In an attempt to turn this thread into a constructive piece of work, I want to try and lay everything out clearly. And please bear with me, the few paragraphs below this are very blunt, but I need to get it out of the way so we can move on to bigger and better things.
This is not a change that will likely be reverted. This makes the site less "text-based" and more appealing to a beginning user. Other risk-esque websites that used inferior interfaces have died out, and the few still around have heavily graphic based interfaces. While this may just be a coincidence, anything that may draw in a new user needs to be capitalized on, especially one of the first things they see.
I'm not sure if anyone read through the quotes by BW I posted, but he mentioned a Facebook Tab and Mobile use- these changes make it optimal for a Facebook and Mobile app, so that may be something you can expect. I'm not sure myself, it's merely speculation, but if he mentioned it, there is a reason.
This is not a change that can be optional. For anyone who hasn't switched over to the Panel Interface, they have a series of problems to deal with when any update comes, because it is no longer the main feature of the site and not a huge concern. I'm not sure if those issues are still around as I converted to panels, but a few months ago there were many problems with game info (tournaments, etc) not displaying correctly. Problems such as this will arise with anything we update and allow the old version to be optional- not to mention extra coding to store the option, more lag, and bugs of a wide variety since this is such a key part of the site.
Well why can't we have a mobile and site version? Other sites do! Most small websites don't have a mobile version. Keep in mind, CC has just a handful of programmers- admins and volunteers in the Tech Team. 4 total. We just don't have the manpower to maintain multiple versions of the site. BigWham and blakebowling do all of the work themselves, there are no programmers on their employee list like with past admins. And every second they spend making an announcement or responding to users is a second that the site falls behind in improvements, per a comment made in GD.
So what can we do? Fix the problems it creates. So far, this is what I've seen:
"This doesn't make it any easier on mobile devices!"- Central Command puts the information all on your screen- you may still have to zoom in, but with the old layout you had to zoom in multiple places to gain all of the info. All other aspects of the site still require you to zoom in anyways, and it will be hard to fix this without an app.
"I don't know when it's my turn to play, or how much time I have left."- I don't understand this complaint, because my layout looks like the below
[bigimg]http://i1076.photobucket.com/albums/w452/JamesKer1/Screenshot2015-01-03145002.png[/bigimg]
The button turns red when it is your turn, it's grey when it isn't, and the time seems pretty straightforward to me at least, maybe it should be a bit bigger though (added to Solutions). Is this not the same for everyone else?
"The colors clash and it's hard on the eyes" or "I can't see anything as well" - The panels recognize zoom level, and will adjust accordingly, as does the rest of the site. And with Firefox, zoom applies to each website individually- I can have CC at 120% while having Photobucket and Dropbox at 100%. Chrome should be able to do this as well. While this doesn't solve the problem since you will then have too much wasted space, it does help you out if you are truly having a hard time.
"There's not as much information on the screen." - I'll quote the big guy on this one.
bigWham wrote:slankz wrote:I suggest removing the extra space in the box below the last players name. This would allow more of the next level of boxes to be seen...
i can look at it, but it is trickier than it would appear because there is some buffer needed to handle all browsers and configs. i have some right now that go pretty much to the bottom, so there is no space to remove.
having said this in 90% of cases, this layout is more space efficient. it is only not more space efficient if you have a lot of games with low player count... like all 1v1.
Again, you can adjust the zoom to your needs.
"The map is too small." - Well, let's make the name a bit bigger! Posted in Solutions.
owenshooter wrote:i want to know WHEN i have to take my turn by, not only how much time remains...
This was an add-on, probably BOB. The real site never did this.
If you have anything I missed, please let me know, as I want to make this as all-encompassing as possible.
Solutions:
Solution 1: Codie's Solution in the above post- Allows for more games on the screen, and simple to see extra info
Solution 2: Modify the Boxes
- Larger Time Amount left
- Larger Map Name
Or a combination of both may work.
As a final note- any problems that are brought up need to be as specific as possible. "The information is hard to read" is a very general statement, and we don't know what needs changing to make it better. Do the colors not fit right, is the text grainy, is the map not clear enough, is the font and color combination too dim, is it too bright, etc. And "This just sucks so much it doesn't need explaining" doesn't help too much either.
And another note- the CC9 Banner caused Central Command to be buggy, so a release was made to fix the problem. I have read this thread and the GD one, but since some posts were made before the release, it is hard to tell what still is relevant.