nolefan5311 seems to be on track here. It is possible that the overrides for the continents with the required counts (like Italia Suburbicaria 6, which overrides the corresponding 4 and 2) would prevent more than one of the Vicarious + <<whatever>> continents from being activated at one time, but the existing code seems okay, so if it ain't broke, don't fix it.nolefan5311 wrote:The overrides need to be in place so that a person can't get the +1, +2, and +3 for holding 6 terts, correct? Removing them would yield a +6 for holding Italia Sub. 6. If you change that, the legend would need to be updated as well, which I think at this would be change for the sake of change.Kabanellas wrote:XML - corrected:
http://www.freewebs.com/kabanellas/Conq ... _V1.6a.xml
I've also noticed a lot of overrides on continents... I don't have the slightest idea why I did it at the time, but I don't think that's necessary. It's just a waste of space.
Ender, you're the expert, what do you think?![]()
Example:Code: Select all
<continent> <name>Vicarious + Italia Sub. 4</name> <bonus>2</bonus> <components> <territory>Roma Vicarious</territory> <continent>Italia Suburbicaria 4</continent> </components> <overrides> <override>Vicarious + Italia Sub. 2</override> </overrides> </continent> <continent> <name>Vicarious + Italia Sub. 6</name> <bonus>3</bonus> <components> <territory>Roma Vicarious</territory> <continent>Italia Suburbicaria 6</continent> </components> <overrides> <override>Vicarious + Italia Sub. 2</override> <override>Vicarious + Italia Sub. 4</override> </overrides> </continent>









