Moderator: Community Team
Incorrect. It completely changes the numbers. If you don't hit "attack" at that point, someone else will within a matter of seconds (much more quickly than that in most cases). Thus, they get your "bad dice". It really is quite simple...if you don't attack, you won't lose the attack. If you KNOW you are going to lose the attack, why wouldn't you just sit on your armies and continue to pile them up until such time as you DON'T KNOW you are going to lose the attack?GloverParkDude wrote:Because If you are traveling down a predertermined set of fucking numbers (as you are claiming) then not attacking doesn't save you from anything. the next number will be there when you attack. who is stupid now?Woodruff wrote: If you could predict it, why the hell did you attack? If you attack when you know you will lose, you are dumb. It really is as simple as that.
Incorrect.GloverParkDude wrote:I am reading this to mean that you are constantly reshuffling a diminishing 8 deck shoe.Woodruff wrote:When the next set starts, a new number between 1 and 50,000 (on that same list) is generated and the process begins again.
Correct. If you must compare it to blackjack, then just consider it a case of ONLY one hand of blackjack being played before the shoe is reshuffled. No card-counting here!GloverParkDude wrote:if you reshuffel everytime, it doesn't change the weight of the deck.

There is a tool I've seen some use called "Dice Analyzer" (I think that's what it was called). Do a search on the site here for it...or likely, someone that already uses it will post a link to it here.GloverParkDude wrote:is there a way to check the fairness of your dice?
This statement proves that you know little of what you're talking about. Of course randomness runs in streaks sometimes, thats why it's RANDOM.GloverParkDude wrote:
random dice dont go in fucking runs.

Then please explain why you are not conqueror.GloverParkDude wrote:predictable runs.

Did you see my note about the Dice Analyzer?GloverParkDude wrote:because i probably yelled at some stupid mod who has decided to rig my dice so they are predictably shitty all the time.
GloverParkDude wrote:My mommy always said I was the smartest boy in the whole world. I can't believe she would lie to me. So if I'm not a conqueror by now, the site must be rigged against me! Yes, that must be it! Because the mods hate me and don't want me to win!

Oh crap, now I totally regret arguing with you in that other thread. You're going to ruin my dicenatty_dread wrote:GloverParkDude wrote:My mommy always said I was the smartest boy in the whole world. I can't believe she would lie to me. So if I'm not a conqueror by now, the site must be rigged against me! Yes, that must be it! Because the mods hate me and don't want me to win!
GloverParkDude wrote:i understand it is streaky. what sort of random formula does CC have that picks the point?
From the Help Page, FAQ wrote: 19. How do the combat intensity cubes work?
We have a series of 50,000 true random numbers from Random.org. Each time the game engine processes an assault or auto-assault, it select a random spot in the series to read from using a pseudo-random computer function. Each time the game engine generates a random intensity cube, the next number is read in sequence from the series (e.g. in a 3v1 attack 4 numbers are read sequentially). The series of 50,000 true random numbers from Random.org is replaced every hour. As of June 2010 we process 1,000,000 assaults per day.
No, because there's no way for you to know what they rolled - you only see the outcomes of the battles.GloverParkDude wrote:thanks.
I DL'd the analyzer.
is there anyway to get one for your opponents dice?
Wow, how random.GloverParkDude wrote:You go months without losing a 7v1, then you lose 7v1 3 times in one game. I don't think anyone really believes the dice are random.

You don't need one. Your opponents use exactly the same dice process that you do. Thus, their results will mimic your results, once you amass a significant enough data set.GloverParkDude wrote:thanks.
I DL'd the analyzer.
is there anyway to get one for your opponents dice?
Correct. It's not 'as random' as rolling the dice yourself would be, because that pool got limited by what someone else threw.GloverParkDude wrote:HA! and now my point is proven.
basically you are saying it can look as random as the end of an 8 deck black jack shoe. as the roll pool the dice become less and less random...
while i was wrong that it was not a mean reversion algorithm, playing through an entire shoe is reverting to the mean! its boohicky!

No.stahrgazer wrote:
Correct. It's not 'as random' as rolling the dice yourself would be, because that pool got limited by what someone else threw.

No, this is wrong.stahrgazer wrote:Correct. It's not 'as random' as rolling the dice yourself would be, because that pool got limited by what someone else threw.GloverParkDude wrote:HA! and now my point is proven.
basically you are saying it can look as random as the end of an 8 deck black jack shoe. as the roll pool the dice become less and less random...
while i was wrong that it was not a mean reversion algorithm, playing through an entire shoe is reverting to the mean! its boohicky!