It's time for the second fully-assassin tournament in Initech's history. This edition will take place on a variety of maps around the world and will operate using a single-table league system. I present: Initech XXXVI: World Assassin League!
OVERVIEW 300-game, 1-round, 30-map tournament. Each player will play 30 games--one on each map. All games will be 3-player matches.
ELIGIBLE PLAYERS Premium only, sorry. You'll need more than 4 games open at all times.
RULES & FORMAT All games will be Assassin, Automatic, Sequential, Chained, Flat Rate, Foggy.
Each player will play one game on each of the 30 maps listed below, for a total of 30 games per player.
The draws will be random so the game assignments will be unbalanced; you may play certain opponents more than others.
MAPS Classic Africa Alexander's Empire Australia Brazil British Isles Canada Central America Cyprus Far East Germany Golfe du St. Laurent Greater China Greenland Haiti Iceland Indochina Ireland Italy Japan London Luxembourg Madagascar Malta Mexico Portugal Puget Sound San Francisco South Africa USA
SCORING 1 point per win.
30 points possible for each player, 300 points total available in the tournament.
The player with the most points at the end of all 300 games is tournament champion.
GAME LOAD I will send, on average, 5 maps per week. That would make this a 6-week tournament plus the time needed to finish those final games.
CHEATING & PENALTIES Any player caught deliberately throwing a game so as to benefit them in the standings will be penalized 1 point in the table and the game will be replayed. Any such ruling would be sanctioned by the tournament directors and would not be made independently by me, since I am playing in the tournament.
TIEBREAKERS In the event of a head-to-head tie, the player who won more common games (games where the tied players both participated) will be declared tournament champion. In the event that tiebreaker does not solve the situation, I will ask the tournament directors to declare co-champions because there's no fair or logical way to settle a two-person tie in an assassin tournament.
In the event of three-, four- or five-player tie, the players involved will play a series of assassin games on the Classic map until someone wins two games. That player would then be declared tournament champion.
If six or more players tie for first place, multiple series, following the principle above, will be used to determine the tournament champion.
Last edited by Peter Gibbons on Mon May 14, 2012 11:00 pm, edited 20 times in total.
The data for ALL of my tournaments has potentially been lost. I am working to recover it but as I am away on business all of this week, there will be some delay. Sincere apologies.