Moderator: Clan Directors


Good catch tySiriusCowKing wrote:Other than the Syaw automatically repairing, how does repair works?



Originally in lieu of the freighters and having to pay for that, there was a “cargo” capacity set for each ship. However, it became pretty complicated tracking where all the ore was and tied up stardship travel time unnecessarily.SiriusCowKing wrote:About that ore being moved by freighters, can we also load it on one of our own ship or they simply don't have enough storage space?



Flat rate, from 1 ore to 10,000 ore - 1 hex to 1,000 hexes. Again, mostly just prevent a constant flux of movement to hide stuff when about to get attacked.SiriusCowKing wrote:Figured, so about the freighters fee, is this flat rate or credit per ore, credit per ore per distance..?



You do need a Starship present to build outposts, jump gates, satellites, etc and drop mines. Starships can only be built on worlds or an outpost.SiriusCowKing wrote:I'm pretty sure I know already but I'll ask to be safe.
Do we need a ship to build a new structure or can we build something in proximity of our current structures?
Do we need to keep ships at our bases to generate income?


Guess I should have written that better. The first 10 need to be unique. As there’s no guarantee anyone survives that long to meet the minimum, it just directs the first ten. From there, you can pick and choose to use new unique players or start repeating players (or a mix of both) until you run out of starship points.hopalong wrote:do you need to have 10 actual players, or would the minimum be 4 players, 3 of who would commit to using 3 ships (1 after another, of course)?

can we have one player start, and the other 9 slowplay to sign-up? so long as they start by dec 30, 2018?IcePack wrote:Guess I should have written that better. The first 10 need to be unique. As there’s no guarantee anyone survives that long to meet the minimum, it just directs the first ten. From there, you can pick and choose to use new unique players or start repeating players (or a mix of both) until you run out of starship points.hopalong wrote:do you need to have 10 actual players, or would the minimum be 4 players, 3 of who would commit to using 3 ships (1 after another, of course)?
Well if you only build 1 ship at the start of the game, I don't see why you would need more than 1 player for captain.hopalong wrote:can we have one player start, and the other 9 slowplay to sign-up? so long as they start by dec 30, 2018?
sincerely,
bitter betty


Correct to start each faction only needs 1 to start, when you build more is up to you. Play testing had a large variety of strategies, from building as many ships as they could for early start in explore and combat to pushing techs as high as they could go, to Econ based, etc.SiriusCowKing wrote:Well if you only build 1 ship at the start of the game, I don't see why you would need more than 1 player for captain.hopalong wrote:can we have one player start, and the other 9 slowplay to sign-up? so long as they start by dec 30, 2018?
sincerely,
bitter betty



No, you can only upgrade the tech on the existing ships at that pointSiriusCowKing wrote:If you already have 30 points worth of ships, can you remove a full HP ship in order to build a different one? For example, removing 3 frigates to build a dreadnaught.




Yes, a Starship = Lord. The only difference is there are now 3 types of Lords (starships) that are determined when you purchase the unit.Donelladan wrote:Just to be sure, a player = a Starship ?
You said we start without any starship ( thus no player at the beginning).
But it says in the rule that we must have 10 players. What happens if I play with 5 only ?
Is this rule only here to avoid that I play with 5 players and spam them 3 times in a row, thus playing with only the "5 best" of my clans ?
How long do you expect this event will last ?
How often do we have to submit turn ?
Can we have spanish armada for fleet war ? ( we have trafalgar so adding spanish armada make senses )













Outposts (space stations) will use ore from the closest planet.SiriusCowKing wrote:You stated that ore is stored locally, and you need to pay convoy to move it if you need it to build your ships. What about building space stations or others?
Also, I don't think you described how mines work.


