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Well when the map is created, it would have to have a (beta) tag, sort of like the (random) tag. So it shouldn't matter if it was quenched.Gilligan wrote:What if you start a game in Beta, and it finishes in Quench? Need to work around that one.
Yes, but once the game starts, it says (Random) next to the map name - which is where I think the random medal stems from, but I can't be sure.DoomYoshi wrote:Well when the map is created, it would have to have a (beta) tag, sort of like the (random) tag. So it shouldn't matter if it was quenched.Gilligan wrote:What if you start a game in Beta, and it finishes in Quench? Need to work around that one.


why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.koontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
- Win 20 bronze
- win 100 silver
- win 200 gold
- win 400 bluey one that comes next

I think the problem with unique kills is this, not many players play the beta maps when they come out, so 400 unique kills will be a lot, and then a thousand on top of that will be almost imposable IMO. If we go down the unique kills route, then the limits need to be lowered to make it possible. Wins though, you can go as high as you want or need to.betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.

well if we go for the unique kill thing here is a question: if you beat player1 on beta map A and on beta map B, would it count as one unique kill or as 2 separate ones? I think I would count them per map and cumulate them. The thing is that this medal is supposed to make more people play beta maps, and assuming it works, there should be plenty more players don't you think?koontz1973 wrote:I think the problem with unique kills is this, not many players play the beta maps when they come out, so 400 unique kills will be a lot, and then a thousand on top of that will be almost imposable IMO. If we go down the unique kills route, then the limits need to be lowered to make it possible. Wins though, you can go as high as you want or need to.betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.

One. Unique is unique.betiko wrote:well if we go for the unique kill thing here is a question: if you beat player1 on beta map A and on beta map B, would it count as one unique kill or as 2 separate ones?koontz1973 wrote:I think the problem with unique kills is this, not many players play the beta maps when they come out, so 400 unique kills will be a lot, and then a thousand on top of that will be almost imposable IMO. If we go down the unique kills route, then the limits need to be lowered to make it possible. Wins though, you can go as high as you want or need to.betiko wrote:why not about the general idea. But i'd keep it consistent with the other medals. 20-100-400-1000 and counted in unique kills.
It may or may not make players play more beta maps. You would probably see a surge of players at the beginning going to at least a gold but after that, it would probably clam down a lot.I think I would count them per map and cumulate them. The thing is that this medal is supposed to make more people play beta maps, and assuming it works, there should be plenty more players don't you think?
Not sure if it could be done. This I honestly do not know if that sort of information is kept in any form.also I wouldn't mind if the uniques on betas already acumulated could count, but this might be complicated I don't know the final word on that..
Another reason why a unique kill has to be just that. For levels, it might be better to wait till the bluey ones come out and then we can see those levels. As for 1v1 getting the same as 8 player games, they are both different types of games. Both have their specialists and both have their styles of play. Both should be equal.Also if you win an 8 player game it has to be rewarded better than just a 1vs1 played and won 7 times vs the same player. might encourage some sort of "arrangements" if you do it by wins. For example player A and player B have roughly the same points. they set up 200 games and decide to let each other win 50%. no point loss and they each get a shiny silver medal.

can this be added to thiskoontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
- Win 20 bronze
- win 100 silver
- win 200 gold
- win 400 bluey one that comes next
I would say no. As you then end up getting medals twice for the same game.codierose wrote:can this be added to thiskoontz1973 wrote:It should be pretty easy to find out which games started in beta and allow those ones to count, even if it finished out of beta. But a tag like random next to the maps name should be easy enough to programme. As for the levels, they can be anything, I went with the normal standard games ones as it seems the most recognisable. But if that is too high, what about these:
- Win 20 bronze
- win 100 silver
- win 200 gold
- win 400 bluey one that comes next
http://www.conquerclub.com/forum/viewto ... ead#unread


Done.nicestash wrote:Haha, I was very confused. Can we please make this a poll where I can change my vote?
nicestash wrote:I like this idea too (much better than the stupid diamond/platinum metal.
Also, I originally voted for unique kills and after reading through the conversation I wish I had waited to vote because overall games sounds much better.
Maps stay in beta for around 6 months. But with lots of maps in beta all the time, even a thousand wins is easily doable over time, just like the unique wins which would probably take longer. Not everyone likes to play beta maps so those levels will have to be a lot lower.HOWITZERHAL wrote:Seriously, overall games is a much better idea.....However the threshold seems too high. How long does a map stay in Beta? (on average) ....not that it matters with regards to what is being discussed here
Great idea hot
