A spoils option like zombie that would switch territories to your possession if a spoil for that territory is redeemed.
Any troops on the territory held by an opponent would switch sides when the spoil for that territory is played. If the territory is already held you would still get the 2 unit bonus. (I know some one will suggest making those territories turn neutral but that would just be a variation of zombie.)
This would add an another layer of strategy especially in trench and/or parachute reinforce games.
How about spoils that slowly change your identity. You can swap troops, territories, other spoils, avatars, usernames, nationalities and IRL family members.
JK, it's a great idea, and could replace zombie spoils.
It's poop. Having a stack of troops zombified is a hit, but having it transferred into the control of another player would be instant death more often than not.
That's probably why Death has popped up to take part in this thread.
Exactly. This suggestion is like a Wall Street banker saying 'I think the government should cut regulation on Wall Street'. You have a vested interest in industrial-scale slaughter. Neutrality = 0
IMO adding more and more options and weird gameplay maps is exactly why this website is going downhill. People don't want to trawl through dozens of games in game finder trying to find a good game among all the 'poly zombie fog waterloo' game, they just want to play risk.
mrswdk wrote:IMO adding more and more options and weird gameplay maps is exactly why this website is going downhill. People don't want to trawl through dozens of games in game finder trying to find a good game among all the 'poly zombie fog waterloo' game, they just want to play risk.
Well I'll be damned. Hell must have frozen over. I agree with something mrswdk said. Somebody call me a doctor.
Hello it could be fun, You could think that if you hold the territory, it turns to the opponent instead another thing. If opponent hold your spoil, it turns to you.
I suggested similar idea. But it is slightly different than the original idea.
Instead flipping the color of whole stack a random percentage of initial stack will stay on map with flipped color.