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1st Contact: davekettering (privs holder)
2nd Contact: Merch313
RA/ Risk Attackers
1st Contact: Violet (privs holder)
2nd Contact: Silly knig it
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43 games, including 1 Tie-Breaker Game
7 Doubles
7 Triples
7 Quads
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March 18, 2018 --- Gain Privileges and Acknowledgement from the CDs
March 18, 2018 --- Exchange Set One
March 23, 2018 --- Fill Set One Games
April 08, 2018 --- Exchange Set Two
April 22, 2018 --- All games must be filled, end of 6 week period
Set 1:[created and exchanged by March 18, 2018 (3D,4T,4Q)]
S&M:
Dubs:
D1: Game 18144442 Conquer Rome — ns, ch, fog
D2: Game 18144443 1982 — esc, para, fog, tr, 30 rnds
D3: Game 18144444 City Mogul — esc, ch, fog
Trips:
T1: Game 18144446 Eastern Hemisphere — esc, ch, fog
T2: Game 18144447 Cricket — ns, ch, fog
T3: Game 18144451 Jamaica — ns, ch, fog
T4: Game 18144453 Rail South America — esc, para, fog
Quads:
Q1: Game 18144455 Battle of Actium — nuc, unl, fog
Q2: Game 18144459 USA 2.1 — ns, adj, fog, tr, 30 rnds
Q3: Game 18144461 Monsters — ns, para, fog
Q4: Game 18144462 World 2.1 — ns, ch, fog
RA:
Dubs:
D1: Game 18144902 13 Colonies — esc, para, fog
D2: Game 18144912 Baseball — esc, para, fog, tr, 30 rnds
D3: Game 18153204 Cricket — ns, ch, fog
Trips:
T1: Game 18151105 Napoleonic Europe — ns, ch, fog
T2: Game 18151107 Cricket — ns, ch, fog
T3: Game 18151108 Holy Roman Empire — ns, ch, sunny
T4: Game 18151111 Conquer Rome — ns, ch, fog
Quads:
Q1: Game 18144940 Draknor: Level 1 — ns, ch, sunny, tr, 30 rnds
Q2: Game 18151114 Conquer Rome — ns, ch, fog
Q3: Game 18151115 Monsters — ns, ch, fog
Q4: Game 18151117 Charleston — ns, ch, sunny
Set 2:[created and exchanged by April 8, 2018 (4D,3T,3Q)]
S&M:
Dubs:
D1: Game 18193575 Knights — esc, ch, fog, tr, 30 rnds
D2: Game 18193577 Three Kingdoms of Korea — ns, ch, fog
D3: Game 18193579 Cricket — ns, ch, fog
D4: Game 18193580 World 2.1 — ns, ch, fog
Trips:
T1: Game 18193581 Eurasia — fl, ch, sunny
T2: Game 18193582 1982 — esc, para, fog, tr, 30 rnds
T3: Game 18193585 Trafalgar — ns, ch, fog
Quads:
Q1: Game 18193586 Conquer Man — nuc, unl, fog
Q2: Game 18193587 Hive — esc, para, fog
Q3: Game 18193588 Labyrinth — esc, para, fog
TB1: Game 18193589 Classic — ns, ch, sunny
RA:
Dubs:
D1: Game 18195146 City Mogul — ns, ch, fog
D2: Game 18195147 WWll Iwo Jima — ns, ch, fog, tr, 30 rnds
D3: Game 18195149 Imperium Romanium — ns, ch, fog
D4: Game 18195151 Austro-Hungariam Empire — ns, ch, fog, tr, 30 rnds
Trips:
T1: Game 18195152 Poison Rome — ns, ch, fog
T2: Game 18195153 Imperium Romanium — ns, ch, fog
T3: Game 18195154 Baltic Crusades — ns, ch, fog
Quads:
Q1: Game 18195155 Poison Rome — ns, ch, fog
Q2: Game 18195161 Napoleonic Europe — ns, ch, fog
Q3: Game 18195162 Jamaica — ns, ch, fog
Rules of Engagement:
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All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for trench games, then it will be set at 30 rounds.
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
New settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 16 games in total in Round 2
Tie break game is a Triples game, Classic, ns, ch and sunny; It will be created in Set Two.
All other rules as per the CC8 main thread:
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If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
This would only impact us if one of us had a new player from a clan that played in round 1 and lost.
Usage:
Maximum amount of games a player can participate for round 2 is 16, (not including the tie breaker game)
S&M:
RA:
Silly Knig-it - 16
VioIet - 15
mackadoo - 15
stotzi - 13
tamaynet - 12
adamator - 9
Scipio79 - 9
kjg21 - 8
hun1 - 8
davekettering - 7
MTIceman41 - 7
Astoriana - 7
xroads - 7
swifte - 7
IanG7 - 7
P*Funk! - 7
ballenus - 6
skillfull - 6
ender_w99 - 6
dustin800 - 6
nemapredaje - 6
All Black Rugby - 5
emilywink - 5
Junior Bee - 5
danhubert - 5
MD212 - 5
niMic - 4
merch313 - 4
Zidane - 21 - 4
wizz00 - 4
Middle Earth - 4
mageplunka69 - 3
fishydance - 3
random21 - 3
josko.ri - 3
yamamoto66 - 3
jseal - 3
TeeGee - 2
Trailman - 2
Laddida - 1







