Moderator: Community Team
Such a system could potentially be abused by people intentionally "undoing" attacks where they get bad dice. Sure, restrictions on the function could limit this, but the abuse potential could never fully be eliminated.ZeekLTK wrote:I think this should be an option, especially on maps with difficult territory names where players sometimes click the wrong territory name on the list.
For example, New World - say you meant to fortify at Aztec 6, but instead you accidentally clicked Aztec 4. Why can't you hit "undo" and select Aztec 6 to make it right?
And then after you click "end assaults" or "reinforce" we should have a screen that says "Are you really sure you meant to push that button?"Just_essence wrote:I have had this problem way too many times, and I completely agree.
While we're at it, can we also have a screen of "Are you sure you want to do [reinforce, end assault]" after you click "end assaults" or "reinforce"? I've had plenty of opportunities missed in games by reinforcing too many, too little, or to the wrong territory. Same thing should go for after a successful assault.
or you could be more careful so we members don't have to pay a coder to design & implement a feature because of your clumsiness.jjleblanc25 wrote:Or we could just add a button, skip the "confirmation pop-ups," and not listen to you be a smart a$$.
While I'm all for your initial suggestion, I would hate this. I make that mistake maybe 1 in a 1000 times, and I don't want to have to spend an extra 5 seconds confirming my choice for the other 999 times.Just_essence wrote:I have had this problem way too many times, and I completely agree.
While we're at it, can we also have a screen of "Are you sure you want to do [reinforce, end assault]" after you click "end assaults" or "reinforce"? I've had plenty of opportunities missed in games by reinforcing too many, too little, or to the wrong territory. Same thing should go for after a successful assault.
Agreed. Just a simple 'back to assaults' button that is disappears upon a reinforcement.nicestash wrote:While I'm all for your initial suggestion, I would hate this. I make that mistake maybe 1 in a 1000 times, and I don't want to have to spend an extra 5 seconds confirming my choice for the other 999 times.Just_essence wrote:I have had this problem way too many times, and I completely agree.
While we're at it, can we also have a screen of "Are you sure you want to do [reinforce, end assault]" after you click "end assaults" or "reinforce"? I've had plenty of opportunities missed in games by reinforcing too many, too little, or to the wrong territory. Same thing should go for after a successful assault.
If only there were other members, like yourself, that think this is a good idea... oh wait, there are. And paying a coder for an hour's worth of work shouldn't be too hard to cover.greenoaks wrote:or you could be more careful so we members don't have to pay a coder to design & implement a feature because of your clumsiness.jjleblanc25 wrote:Or we could just add a button, skip the "confirmation pop-ups," and not listen to you be a smart a$$.
you still haven't given a decent reason for why we members should pay to help you overcome your problem.jjleblanc25 wrote:If only there were other members, like yourself, that think this is a good idea... oh wait, there are. And paying a coder for an hour's worth of work shouldn't be too hard to cover.greenoaks wrote:or you could be more careful so we members don't have to pay a coder to design & implement a feature because of your clumsiness.jjleblanc25 wrote:Or we could just add a button, skip the "confirmation pop-ups," and not listen to you be a smart a$$.
Again, I've enjoyed listening to you not be helpful, but indeed be a smart a$$.
My suggestion was a little overzealous. I admit, it impedes more than helps, especially in speed games. However, the initial proposition put forth is a suggestion for the website, so why is your language a bit harsh? Asking people to be "more careful" should probably be in the form of PMs to whoever you address; I do not see any problem with a simple button, which, in my experience, should not be a Herculean effort (even when combined with the extra coding besides the HTML for properly handling the command it sends to the server). There are so many other suggestions that could be shot down with similar counter-arguments to the one you used.greenoaks wrote:you still haven't given a decent reason for why we members should pay to help you overcome your problem.jjleblanc25 wrote:If only there were other members, like yourself, that think this is a good idea... oh wait, there are. And paying a coder for an hour's worth of work shouldn't be too hard to cover.greenoaks wrote:or you could be more careful so we members don't have to pay a coder to design & implement a feature because of your clumsiness.jjleblanc25 wrote:Or we could just add a button, skip the "confirmation pop-ups," and not listen to you be a smart a$$.
Again, I've enjoyed listening to you not be helpful, but indeed be a smart a$$.
So are you against this suggestion all together or are you against it because you feel there are more important things to get done first? If this was implemented would you experience a less enjoyable time on the site? Or do you feel as though this would give you a disadvantage in a game?greenoaks wrote:undo buttons have been suggested numerous times and rejected. this is a wargame, not a nanny state.
be more careful and if you make a mistake, suck it up cupcake.
are you sure you do/don't want to cash spoils this round?patrickaa317 wrote:So are you against this suggestion all together or are you against it because you feel there are more important things to get done first? If this was implemented would you experience a less enjoyable time on the site? Or do you feel as though this would give you a disadvantage in a game?greenoaks wrote:undo buttons have been suggested numerous times and rejected. this is a wargame, not a nanny state.
be more careful and if you make a mistake, suck it up cupcake.
"suck it up cupcake" & "it'd cost money to develop" are both fairly poor reasons to be against it. If the admin or developer came back and said the whole site had to be overhauled to make this happen, then yes, I'd agree with you but both of us know this is most likely not a huge coding effort. So please elaborate why you are so adamant against this suggestion to further the conversation.
Dude, what part of "This is just a button. It doesn't pop up, and it doesn't require you to do any additional work during your turn," do you not understand?greenoaks wrote: are you sure you do/don't want to cash spoils this round?
are you certain you want to deploy x troops there?
are you sure you want to attack that territory?
is x really the number of troops you want to advance?
is that really where you want to fort from?
fort to?
are you sure that x is the amount of troops you want to fort?
there are 7 more buttons to implement covering other aspects of the game. why stop there. if someone is too stupid or clumsy to hit the right button that we need to code a 'Are you sure' button, how do we know they'll click that one right? we better have another set asking if they meant to select what they did with the last one. and another set to make sure this one is selected correctly. and another one after that, and after that, and after that.
mistakes happen, people change their mind. i don't want a site that makes us check and recheck every fucking move.
This isn't currently being discussed for anything other than assaults which is for the most part, the primary part of the game. And this isn't a confirmation pop up but a button next to reinforcements that says "back to assaults" (and is only enabled if a reinforcement has not been done). Even if there was a "back to spoils" button I don't foresee that as a huge deal. Misclicks in drops and reinforcements would not be undone. This is not an undo feature. This is a different suggestion than undo's that have been requested.greenoaks wrote:are you sure you do/don't want to cash spoils this round?patrickaa317 wrote:So are you against this suggestion all together or are you against it because you feel there are more important things to get done first? If this was implemented would you experience a less enjoyable time on the site? Or do you feel as though this would give you a disadvantage in a game?greenoaks wrote:undo buttons have been suggested numerous times and rejected. this is a wargame, not a nanny state.
be more careful and if you make a mistake, suck it up cupcake.
"suck it up cupcake" & "it'd cost money to develop" are both fairly poor reasons to be against it. If the admin or developer came back and said the whole site had to be overhauled to make this happen, then yes, I'd agree with you but both of us know this is most likely not a huge coding effort. So please elaborate why you are so adamant against this suggestion to further the conversation.
are you certain you want to deploy x troops there?
are you sure you want to attack that territory?
is x really the number of troops you want to advance?
is that really where you want to fort from?
fort to?
are you sure that x is the amount of troops you want to fort?
there are 7 more buttons to implement covering other aspects of the game. why stop there. if someone is too stupid or clumsy to hit the right button that we need to code a 'Are you sure' button, how do we know they'll click that one right? we better have another set asking if they meant to select what they did with the last one. and another set to make sure this one is selected correctly. and another one after that, and after that, and after that.
mistakes happen, people change their mind. i don't want a site that makes us check and recheck every fucking move.