Moderator: Community Team
Where did you get that name? That's super-secret classified information!Armandolas wrote:is this the polymorph thing?
*cough*Metsfanmax wrote:Where did you get that name? That's super-secret classified information!Armandolas wrote:is this the polymorph thing?
Haha, well would you look at that?spiesr wrote:*cough*Metsfanmax wrote:Where did you get that name? That's super-secret classified information!Armandolas wrote:is this the polymorph thing?
I agree that if one looks deeper, someone else, not rocksolid had actually suggested the polymorphic option to deal with 1v1 game specifically in the context of mitigating the 1st turner advantage.rocksolid wrote:It seems to me that one interesting game mode would be doubles or triples games where each team is controlled by a single player. It seems to me it's a valid exercise in strategy, and I imagine the only thing standing in the way is the whole new leaf in programming that would be required. What thinks the peoples? This can of course be done by having multiple accounts, which in this case would not be unsportsmanlike, but of course unacceptable at CC for other reasons.
I think it's most properly classified as a variant on team games because I like to classify things by the strategy and gameplay involved. I realize that if you classify things by alone-ness or team-ness, this is more like a 1v1 variant, but I'm not convinced that's a useful categorization method.spiesr wrote:A (philosophical?) question as to whether this mode is intended as a variant on team games or on 1v1 games.
If the turn order in team games (Team 1 versus 2 setting) is manipulated, an interesting 1v1 pattern emerges. Please refer to my post on " Alternating First Turns In Team Games"spiesr wrote:A (philosophical?) question as to whether this mode is intended as a variant on team games or on 1v1 games.