beginning, I wanted the availability of different maps. Plus, that way there's never a question by any new player as to whether "they only have this one map?" But I certainly agree they should be kept to the "normal" style of maps and with the advanced type of settings not available.natty dread wrote:No, that's counter-productive. Forcing players to a certain type of game is just going to turn them away.KiIIface wrote:What if there was a way to make it so the first few games a new player joins HAVE to be on the standard classic settings. Let's say 4-10ish games. That way they will realize that style of gameplay is definitely available and let them decide if they want to jump into the chaos of some more complicated but still great maps.
Fewnix,you are little naive. Far,far before we had many voluntaires who work for free(chipV create many usefull scripts, map makers create almost all maps here)Fewnix wrote:For discussion. I am pretty pleased with Conquer Club, appreciate what many have done, are doing and will do. I thank you and we should thank me and thank many others.
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We can get into lots of data discussion -key maybe is the premium membership/profit of CC dropping so owner wants to shut down? Wish I knew more about the dude who did and does this. Thank you.
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I sense few paid people, but hundreds of volunteers maybe thousands (depending on your definitions) doing things- running games and wars, training others in SoC and training academies and tool and strategies, , thousands as clan members, doing wars tourneys, medals, fora.big shout out for the map makers. I get thousands maybe ten thousand chatting in fora and game chat with thousands of games open
thank you
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P.s. I sense rhe owner appreciates this community and would let us do lots of cool things. How about we accentuate the positive and look not only at what is desireable but also doable.
Cool?
The yarn craft social network ravelry has a user created and run welcome group. When new users join the site a member of the group is assigned to them. They send the new user an email explaining some key elements to the site and offering to help them out. A similar thing could be done here. It's a small solution that doesn't rely on lackjltile1 wrote:One thing I think that might help is to, as new members join a admin or a volunteer show them around and help them out,and yes everyone that joins. I was completely lost when I joined the site. I looked at my games played when I first joined and holy crap what was I doing. I played games and settings and got smoked. That being said I could of just gave up, but I do love risk so stayed but maybe a lot of players are just leaving.