Moderator: Community Team


Yes I think this is true.Nut Shot Scott wrote:And literally every player on here can afford premium. They just choose not to.

xroads wrote:Honestly
This is a business, not a public service.
It has expenses, and needs to generate a profit like any other company would.

OP's point is that you don't get into a situation where you'd like to play more, you're bored before that because of the 4 games limitations.If you keep running into a situation where youd like to play more, then fork over the small fee and play all you want - I would make the argument that once the site has you in that spot where you're desiring more, then the solution isnt giving you it for free.
Yes but there are tons of free games out there, still making profits. And it's not like this suggestion is about making the site totally free, it's about generating more activities to generate more revenues. I don't think unlimited games for everyone is the best approach, mainly because I don't believe speed is the reason for people to buy premium, hence site would be losing premiums. But still some valid points.This is a business, not a public service.
It has expenses, and needs to generate a profit like any other company would.
I like this idea. I'd also suggest unlimited polymorphic games on the classic map for freemium players. While speed appeals to one type of player, there are plenty of people here (like me) that are not interested in speed games but do like the polymorphic games.Donelladan wrote: I personally think there should be unlimited classic games speed and non speeds for freemium, maybe with a couple of restrictions. Like basic settings only, 6 player classic esca/flat sunny/fog). Let people get hooked up, generate activiy, show them all the other cool settings/maps without letting access them.

HardAttack wrote:polymorphic game style is, as we all well know, very well sitting between 1v1 and team game approaches....
is it brilliant gaming option ? of course it is...
cut down access for fremiums to play it then disable fremiums see such a lovely option site does have then expect them to pay for something they did not even see and exprience how.
does not make sense imo.
in perfumery, no one is paying a full bottle, doing a blind buy without testing it....


What would a survey like that accomplish though. I mean, I am a gamer myself beyond CC. I don't play video games every day, but I definitely play them. I don't think that's time I could or should spend on CC, it's just a different kind of experience. Sometimes, I want to play a CCG, sometimes an RPG, sometimes a 4x game with friends. Depends on my mood, but still come here to take my turns. And I do have an extensive Steam library of games (of 100s of games), yet here I am playing on CC.Aba wrote:You could test my theory easily: Do not take my word for it.
Send out a survey and ask the users how much time they spend on games and see how Conquerclub ranks compared to the time they spend on other games that they could spend here.
I'm sure you'll find that Conquerclub is not the first (and definitely not the only) game they play.
1 year now,xroads wrote:Honestly
This is a business, not a public service.
It has expenses, and needs to generate a profit like any other company would.

I got that, but what I mean is that CC is a different experience to video games. I personally don't want to spend half my day on here playing turns, because that would mean I would have to do it every day. That might sound a bit weird coming from a moderator, but that's truth. I don't think the amount of time someone plays per day is the issue. It's retaining players in general. If I felt like playing Civ for 4 hours today, well... I don't need to play it again tomorrow, or anytime soon. I can choose when to set up a game. As I said, the experiences are different. Not better or worse than each other, just different.Aba wrote:The survey would measure CC's marketshare, how much of a gamer's time is spent on CC, or playing other games. It doesn't have to be precise, it just has to ask the player to rank CC compared to the other games they play, find out what other games they play and how much they play it compared to CC (some people will be like you and play many other games) it is our job to find out why they are playing those games and find ways to appeal to them and make them want to play here instead.
It is quite simple when you think about it.
If someone spends most of their time playing CC, they are going to spend money here.
We need to get them to spend more time here, instead of playing other games.
I think the survey would show you that many of the site's players do not spend most of their gaming time here, CC is losing marketshare to other games that are more entertaining for whatever reason.
One of the major reasons is that players are limited right from the get go to only four games, slow games.