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I remember playing risk were each player placed his own troops on the board 3 at a time at the start of the game. Any plans on a game like that coming to Conquer Club.
Keep up the good work
TY
David A.
I can't imagine waiting for everybody to take their turn placing armies, imagine if you have an 8 player game. Then when you throw your secret alliances and multis into the mix you can really come out on the losing end.
Not sure I'd be interested given the issues I mentioned, but maybe the option would work on speed games.
i would love to place my own pieces but i would constantly place them in my ass
JACKAZZTJM› yea off to myspace a depressing social networking site with no social interaction! thats y i like cc at least u gotta use ur mind to hang on here!
i think it would be cool as well. however, a missed turn here would have to result in a complete loss of missed armies. you snooze you lose
"We are advancing constantly and not interested in holding anything except the enemy. We're gonna hold 'em by the nose and we're gonna kick 'em in the ass!" -PATTON
i think that if this is introduced it should be an option that way those who like it can use it and those who don't want to wait can have it randomly selected in the classic manor
The way to do it is a comprimise between complete sequential placing, and the "random drops" you get now. When you join, you have to list in order the territories you want. The game queues randomly in the same order of play through the lists... if your choice is available, you get it, if not, it goes down the list to your next choice until it hits a vacant spot. Then it moves to the next players list, etc. until all have been placed. This way it would just be something you do before the game initializes (should probably even be on a seperate pre-game screen where you just see the non-interactive "sample map")...
this is one of the dumbest ideas i have seen for the following reasons:
- where the other players deploy will affect where i deploy.
- what random territories i get would also affect where i place my armies. this will not be known until all places are filled. this could add up to 8 days to the start of some games.
Greenoaks is right. Where the others deploy does have a big effect on where I might deploy. However the eight days to start a game would not really be a drawback, as long as it were only set as an option for your games. I would use the option only with players I know and we could all be online at the same time, set up the game, then play as normal.
"We are advancing constantly and not interested in holding anything except the enemy. We're gonna hold 'em by the nose and we're gonna kick 'em in the ass!" -PATTON
greenoaks wrote:this is one of the dumbest ideas i have seen for the following reasons:
- where the other players deploy will affect where i deploy.
- what random territories i get would also affect where i place my armies. this will not be known until all places are filled. this could add up to 8 days to the start of some games.
Why is it a dumb idea if it: A. has been in the original RISK game since the dawn of time and B. many many people want it ?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Jeff Hardy wrote:I think it would be good if you have to place your armies within 2 minutes even if it's not a speed game.
what happens when you put up a doubles game, like me and my partner do, and it takes a few days to fill up.. we are supposed to be on the computer within 2 minutes of the start to place our armies or lose them? yeah, wonderful idea... just wonderful.. very well thought out and brilliantly worded...-0
p.s.-we have had games take up to 2 weeks to fill!!! but hey, maybe you could stretch that 2 minutes to 3, to give us a fair chance at getting in and getting our armies down...
Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation makes it ever so much more erotically thrilling"
greenoaks wrote:this is one of the dumbest ideas i have seen for the following reasons:
- where the other players deploy will affect where i deploy.
- what random territories i get would also affect where i place my armies. this will not be known until all places are filled. this could add up to 8 days to the start of some games.
Why is it a dumb idea if it: A. has been in the original RISK game since the dawn of time and B. many many people want it ?
the difference between this game and the board game is that we are not all sitting around your mothers dining table ready to play. this is an online game that allows us to log in once a day to take our turns.
where i want to deploy will depend on what grouping of territories i have, what grouping of territories my opponents have & where they have deployed in previous deployment rounds.
to have this as an option on casual games would add up to 8 days per deployment round to the start of a game. it could be several months before the game starts.
the quickest and fairest way to start a game is to keep the random allocation with the even distribution of armies.
Well, you see, not everybody just wants a quick game. If they want to have a really long as game, let them. You also said none of that in your post, you just said "It's dumb because it will require strategy." or at least an equivalent to that. Besides, it's not like anybody is forcing you to play this game type. Lastly, the game isn't always fair. Sometimes you get a good drop, other times you get bad luck with the dice. I can see no significant advantage being gained with this if played properly (unlike, say, a "Red Starts With 50% of the Board" option or a "Roll All 6's" option) so fairness doesn't come into it.
Oh, and it's my dads table, I've never played at my moms.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
hecter wrote:Well, you see, not everybody just wants a quick game. If they want to have a really long as game, let them. You also said none of that in your post, you just said "It's dumb because it will require strategy." or at least an equivalent to that. Besides, it's not like anybody is forcing you to play this game type. Lastly, the game isn't always fair. Sometimes you get a good drop, other times you get bad luck with the dice. I can see no significant advantage being gained with this if played properly (unlike, say, a "Red Starts With 50% of the Board" option or a "Roll All 6's" option) so fairness doesn't come into it.
Oh, and it's my dads table, I've never played at my moms.
actually i never said it should be avoided because it involves strategy. i am all for increased strategy and this does, particularly combined with a choice of territory, increase strategy.
it is however the length of time that would be required just to get to the first turn that i would consider it to be such a drawback as to outway any increase in strategy offered in casual games.
Now you're contradiction yourself. You said that it's bad because what territories you get and where your team mates place their armies will affect where you place yours. In a nutshell, it's bad because it requires strategy. You had one small sentence on length, and as I said before, not everybody will care about that so why should you deny them the option?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Jeff Hardy wrote:I think it would be good if you have to place your armies within 2 minutes even if it's not a speed game.
That just won't ever be possible in a casual game as game starts currently work.
Might work if we could set a time and date for when a game begins when it is created (and left blank would mean "when last person enter" as per how it work now). Don't think I would play with this rule though as it would require me to plan my life around CC to much.
I could see it working very well for speed games though.