Aerial Attack wrote:A possible solution would require a new "territory (MissedTurn)" be added to ALL maps. Making it a territory would eliminate the ability to reinforce multiple locations. Another potential problem might be that when you are only able to fortify from territories with at least 2 armies to other connected territories.
Territory MissedTurn would need to be connected to every territory, unable to be fortified to/attacked from/attacked to, and able to fortify down to 0 armies (or always have 1+ armies). The number of "extra" armies received (pre-turn status [multiplied bonus minus initial bonus] or post-attack status [multiplied armies]) probably depends on the way in which fortifications are implemented (or how much extra effort it would take to pass that variable along).
Assuming that lack could program it this way, this would solve the getting "bonus" armies for missed turns AND would stay in line with game fortification settings.
As it stands right now, people complain because armies from missed turns are allowed to be deployed anywhere and then used for surprise attacks. The biggest argument that I can find against a 2nd deployment phase is similar to what mach wrote:
If you have adjacent or chained fortifications and you manage to take a continent requiring 2+ defense points - you can only fortify ONE of them (leaving you vulnerable to having your bonus revoked). A second deployment phase now allows to you equalize your defensive positions and protect your new bonus.
I realize that missing turns is a part of CC - life sometimes gets in the way. My proposed solution would have the minimum impact on the balance of the game, while still giving people armies for missed turns. Heck, it would even allow you to fort non-connected territories, which you can't currently do in ANY format.
Remember, the main reason why receiving armies for missed turns is a problem - is that people ABUSE the system. If no one abused it, there would be no problem.