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There already is an option for 100 round games though. Or do you mean the votimg should start at 100 rounds and then the round limit becomes 200?Metsfanmax wrote:I quite like this idea. I would say, though, that it should be a 100 round limit and should be implemented at every 100 round marker.
I think that he's saying that the sudden death portion should be 100 rounds. So, when the players vote, they have 100 more rounds to finish.DoomYoshi wrote:There already is an option for 100 round games though. Or do you mean the votimg should start at 100 rounds and then the round limit becomes 200?Metsfanmax wrote:I quite like this idea. I would say, though, that it should be a 100 round limit and should be implemented at every 100 round marker.
This is a tricky concept because we are talking 3 different round limits.
Round limit 1: when the voting begins
Round limit 2: the gap between round limit 1 and the end of the game
Round limit 3: upon rejection of the vote, the gap before the next vote.
I'm ok with the round limit additions in the middle of a game. I don't see any issue with that. I don't think the extra suggestion is a great addition though. Can lead to impropriety, as you stated.undert0w wrote:Ok – so perhaps, in no-limit games:
After 100 rounds of play, the option to vote appears.
If the vote passes, the game will continue for a further 100 rounds of play (the game ends on round 200).
If the vote does not pass, play will continue and the option to vote will only reappear after another 50 rounds of play.
If the vote passes the next time, the game will continue for a further 100 rounds of play (the game ends on round 250).
If the vote does not pass, play continues and the cycle continues (option to vote appears 50 rounds after it was unsuccessful).
And to add an extra suggestion, perhaps an option to vote on a truce/abandoning the game should be implemented after 3 unsuccessful voting rounds. Points could be split evenly in a truce (although I suspect this may lead to cheating) or the game could be declared 'abandoned' and no one would gain or lose any points.
Thoughts?

Well, from CC's point of view, they would want you to have an incentive to buy premium.undert0w wrote:Even if no one wins or loses points?
At this point (in game 10367429) I would gladly abandon the game and walk away with no points. The only thing I would gain is the ability to start a new game.