GAMEPLAY SUGGESTIONS COMPILATION:
New Spoils:
Spoiler
-Targeted Nukes (Open), where you can chose what territories to nuke.
-Ninja/Espuionage (Open, where you can take over an opponent's territory
-Constant (Very Flat) Rate (Open)
-Zombie Spoils (Submitted)
-Double Trouble Spoils (Submitted)
-Anti/Pro Fog Spoils (Submitted)
-Poker Spoils (Submitted)
Territorial Spoils
Don't Damage Self with Nukes
Paratroop Spoils
New Spoils: Very Flat Rate
Satellite Cards
Dice Odds Spoils
Random-Action Cards
Patriot cards
Change Flat Rate Name to Fixed Rates
-Ninja/Espuionage (Open, where you can take over an opponent's territory
-Constant (Very Flat) Rate (Open)
-Zombie Spoils (Submitted)
-Double Trouble Spoils (Submitted)
-Anti/Pro Fog Spoils (Submitted)
-Poker Spoils (Submitted)
Territorial Spoils
Don't Damage Self with Nukes
Paratroop Spoils
New Spoils: Very Flat Rate
Satellite Cards
Dice Odds Spoils
Random-Action Cards
Patriot cards
Change Flat Rate Name to Fixed Rates
Exponential Spoils
Other modified escalating
Spoiler
-Unlimited Adjacent (Submitted), a player can move an army one territory per turn with as many armies as they want
-Paratroop Reinforcements (Submitted), troops can be moved from territory to territory, regardless if they are connected.
-Ranged Reinforcements
-Paratroop Reinforcements (Submitted), troops can be moved from territory to territory, regardless if they are connected.
-Ranged Reinforcements
Spoiler
-Connected Deployment (Open), where armies will be deployed only in the region/area originating them.
-Italicize Teammate's Territories on Spoils (Open), where the appearance of your teammate's spoils are changed to make them standout from opponent's/neutral territories.
-Automatically award spoils even if a player times out, where the spoils are awarded even if the game clock hits zero after you start your turn.
-Italicize Teammate's Territories on Spoils (Open), where the appearance of your teammate's spoils are changed to make them standout from opponent's/neutral territories.
-Automatically award spoils even if a player times out, where the spoils are awarded even if the game clock hits zero after you start your turn.
Neutral Effects
-Decay to Neutral (Open), where certain territories can decay past the one troop owned by you (right now that is the limit), become neutral, and increase from their to a certain cap.
-Infected Neutrals (Submitted), where neutrals can attack you and your opponent.
-Killer Neutrals being Part of Bonus (Open), where map bonuses will count before territory reverts to neutral.
-Reinforcing Neutrals (Open), where you are allowed to reinforce neutrals with your own troops.
-Infected Neutrals (Submitted), where neutrals can attack you and your opponent.
-Killer Neutrals being Part of Bonus (Open), where map bonuses will count before territory reverts to neutral.
-Reinforcing Neutrals (Open), where you are allowed to reinforce neutrals with your own troops.
Fog Effects
-Remove Troop Movement and Territ Count From Game Log
Add to Game Log what Territory/Troop Amount was Lost (If you were staring at screen, you could have seen it yourself)
Same As Above
Fog Number Of Regions
Moonlight- Can See 2 Regions Away
Troops Shown as Colorless- Owner Unknown
Advanced Log After Fog Game
Confirm To Have Seen Board
Limited Game Log and Vision of Teammates
Same As Link 2
Limit Game Log
Same As Above
Add to Game Log what Territory/Troop Amount was Lost (If you were staring at screen, you could have seen it yourself)
Same As Above
Fog Number Of Regions
Moonlight- Can See 2 Regions Away
Troops Shown as Colorless- Owner Unknown
Advanced Log After Fog Game
Confirm To Have Seen Board
Limited Game Log and Vision of Teammates
Same As Link 2
Limit Game Log
Same As Above
Spoiler
-5v5 and 6v6 Games (Open), creat 5v5 and 6v6 Team Games (currently unavailable due to game coding issues).
-Team Terminator and Assassin Games (Submitted)
-Single Player Controlled Teams (Submitted), where a single player can control 2, 3, or 4 colors, acting like a team, and count as a quads, trips, or dubs game.
-Conquest Deployment (Open), where you get a big stack on one territory at the beginning, and the rest of the board is neutral.
-Kill One To Win/Advantage/Elimination Type Game (Rejected), where you win the game by killing just one person, and it can be anyone.
-Random Teammate Option
-Manual Territory Selection: Choose or Draft Territories
-Team Terminator and Assassin Games (Submitted)
-Single Player Controlled Teams (Submitted), where a single player can control 2, 3, or 4 colors, acting like a team, and count as a quads, trips, or dubs game.
-Conquest Deployment (Open), where you get a big stack on one territory at the beginning, and the rest of the board is neutral.
-Kill One To Win/Advantage/Elimination Type Game (Rejected), where you win the game by killing just one person, and it can be anyone.
-Random Teammate Option
-Manual Territory Selection: Choose or Draft Territories
