Moderator: Cartographers
Can you explain better?qwert wrote:Ok i need some help with these.
I want to create Primarly and secondary objectives(or how you say in english)
I want to TRoadians be primarly objectives,and without these territory you can not achive win, also you have to capture 3 any other Shields and to complete objectives. How its these write in XML?

OK.qwert wrote:No multiple objectives,ok i will say these in way how will write in bonus box
-Capture Troadians and any 3 other Shields and hold for one turn to win a war-
In any 3 shields combinations ,4th shield need to be Troadians to achive Objectives, do you understand now?
Code: Select all
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 1</territory>
<territory>Shield 2</territory>
<territory>Shield 3</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 1</territory>
<territory>Shield 3</territory>
<territory>Shield 4</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 1</territory>
<territory>Shield 4</territory>
<territory>Shield 5</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 2</territory>
<territory>Shield 3</territory>
<territory>Shield 4</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 2</territory>
<territory>Shield 3</territory>
<territory>Shield 5</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 2</territory>
<territory>Shield 4</territory>
<territory>Shield 5</territory>
</components>
</objective>

I need some extra cash right now qwert.qwert wrote:No multiple objectives,ok i will say these in way how will write in bonus box
-Capture Troadians and any 3 other Shields and hold for one turn to win a war-
In any 3 shields combinations ,4th shield need to be Troadians to achive Objectives, do you understand now?
Ruben i promise,first time when i get serious $ money for mine map,you will get 50%,its these oki need some extra cash right now qwert.
In these past 2 years that I have known you your English has not improved.
I can give you some online lessons at the rate of 12 Euro per hour if you are interested! :
these map dont have continents.Yes these is what im talkby edbeard » Mon Apr 06, 2009 5:21 pm
I think he means there's one shield called Troadians and a bunch of other shields.
You only need 4 shields for the objective but 1 of them HAS to be Troadianscan't he just have a continent with no bonus where it's any three shields (minus the troadians) and put that continent as one of the components?
Wouldn't naming the objective "At Least 3 Shields" and then making the objective just all the territories instead of the continent suffice? I mean, <continent> saves a lot of time, but it's still possible …edbeard wrote:that's not what I'm saying. I'm saying you make a continent defined as "at least three shields" with no bonus purely to serve the objective in the XML. I don't know if a component of an objective can be a continent though.

Its these going to work?continent>
<name>At Least Three Shields</name>
<bonus>0</bonus>
<components>
<territory>Shield 1</territory>
<territory>Shield 2</territory>
<territory>Shield 3</territory>
<territory>Shield 4</territory>
<territory>Shield 5</territory>
<territory>Shield 6</territory>
</components>
<required>3</required>
</continent>
<objective>
<name>Objective</name>
<components>
<territory>Troadians</territory>
<continent>At Least Three Shields</continent>
</components>
</objective>
These XML code confusing me,because i have only one territory Troadians not 3.<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 1</territory>
<territory>Shield 2</territory>
<territory>Shield 3</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 1</territory>
<territory>Shield 3</territory>
<territory>Shield 4</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 1</territory>
<territory>Shield 4</territory>
<territory>Shield 5</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 2</territory>
<territory>Shield 3</territory>
<territory>Shield 4</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 2</territory>
<territory>Shield 3</territory>
<territory>Shield 5</territory>
</components>
</objective>
<objective>
<name>Win</name>
<components>
<territory>Troadian 1</territory>
<territory>Troadian 2</territory>
<territory>Troadian 3</territory>
<territory>Shield 2</territory>
<territory>Shield 4</territory>
<territory>Shield 5</territory>
</components>
</objective>
Yes - that's what I think you need to do.qwert wrote:i need to put all combinations what can create 3 Shields+Troadians?

natty_dread wrote:Do ponies have sex?
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are you seriousby john9blue » Tue Apr 07, 2009 10:37 pm
There are supposed to be 35 in total... I don't have time to list them all now.
Top Score:2403natty_dread wrote:I was wrong
More … many, many more.john9blue wrote:There are supposed to be 35 in total... I don't have time to list them all now.
What im mising?by the.killing.44 » Tue Apr 07, 2009 11:42 pm
john9blue wrote:
There are supposed to be 35 in total... I don't have time to list them all now.
More … many, many more.
basically, you have 19 groups, with 4 combinations in each. That right there is more than 35, to say the least. Then you have to bring all the groups together, taking off one at a time (first calculation uses 19 possibilities, second 18 and so on and so forth) that's a lot of combos…qwert wrote:What im mising?by the.killing.44 » Tue Apr 07, 2009 11:42 pm
john9blue wrote:
There are supposed to be 35 in total... I don't have time to list them all now.
More … many, many more.
But I think you're skipping the fact that, in a group of elements A, B, C, D, E, F, G, for our purposes, ABC is the same as CAB, which is also the same as ACB, BCA, BAC, and CBA. You only need to count one of those six possibilities. When I calculated it I got 35 total as well.the.killing.44 wrote:basically, you have 19 groups, with 4 combinations in each. That right there is more than 35, to say the least. Then you have to bring all the groups together, taking off one at a time (first calculation uses 19 possibilities, second 18 and so on and so forth) that's a lot of combos…qwert wrote:What im mising?by the.killing.44 » Tue Apr 07, 2009 11:42 pm
john9blue wrote:
There are supposed to be 35 in total... I don't have time to list them all now.
More … many, many more.
.44
Ah, yes — you're right. Scapegoat is my friend, who told me the formulaZeakCytho wrote:But I think you're skipping the fact that, in a group of elements A, B, C, D, E, F, G, for our purposes, ABC is the same as CAB, which is also the same as ACB, BCA, BAC, and CBA. You only need to count one of those six possibilities. When I calculated it I got 35 total as well.the.killing.44 wrote:basically, you have 19 groups, with 4 combinations in each. That right there is more than 35, to say the least. Then you have to bring all the groups together, taking off one at a time (first calculation uses 19 possibilities, second 18 and so on and so forth) that's a lot of combos…qwert wrote:What im mising?by the.killing.44 » Tue Apr 07, 2009 11:42 pm
john9blue wrote:
There are supposed to be 35 in total... I don't have time to list them all now.
More … many, many more.
.44
