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King Engineer wrote:If I am playing a Flatrate or Escalating game, and intentionally don't end my turn to avoid getting a card/spoil for strategic reason, then is it legal or illegal?
This 'trick' can be extremely good strategic move in various different gameplays.
Also please tell if you consider it Legal, but 'dirty' trick.
King Engineer wrote:If I am playing a Flatrate or Escalating game, and intentionally don't end my turn to avoid getting a card/spoil for strategic reason, then is it legal or illegal?
This 'trick' can be extremely good strategic move in various different gameplays.
Also please tell if you consider it Legal, but 'dirty' trick.


FamBonnet wrote:As a new player, I would love it if someone wrote down these "unwritten rules".
FamBonnet wrote:As a new player, I would love it if someone wrote down these "unwritten rules".

+10 Viceroy!! I'm marching beside you on this! ") 4 years later but still!! ")Viceroy63 wrote:As far as I am concerned, one is either an honorable player or one is not. Honor to me is simply playing as you would like to see others playing with you. In a real game you would have to accept the card, no question about that. So how come we see a loophole and say, "Oh, I don't have to accept a card because the programmers forgot to include that in the script???" The honorable thing to do is to take your card and accept your destiny in the game.FamBonnet wrote:As a new player, I would love it if someone wrote down these "unwritten rules".
If I am waiting to cash in for 20 troops but have to settle for 15 because the player before me made everyone in the game wait an extra hour so that he gained position but not the card, you can bet that I will give him the lowest rating and tag him a cheat with an explanatory note attached. I would not want anyone to do that to me so why would I do it to anyone else.
That is where my unwritten rules are. No has to write down what is right or wrong for me. I just ask myself if I would like for others to do that to me. And then I answer myself accordingly. It's a question of personal honor.
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It wasn't forgotten it was intentional. So it does leave open both the opportunity to do so, and others to disagree with it."Oh, I don't have to accept a card because the programmers forgot to include that in the script???"
It is frowned upon in clan events (not sure about tournaments but I'm assuming it's similar) and there are rules / punishments in most clan events in regards to this.mookiemcgee wrote:I thought it was illegal? But I'm no expert on the rules here. Many rules seem to make no sense to me, while other things that should be obviously illegal are not considered illegal because they are too difficult to police.
Is this not illegal in certain tourneys or clan games? I realize magnus just resurrected a really old thread, but since Black Jesus isn't here to chastise me for writing here I thought I would ask for clarification on the current (4 years later) rules on this subject from a mod or someone 'in the know'


pancakemix wrote:Quirk, you are a bastard. That is all.
I agree.ColinM wrote:I knew I'd seen this thread somewhere!
I'm of the opinion that it is not in the spirit of the game. As Herbas and Viceroy63 said, in real life there'd be no option to not take a card, and indeed as Crazy Frog says it slows the game down. I've just suffered a round with 30% no-shows and now I've got someone not ending their turn in a zombie game, presumably because he has the spoil for the territory where he's got 7 men piled up (now the largest troop on the board in a world 2.1 game). It may be a 'legal' move but to me it's unsporting.
It's been said that it was deliberately left out of the coding but why? Why not change the coding so that once a successful attack is made, you will get a spoil at the end of your turn even if you are timed out? Also, sometimes things happen in Real Life and you unavoidably can't complete your turn. It's bad enough that you are unable to complete your attacks and/or make reinforcements, without having to suffer a loss of spoil, too.

I believe the original intention was as a sort of punishment for people who forgot to end their turns. Losing the ability to finish attacks, forting AND losing a card are detriments more often than waiting out the timer to purposely avoid a card for some sort of strategic reason. Encourage people to fully complete their turns before moving on to whatever else. As you already brought up, if you are playing in real life, there is no clock you're running out to avoid getting a card. You have to receive one. Likewise, playing a game in real life, the game doesn't continuing playing if one player just ups and leaves during the middle of their turn, while it does on CC. Games run the smoothest and encourage the use of strategy when everyone is playing. It's why people tend to give low ratings and often foe deadbeats in their games.ColinM wrote: It's been said that it was deliberately left out of the coding but why? Why not change the coding so that once a successful attack is made, you will get a spoil at the end of your turn even if you are timed out? Also, sometimes things happen in Real Life and you unavoidably can't complete your turn. It's bad enough that you are unable to complete your attacks and/or make reinforcements, without having to suffer a loss of spoil, too.