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[CC14] R2: S&M (21) vs LHDD (28) - LHDD Wins - Final 6/9/24
Posted: Mon Mar 18, 2024 5:56 pm
by fishydance
S&M vs
LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
•
fishydance
•
TeeGee
LHDD
•
Donche64
•
Unai
Schedule and Round Breakdown
Two rounds:
Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
•
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
•
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Mon Mar 18, 2024 9:41 pm
by rockfist
This should be an interesting one. I think S&M takes it, but it’s close.
Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Tue Mar 19, 2024 1:20 pm
by donche64
fishydance wrote:S&M vs
LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
•
fishydance
•
TeeGee
LHDD
•
Donche64
•
Unai
Schedule and Round Breakdown
Two rounds:
Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
•
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
•
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
LHDD agrees.
Let's have a good and fun fight

Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Tue Mar 19, 2024 1:33 pm
by Donelladan
rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.
Eager to prove you wrong.
Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Tue Mar 19, 2024 1:53 pm
by Caymanmew
fishydance wrote:S&M vs
LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
•
fishydance
•
TeeGee
LHDD
•
Donche64
•
Unai
Schedule and Round Breakdown
Two rounds:
Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
•
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
•
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
approved
Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Tue Mar 19, 2024 2:56 pm
by fishydance
Donelladan wrote:rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.
Eager to prove you wrong.
That is my greatest fear! We will make you work for it!
Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Wed Mar 20, 2024 11:41 am
by Caymanmew
fishydance wrote:S&M vs
LHDD
Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads
One Tiebreaker: Classic triples, no spoils, chained, sunny
Clan Contacts
S&M
•
fishydance
•
TeeGee
LHDD
•
Donche64
•
Unai
Schedule and Round Breakdown
Two rounds:
Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)
War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
•
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
•
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
approved again (typo was missed on first look)
Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Sat Mar 23, 2024 1:54 pm
by groovysmurf
Please add the clan war page to the OP.
Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Fri Apr 05, 2024 3:10 am
by Donelladan
Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.
Re: [CC14] R2: S&M (0) vs LHDD (0)
Posted: Fri Apr 05, 2024 6:22 am
by fishydance
Donelladan wrote:Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.
Thank you.
Re: [CC14] R2: S&M (6) vs LHDD (8)
Posted: Mon Apr 29, 2024 5:36 pm
by Donelladan
For those interested :
Set 2 just beginning. I have the current score at 13 LHDD vs 11 S&M ( taking into account small leads).
Tight war, as expected

Re: [CC14] R2: S&M (6) vs LHDD (8)
Posted: Mon Apr 29, 2024 6:55 pm
by fishydance
Donelladan wrote:For those interested :
Set 2 just beginning. I have the current score at 13 LHDD vs 11 S&M ( taking into account small leads).
Tight war, as expected

Spot on!
Re: [CC14] R2: S&M (6) vs LHDD (8)
Posted: Mon Apr 29, 2024 7:18 pm
by TrafalgarLaw01
Nothing personal here. but We are rooting for LHDD on this war so ACES can have a rematch vs the only clan that has beated ACES so far
Re: [CC14] R2: S&M (6) vs LHDD (8)
Posted: Tue Apr 30, 2024 1:30 am
by Donelladan
Feel free to curse all S&M dices and use any black magic you know of against them

.
Re: [CC14] R2: S&M (6) vs LHDD (8)
Posted: Tue Apr 30, 2024 6:10 am
by fishydance
Donelladan wrote:Feel free to curse all S&M dices and use any black magic you know of against them

.
And here I thought you were such a nice guy.

Re: [CC14] R2: S&M (10) vs LHDD (12)
Posted: Sat May 04, 2024 8:23 pm
by rockfist
Any score updates or predictions?
Re: [CC14] R2: S&M (10) vs LHDD (12)
Posted: Sat May 04, 2024 8:49 pm
by MTIceman41
I see both clans getting 22 pebbles I mean wins…
Too close to call…seems like it will be a spectacular finish!
Re: [CC14] R2: S&M (10) vs LHDD (12)
Posted: Sat May 04, 2024 8:57 pm
by TrafalgarLaw01
On apparently strong leans I see SM 18 and LHDD 20. Very close indeed

Re: [CC14] R2: S&M (14) vs LHDD (20)
Posted: Sat May 18, 2024 5:48 pm
by TrafalgarLaw01
Re: [CC14] R2: S&M (15) vs LHDD (23)
Posted: Wed May 22, 2024 4:41 pm
by Donelladan
Not sure if that results will be exact, but we've got 26 points secured at the moment.
Well played S&M.
Always an honour to face your clan, and an achievement if we win.
Re: [CC14] R2: S&M (15) vs LHDD (23)
Posted: Thu May 23, 2024 6:28 am
by fishydance
Donelladan wrote:Not sure if that results will be exact, but we've got 26 points secured at the moment.
Well played S&M.
Always an honour to face your clan, and an achievement if we win.
LHDD earned this win. It was a pleasure to face your clan, and I wish you success in your upcoming Cup battles.
Re: [CC14] R2: S&M (17) vs LHDD (25)
Posted: Tue May 28, 2024 6:23 am
by fishydance
LHDD has officially won this with 25 wins in completed games.
Re: [CC14] R2: S&M (21) vs LHDD (28) - LHDD Wins - Final 6/9
Posted: Mon Jun 17, 2024 6:35 pm
by TrafalgarLaw01
Congratulations to LHDD!
War complete, privs removed, achievements issued, topic moved